DOA5U Alpha-152 Changelog

synce

Well-Known Member
Let me know if I missed anything or made an error

BUFFS
:3::3::K::K: now launches
:3::3::H+P: 70 dm → 75 dm
:214::H+P: 62 dm → 68 dm
Less recovery on some FLT transitions

NERFS
:6::6::P: +8F → +3F on block*
All variants of :6::K::P: +8F → +3F on block*
All variants of :K::K::7::K: +0F → -3F on block
:6::6::H+P: 10F OH → 7F throw
:2::H+P: 70 dm → 60 dm
:9::P::5::h: less evasive
FLT :P: range decreased
:3::h: 0(18)12 → 0(12)18; now blockable**
:9::h: 0(18)12 → 0(12)18; now blockable**
Now the lightest character in the game

MISC
:9::K: new high stun extender
FLT :K: new high launcher
:214::[[p+k]]: new power launcher
FLT :P: collision detection glitch fixed
:2::H+K: tracking glitch fixed
:2::H+K::K: string extended
:8::K::K::K::K: more reliable as juggle
Red costume's lighting changed
New purple costume
New victory pose

*Guarantees FLT :P: on hit
**Gives +17F on block
 
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:3::3::K::K: GB(-10) -> GB(+10) on block
:3::h:/:9::h: 43 dm -> 31 dm; still doesn't multiply on CH/HCH
:P::P::P::P::P::P::P: 6th P doesn't launch anymore
:3::P::P::P::P::P: 4th P doesn't launch anymore
:H+P: 50dm -> 55dm

1.03A :3::3::H+P: did 60 damage. I think TN forgot 214T existed.

:6::6::H+P: does 62 damage.
 

Jaguar360

Well-Known Member
Thanks for the info synce and LM! Looking forward to playing as Alpha when I (finally) get DOA5U!
 

synce

Well-Known Member
Looking back at this list, haha... those were the most useless "buffs" ever, and who would've thought TN would nerf the nerfs even further.
 

Intelligent Alpha

Well-Known Member
Something else entirely. She jumps and plants her feet on your face, then kicks and backflips off of you. Kasumi and Phase 4 both have this grab as well, however Phase 4 teleports off instead of backflips.

I see. Wait a second! S.T.A.M.P.? Alpha has this, too. (:2::4::H+P: ) If I am not mistaken!
 

Nightpup

Well-Known Member
It's STAMP - I'm looking ay it right now! It's 214 (236) but I always get away with 24 (26) I knew I was right! haha. (It's below BURST in the move list)
I never said you were wrong o.o I was just telling you what the move was and what its input was. Yes, you can do it as 24 but its official input is 214.
 

synce

Well-Known Member
Noticed today Alpha can no longer crush highs from neutral stance. Probably more of a bug fix than a stealth nerf, it makes training against her less annoying
 

synce

Well-Known Member
I don't think this 'feature' was very useful in an actual fight... but I wonder if they changed her hurtbox in other ways with the recent patch

BTW some highs can still be crushed (like Alpha's H+K) but most will connect now
 
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Intelligent Alpha

Well-Known Member
I don't think this 'feature' was very useful in an actual fight... but I wonder if they changed her hurtbox in other ways with the recent patch

Does she even have a hurtbox? I mean, dayum!! hahaha! On another note: have they said anything in the patch notes (I'm not watching the stream)
 
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