Bass Forced tech

Rich Nixon

Well-Known Member
Standard Donor
Here are strings that force tech the entire cast.

Legend-

Critical Stun: p+k, 3p, CH 6p, CH k.


Note: if opponent low defensive holds while in "critical stun" state the following string to force tech your opponent will not work due to increased launch height.



Lightweights
Critical Stun> 7k> 6kk

Light & Mid weights

Critical Stun> 8K>9PKP> 2T

Gen Fu specific: Critical Stun>6pk> 2k (force tech) *66p is unholdable if opponent techs after 2k*


Heavyweights: [Critical Stun>33p>1k(force tech)
Critical Stun>8k>6kk(force tech)
 

UncleKitchener

Well-Known Member
Standard Donor
These worked in DOA4, but 6KK is a very unreliable force-tech now.

Can't say any of these with the exception of "Critical Stun> 8K>9PKP> 2T" actually work. AI can tech out of these and so can I after testing it with AI Bass.
 

Rich Nixon

Well-Known Member
Standard Donor
Retested the lightweight string in Training mode with recovery turned on. It force techs opponent and leaves Bass at +21. The only way it would not force tech the opponent is if they (a.)low held in critical state which would launch them higher thus making 6kk hit too early to force tech them. If so use 9pkp>2t instead (B) slow escaped the initial Stun with the fastest slow escape (c) u screwed it up somehow.
 
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