Bayman okizeme?

shinryu

Active Member
So I have no idea how Bayman's okizeme game works, but I'm speculating from what I've been working on with Tina that he is at even with a hard knockdown from the ground throws (and you should basically be always ending combos with the ground throw). I suspect he's probably in a similar situation from his throws or offensive holds. Given that he's got strong options from hold 3 with the hold 3p/3k mixup, it seems a lot like he can play the situation very much like Tina: crouch down right on top of them, punish wake up kicks with the appropriate advanced hold (should be doable on reaction usually), otherwise mix hold 3p/3k or throw/OH. Is this about right, or is there a better option for him?
 

Rikuto

P-P-P-P-P-P-POWER!
If you're going for damage in your combos, you almost always end it with a ground throw.

There are certain instances however where Bayman trades a bit of damage for a better wakeup situation in hopes he can start up another combo/offensive hold. Anything that ends with 8PP or BT PPP is a good example of this. After a wall bounce he can also end with P6P2K for a guaranteed force tech.
 
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