cheeseburgering
New Member
DOA6 is my first game of the series. I played a decent amount at launch but was never very good, capping out at C rank, then took a long break from the game. I'm back at it now that costumes can be bought individually, but while I was gone the average C rank player has mastered some pretty advanced stuff (to me, at least) - really solid blocking, good timing on when to punish after a block, good counters to wakeup kicks, and proper spacing for pokes. I'm struggling pretty hard with the basics so I'm trying to understand the system and what I should be doing.
The general flow of a game tends to go like this: my opponents block a LOT, and are good at recognizing whenever I do something unsafe to punish. When they're attacking, I try to block as well but I struggle to find an opening to do the same - if I try to throw, I'll get nailed by their endless stream of attacks; if I block too long I'll get thrown; if I attack back it's kind of a crap shoot, sometimes it works but a lot of the time I just get hit harder. So a few questions...
How do you ease off the pressure when on defense? Even C ranks are creative enough with their attack strings that it's hard to tell when there's a proper pause to hit back. Should I be memorizing what every character's unsafe moves are? Cause that seems a little overwhelming for C rank, but if that's really what it takes, so be it.
It doesn't seem like anyone at this rank throws very much, and never from defense - only on offense vs too-much blocking or when they predict a hold. Aggressive attack spamming is the norm, though they're also very good at knowing when to block instead. Is trying a throw while I'm on the defensive vs someone spammy a bad idea in general, or am I just doing it wrong? Should I stick to fast strikes instead if I know they'll keep spamming?
What should my strategy be when they're blocking very well? My safe pokes don't generally cause any kind of stun or lead to a launch, so I don't really know how to get much damage out of it, or how to move from just poking to something more productive.
Thanks for the help. I'm 500 ranked matches in with a win rate of about 30%, and it's starting to feel a little hopeless.
The general flow of a game tends to go like this: my opponents block a LOT, and are good at recognizing whenever I do something unsafe to punish. When they're attacking, I try to block as well but I struggle to find an opening to do the same - if I try to throw, I'll get nailed by their endless stream of attacks; if I block too long I'll get thrown; if I attack back it's kind of a crap shoot, sometimes it works but a lot of the time I just get hit harder. So a few questions...
How do you ease off the pressure when on defense? Even C ranks are creative enough with their attack strings that it's hard to tell when there's a proper pause to hit back. Should I be memorizing what every character's unsafe moves are? Cause that seems a little overwhelming for C rank, but if that's really what it takes, so be it.
It doesn't seem like anyone at this rank throws very much, and never from defense - only on offense vs too-much blocking or when they predict a hold. Aggressive attack spamming is the norm, though they're also very good at knowing when to block instead. Is trying a throw while I'm on the defensive vs someone spammy a bad idea in general, or am I just doing it wrong? Should I stick to fast strikes instead if I know they'll keep spamming?
What should my strategy be when they're blocking very well? My safe pokes don't generally cause any kind of stun or lead to a launch, so I don't really know how to get much damage out of it, or how to move from just poking to something more productive.
Thanks for the help. I'm 500 ranked matches in with a win rate of about 30%, and it's starting to feel a little hopeless.