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  1. Darth Lotonic X

    "Feeling disheartened? I'll make you cry some more." Christie Gameplay and Discussion Thread

    1P is really good in this game. If you hit 1P on CH you get the follow up guaranteed. Doesn't work on HCH, though.
  2. Darth Lotonic X

    Shimbori explains why they changed break blows on Marie, Honoka and NiCO

    Have you actually looked at the no violence mode? Shit looks like J.J. Abrams directed it.
  3. Darth Lotonic X

    Break Hold Assessment

    I tested everyone's break holds minus Phase 4. They're all +5 and have varying distances. I've divided them into groups. If a character isn't listed it means they are too far away for anything useful and effectively neutral. Actually useful Break Holds: Hitomi Lisa "Good" Break Holds: Ayane...
  4. Darth Lotonic X

    Anyone miss DoA5's Power Blow?

    I see you have conveniently ignored the part where I said that this so called depth is not a real thing for someone with decent reactions.
  5. Darth Lotonic X

    Anyone miss DoA5's Power Blow?

    Half of this shit is fake news. You should be able to react to the release of a power blow. The animation is completely different and it's still slow as shit. Also, I'm not debating ease of use. If you're getting hit by raw BBs, that's your problem. Edit: quoting on mobile is garbage.
  6. Darth Lotonic X

    DOA6 Story Discussion

    Doa6 story mode is pretty garbo, but the comedy elements are on point. If they had more of stuff like Eliot trying super hard not to stare on Honoka tits and the bird meme reference it would have been so much more bearable.
  7. Darth Lotonic X

    Anyone miss DoA5's Power Blow?

    First, you can use PBs every round. Second, they're slow as shit and easily held on reaction. Third, they're only useful after critical bursts on NH(which doesn't happen often) or against heavy characters. Almost every character can do more damage with a PL combo or in most cases a regular juggle.
  8. Darth Lotonic X

    Anyone miss DoA5's Power Blow?

    The only thing I miss about PBs is the ability to direct them towards hazards. They were otherwise a mediocre mechanic only useful for lazy people. BBs are far superior.
  9. Darth Lotonic X

    DOA6 Fatal Stun List

    Putting aside unnecessary sodium levels, changing cr. CH FS to always FS on a crouching opponent would benefit more than just grapplers. For example, Helena has a bunch of cr. CH FSs.
  10. Darth Lotonic X

    Bound options?...

    It's the input for Fatal Rush.
  11. Darth Lotonic X

    DOA6 default health value

    Master said it was 300 when I asked before release. It doesn't look like that's changed for ranked, but the single player modes definitely look like more than 300.
  12. Darth Lotonic X

    Bound options?...

    No. Works on everybody, too. Also, it's possible to combo into 6H+K on lights and mids. Lights: 9K/33P, SS, 6H+K ^this combo works after 8P, but requires timing. The second S will whiff if you do it immediately. Mids: 8P, 33P, SS, 6H+K Only really relevant on Lights because if you hit 8P you...
  13. Darth Lotonic X

    DOA6 Fatal Stun List

    Bayman: cr. CH P+K Bass: cr. CH 3K SS 44P On a side note, I don't think these cr. CH fatals should require CH. Just give them to us on any crouching state.
  14. Darth Lotonic X

    Bound options?...

    8P, 2T.
  15. Darth Lotonic X

    Honoka Combo and Strategy Thread

    Ok, that's what I thought. The move is so slow that I'd have to set the controller down to get hit by it.
  16. Darth Lotonic X

    Honoka Combo and Strategy Thread

    I have a legit question for you guys. Do any of guys actually hit people with the airwalk fatal stun? I think it's QCFP+K. Just about every honoka player I've run into in ranked has tried to hit me with at least once and it's never worked. I asked one of them before and didn't get a straight answer.
  17. Darth Lotonic X

    DoA6 impressions: first week

    Break Holds are the doa equivalent of Superman throwing his S at you.
  18. Darth Lotonic X

    Characters "Sorry sorry sorry!" Naotora Ii Official Combo Thread

    Found some new PL combos. All no-timing. Damage is NH. Alpha: :7::h+k:, :2:/:8::h+p+k:, :8::K:, :6::K::4::K:, :K::K::K::K::K::K::K::K: (128) Lights::7::h+k:, :2:/:8::h+p+k:, :8::K:, :6::K::4::K:, :K::K::6::K::K: (118) Sidestepping compensates for the spacing requirements of :8::K:. Either that...
  19. Darth Lotonic X

    Characters "Sorry sorry sorry!" Naotora Ii Official Combo Thread

    Pretty situational, but if you get a CB from a HCH on Alpha; it's better to do a regular launcher than a PL. :h+k:, :6::K::4::K:, :K::K::K::K::K::K::K::K: works on Alpha. Does more damage than a PL combo because PLs reset damage to CH levels for some reason.
  20. Darth Lotonic X

    Battle Royal Kwiggle Retains TFC Title

    Anyone know of a Kokoro player that borrowed a controller at this tournament? He borrowed Mechwarrior's controller, and it was busted when he got it back. Now, I'm not accusing anyone but it seems slightly suspicious that this happened right before the loser's finals match of his bracket. Also...
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