With a lil study of mine, I found out how much of an advantage or disadvantage Guard breaks/Guard Crushes produce.
*NOTE* Slow escaping can reduce some of these advantages and place the slow escaping character in a smaller disadvantage. Also, Small advantages/disadvantages can become throw counter able situations when slow escaping.
Ayane
Bass
*NOTE* Slow escaping can reduce some of these advantages and place the slow escaping character in a smaller disadvantage. Also, Small advantages/disadvantages can become throw counter able situations when slow escaping.
Ayane
P
K:K -Small Disadvantage-
K:K -Small Disadvantage-
K
K-Advantage +17
K
K:K -Small Disadvantage-
K
K
K-Advantage +17
+
P:K -Advantage +22
+
p
k -Advantage +20
p
k -Advantage +21
F
K -Advantage +22
F
K -Advantage +20
P
P
K -Advantage +22
P
P
2:K -Advantage +17
+
P:K -Advantage +22
+
p
k -Advantage +17
3b
K
k -Advantage +17
Bass
- :3 :3
-Advantage-+11
- :4 :6
-Neutral- +0
- While running
-Disadvantage- Low Throw Counterable
- :6
k -Advantage- +3
- :6
lus :k
-Advantage- +1
- :1
lus :k -Advantage- +5
- :6 :6
lus :k -Disadvantage- Low Throw Counterable
- :2
lus :k ,
lus :k -Disadvantage- Low Throw Counterable
- :4 :f
lus :k -Advantage- +7
- :2 :f
lus :k -Advantage- +1
P
-Advantage- +10
k -Disadvantage-
p
p(hold)
-Advantage- +1
P(hold)
-Advantage- +1
P
K-Advantage- +5
- :3b
-Advantage- +1
- :qcf
Disadvantage- Low Throw Counterable
+
K:k -Advantage- +4
p
k -Advantage- +15
- :4
(while in stance)-Advantage- +3
p -disadvantage-
k -Advantage- +11
p
k -Advantage- +23
p,
-Neutral- +0
p,
(when next to wall) -Disadvantage-
p -Advantage- +1
k -disadvantage-