We already know about his 
game, but is there anything we can get out of opting for a 'pick-up' via attack in the same situations? I'm trying to see if he has any set-ups that would be viable?
Facts about
:
So let's look into his other options that we have if we also are guaranteed
:
Facts about
- 7i ground throw
- Does 0 damage
- Leaves Bass at +11 on front-turned (FT)
- Leaves Bass at +9 on back-turned (BT)
- Range: Medium
will whiff on FT due to range if opponent does nothing
will hit on BT as long as opponent does not dash away
is fastest attack that has reach and is 15i
- Too far out for standard throw game
So let's look into his other options that we have if we also are guaranteed
- 22i attack
- Does 7 damage
- Leaves Bass at +12 or +13 depending on knockdown attack range
- Range: Close
- Is within range for throw on FT, though not guaranteed
- Since crouching, TFBB is valid throw option on FT
- Can perform
or
on FT due to range even if opponent attempts to back dash
- At +13, Bass'
will connect on the 2nd hit frame, hitting even a 9 framer due to the range and giving him +5 on guard if opponent is guarding. Counter hit will give stun for hit throw.
- Is out of range for throw on BT