Delaying 7PT on block can abuse the idle/unholdable frame bug and create a 50/50 situation.
OPTION 1: delayed 7PT
You want to land the T on the idle frame that comes right after the enemy blockstun animation. The defender CAN NOT INPUT any throw, hold, side step, charge attack, can't crouch...
This is something I've been wondering for a while.
As far as I know, people execute fuzzy guards with one of these methods:
33[H]
alternatively, in case of conflicting character-specific holds:
33[4]
naturally, you can walk away too
33[7]
( [] means hold it )
Are people aware that it has...