deleted

is Jann Lee OP?

  • Yes

    Votes: 1 4.2%
  • No

    Votes: 12 50.0%
  • I don't know

    Votes: 2 8.3%
  • You're retarded, please go fuck yourself with a cactus.

    Votes: 9 37.5%

  • Total voters
    24

WAZAAAAA

Well-Known Member
deleted because this was supposed to be an objective look but I managed to look mildly scrubby in the process + wrong section
 
Last edited:

Raansu

Well-Known Member
I stopped reading at cheap moves as there is no such thing as cheap in a fighting game, especially in doa.
 

Shinigamimatt

Active Member
I don't know. I've never had trouble with staying with busa. I've played high level Jann that are scary to run after. It turns into a chase where I have to run through the whole level just it try and punch him.
 

Rikuto

P-P-P-P-P-P-POWER!
high tier =/= OP.

All it means is that the character is good, and other characters should have been as powerful as him. Blame the devs for being timid during character balance.

OP is SF2 Akuma. Bit of a contrast in power levels there.
 

Matt Ponton

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This is difficult to answer as a general DOA question.

If you could ask about a specific game it would make it easier as it's relative to the other characters and game system.

I think he was his most powerful in DOA3.1/3.2 though. Honestly, if not #1 then #2. He had great pressure tools, could string into the pressure from itself with the mixup of a jab or mid string, could get someone to a wall easily, and had tons of wall pressure game with juggle damage.

Yeah, I still think he and gen fu were the top in 3.1/3.2.

Isn't Bass' :2 :p+k :p unblockable as well? Or is that only in DOA4?

That is also an unblockable move.
 
That is also an unblockable move.

The only game where I was sure it was unblockable was 4, I just wanted some clarification on whether it was the case anywhere else, thanks for that. Too bad it's still a shitty move, though. :(

Outside of DOA4, all I know about Jann Lee is from DOA3.1 and he had some silly frame advantage from 4pk (like +4), and he had a guaranteed 66k from Dragon Gunner. That sounds quite tame compared to some of the stuff Bass can do from that game, for example. I know that he's still considered top tier for sure there. In DOAOL I've yet to face many decent Jann Lees to get a good picture because the general capability of people there is depressingly low. That's what I can tell you from my limited experience.
 

Matt Ponton

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The only game where I was sure it was unblockable was 4, I just wanted some clarification on whether it was the case anywhere else, thanks for that. Too bad it's still a shitty move, though. :(

Outside of DOA4, all I know about Jann Lee is from DOA3.1 and he had some silly frame advantage from 4pk (like +4), and he had a guaranteed 66k from Dragon Gunner. That sounds quite tame compared to some of the stuff Bass can do from that game, for example. I know that he's still considered top tier for sure there. In DOAOL I've yet to face many decent Jann Lees to get a good picture because the general capability of people there is depressingly low. That's what I can tell you from my limited experience.

It was 6PK and was +1, so was P2PK, and 66K.

Bass would lose to Jann Lee as JL has more options available to him. Bass only does good against punishment opportunities - something Jann Lee rarely allowed to happen. I've said this before but here's what my suggested tier list is for 3.1/3.2:

S-class Gen Fu, Jann Lee
A-class Hayate, Hayabusa, Ayane, and Bass
B-class Everyone else
C-class Brad Wong

Even with those, it's very possible for a B-class to beat an A or S-class enemy due to the general tools they had, it's just the higher tiers could dish out a little more damage.
 

d3v

Well-Known Member
@Rikuto
What's the difference? Aren't overpowered and top tier synonyms at the end of the day? Yun in SSF4 AE2012 was top tier, and therefore overpowered... I'm saying that Jann Lee reaches the "top" and is undefeated in terms of power.
Yun was tournament legal in AE. The only time a character is truly overpowered is when they're banned, like SSF2 Akuma.
 

Shinigamimatt

Active Member
I don't know SF since I hate it, but M. Bison seemed so OP when I saw him, so Akuma must have been stupid to get banned.
 

Matt Ponton

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He could practically get you in any number of block stun chip damage combos. He literally broke the system, hence broken.

And top tier != overpowered, but overpowered could mean top tier... unless everyone is overpowered.
 

PhoenixVFIRE

Well-Known Member
I chose "You're retarded, please go fuck yourself with a cactus." for shits and giggles LOL.

Were there any characters in DOA4 that were banned from tournaments? I think I heard Tengu and Spartan were, but I'm not completely sure. I can't play Jann Lee to save my life, he's one of my worst characters, but it sounds like he was very good in those games :D
 

Rikuto

P-P-P-P-P-P-POWER!
ouch. He was eventually fixed then? At least to top tier.

In later games? Certainly.

Unless of course you count Shin Akuma.

I chose "You're retarded, please go fuck yourself with a cactus." for shits and giggles LOL.

Were there any characters in DOA4 that were banned from tournaments? I think I heard Tengu and Spartan were, but I'm not completely sure. I can't play Jann Lee to save my life, he's one of my worst characters, but it sounds like he was very good in those games :D

Tengu was banned from WCG/CGS due to complete ignorance and a failure to communicate with the players. Spartan was banned from CGS due to potential copyright issues.

Neither of these bans had anything to do with tier status.
 

Shinigamimatt

Active Member
Wait, were Tengu and Spartan banned? The only good tengu I know is Subway. I didn't even know you could play Tengu good before that.

@Rikuto: Shin Akuma? Nah. I'm not very up to date with SF. Being bad at it, I can only watch and assume it's very spam-y. I played Turbo on 360, and fought an M. Bison who torpedo-ed the whole time.

I tried blocking and Haduken, but nothing worked.

Fought a Ken who only spammed haduken and uppercut. I'm so bad I didn't even know how to avoid that stuff.

But I did know whenever a player was considered bad and cheap it was because they were an Akuma player.
 

Matt Ponton

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ouch. He was eventually fixed then? At least to top tier.

There were no updates to SF2 after his introduction... well unless you count HD Remix where they tried balancing him but he was still broken.

What the fuck am I reading I don't even know.

Just because a character is top tier, doesn't make them overpowered. However, an overpowered character suggest they have more power than the average character, meaning they would be top tier. That is, unless all the characters would be considered 'overpowered', in which case the system has made them all balanced.
 

d3v

Well-Known Member
Akuma's air fireball introduced setups that none of the regular cast were designed to deal with. As Wah said, they broke the system. The later games in which he appeared in didn't have this problem since their systems took this into account. That, and they turned him into a glass cannon with less health than most of the cast.

For an example from a 3D game, think Ogre in Tekken 3, thanks to his powerful 12 frame unbreakable Waning Moon throw with guaranteed follow ups and numerous unblockables. Then there's Tekken 5 Steve with a guaranteed easy infinite in a game not designed to handle them. That is on top of already being a top tier character.

On a related note, I'd consider giving some Soul Calibur examples, but their community is so ban happy it's hard to tell what's truly broken and what's simply the flavor of the month.
@Rikuto: Shin Akuma? Nah. I'm not very up to date with SF. Being bad at it, I can only watch and assume it's very spam-y. I played Turbo on 360, and fought an M. Bison who torpedo-ed the whole time.

I tried blocking and Haduken, but nothing worked.

Fought a Ken who only spammed haduken and uppercut. I'm so bad I didn't even know how to avoid that stuff.

But I did know whenever a player was considered bad and cheap it was because they were an Akuma player.
Of all the SF games, the 2 series is still the one that emphasizes space control and footsies more than flash and combos. It's also the one that the most demanding in terms of match up knowledge from a series that's already known to be very demanding in terms of match up knowledge.

Also, Turbo is more known for being a touch of death game.
 
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