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    3-Point Hold v. 4-Point Hold

    Don't worry, you didn't seem like an asshole to me, this is mostly just stuff I came up with while thinking, since I like to come up with all sorts of ideas and mechanics for games. It's not always fleshed out or viable, more like stuff I toss out there that may be good. I admit as far as...
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    3-Point Hold v. 4-Point Hold

    I mean what I say, make the timing window to do a hold very strict. The actual active frames at which a hold would grab you out of a move should be few, and holding should generally be something where you're actively thinking and trying to determine what move they do next and time your hold...
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    3-Point Hold v. 4-Point Hold

    Thought into it, it's a no brainer really, especially considering they're not getting rid of holding during stuns.
  4. B

    3-Point Hold v. 4-Point Hold

    Just make the holds require very strict timing, severely reduce or completely eliminate the damage they do(maybe make them a parry with followups you must do on your own), put in more stuns from different moves that disallow countering and create some moves that can flat out not get countered...
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