Pharmacist12
Member
So I tried to find it out in practice, I know there's a thing in the game called 2 in 1s, which is basically a guaranteed damage, but whenever I set up a cpu Reaction to hold or Critical holds, it always holds the 2 in 1s on Normal hit or Counter hit.
Those are Zacks 2 in 1s.
Nh/ch pp Nh 3k(kkk)
Nh 1k(kkk)
Ch 3pp
Nh 9pp
Nh 66pp
Nh 66p6p
How do I find unholdable setups?
In DOA5 there was a graph in a move details table called Sidestep untouchable, that showed for how many frames you were invulnerable to attacks. So if it said 18 frames after knockdown that means that you could get hit by a 19 frame move after a tech roll? Is that how it worked?
How are the forced techs in DOA6? I heard that they've been nerfed in comparison to DOA5, is it true? Team Ninja took out forced techs out of DOA6?
Those are Zacks 2 in 1s.
Nh/ch pp Nh 3k(kkk)
Nh 1k(kkk)
Ch 3pp
Nh 9pp
Nh 66pp
Nh 66p6p
How do I find unholdable setups?
In DOA5 there was a graph in a move details table called Sidestep untouchable, that showed for how many frames you were invulnerable to attacks. So if it said 18 frames after knockdown that means that you could get hit by a 19 frame move after a tech roll? Is that how it worked?
How are the forced techs in DOA6? I heard that they've been nerfed in comparison to DOA5, is it true? Team Ninja took out forced techs out of DOA6?