naotora

  1. The Spine

    DOA5LR Naotora Okizeme

    Naotora's ground game is probably one of the most threatening thing that she has at the moment, especially with her jump (9P). We all know that on knockdown we can 9P > 2K/K to end up behind the opponent and avoid a WUK. However, this is not ideal. Naotora's BT stance isn't all that great, and...
  2. The Spine

    DOA5LR Naotora Video/Critique Thread

    So, for some reason, we don't have a video thread. Let's change that. Here you'll find videos of people playing Naotora and ask for help on certain things. Now, I don't have a video of myself playing, but I'll attach one soon, probably tonight. Anyway, go wild!
  3. U

    Characters Naotora Ii Throw Punish Thread

    :naotora: Frame Data Tier 1 (6i & 7i) :P::P::P: (-1)(-8)(-14) (:high::high::mid:) (NT)(NT)(T) :P::K: (-1)(-7) (:high::high:) (NT)(T) :6::P::K::4::K: (-12)(-9)(-8) (:mid::mid::mid:) (NT)(NT)(NT) :6::P::K::2::K: (-12)(-9)(-7) (:mid::mid::low:) (NT)(NT)(NT) :6::6:/Running:P...
  4. The Spine

    DOA5LR Naotora Strategy Guide

    This is a guide more on the HOW to go about playing Naotora in a match rather than a complete breakdown. This is mostly based on my observation and time with the game itself. I'm not an expert nor do I claim to be one, this is mostly my educated opinion. If you disagree, feel free to discuss it...
  5. The Spine

    DOA5LR Naotora Match-Up List

    Alright, so there's no real consensus (in my eyes) of all of her match-ups.While match-ups are not really necessary, we need to have an idea on what we're dealing with. All match-ups will be listed 5-5 as a default. Finalized match-ups will be in red. Akira: 5-5 Alpha-152: 6-4 Ayane: 5-5 Bass...
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