KidArk
Active Member
I need somewhere to talk bayman and considering all his threads are dead I couldn't find anywhere to just post what I wanna say.
Firstly. .. 44T is so freaking good, it's 10 frames and when you get them on counter throw you get a guaranteed 3PPK 4P6K 3K 2T T
Secondly 2H+K is really good its a nice crush, but on CH if they don't tech you get a free 8p +12 force tech. This works best when you do p6p2k then you get the 8p, once they start teaching you're at less advantage but since they had to tech you have more time to just do your follow up and force them to wake up into it..besides you're +6 .
Forward tank roll t gives you a guaranteed 8p force tech and also causes people to respect the forward roll allowing for all the other options out the roll to actually become viable
Off almost any stun bayman can grab, or just go into 9k 3k 3p+k t , 2H K 3rd 3p+k t, or 236p 33p 3k 2T T making his mix up game really strong aside from CB and H+K back turn shenanigans
He also has leon's STUN!, 2K, 3K, CB!
Remember you're +3 after any throw/hold combination is broken, so mash away! I tend to let them break the STF so I can keep pressuring .
After 236T back breaker you have a chance to get a ground throw on their arm unless they tech. If they do tech and you predict it you can land a DDT and just end the fight in two throws more or less 222 damage on ct throw
I'll think of more stuff to mention later but I'm just getting back into bayman and there's literally nothing happening in his forums
Firstly. .. 44T is so freaking good, it's 10 frames and when you get them on counter throw you get a guaranteed 3PPK 4P6K 3K 2T T
Secondly 2H+K is really good its a nice crush, but on CH if they don't tech you get a free 8p +12 force tech. This works best when you do p6p2k then you get the 8p, once they start teaching you're at less advantage but since they had to tech you have more time to just do your follow up and force them to wake up into it..besides you're +6 .
Forward tank roll t gives you a guaranteed 8p force tech and also causes people to respect the forward roll allowing for all the other options out the roll to actually become viable
Off almost any stun bayman can grab, or just go into 9k 3k 3p+k t , 2H K 3rd 3p+k t, or 236p 33p 3k 2T T making his mix up game really strong aside from CB and H+K back turn shenanigans
He also has leon's STUN!, 2K, 3K, CB!
Remember you're +3 after any throw/hold combination is broken, so mash away! I tend to let them break the STF so I can keep pressuring .
After 236T back breaker you have a chance to get a ground throw on their arm unless they tech. If they do tech and you predict it you can land a DDT and just end the fight in two throws more or less 222 damage on ct throw
I'll think of more stuff to mention later but I'm just getting back into bayman and there's literally nothing happening in his forums
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