Low-pitched_Ala
New Member
My title might not be easy to understand, let me explain it now. After play DOA 5 for a while, I figured out rhythm is really important in game. by say rhythm, I mean delays or inputs with no timing in combo or juggles,by say frame gap, I mean the frames# between this strike and another stike or throw or OH.
And because of that here the question come: for the same type strike or throw or OH, how many frame gap is enough to ok use another one? For example, when kokoro do a combo like,46p,8p6p,it cause a sit down stun ,but if opponent SE very fast, they can avoid any guaranteed follow up launcher, since its only +17.But if we use 46p,p+k,it gives opponent a faint stun , and if we use 6p after,it is +17, and if use 66p,it is +18, and here we can do her quickest launcher 6kp(wait, why in sit stun we also have +17 but we can not use this launcher?), so if frames does not matter for holds why would we not just use p+k instead of 8p6p, since the 6p in 8p6p string is almost no dealy(bad
,but I would like to point out in bt stance,the last 6p in p6p6p has more dealy!) and even it cause a sit down stun ,opponent can still SE and avoid any launcher. However, 8p and p+k has 6 frames gap, and I think it might be matters for holds. So we still could use 8p here?
I know some times, you have to use 8p, like when the frame advantage only has +18(66p), but here I mean when you have enough frame advantages like 46p(+27). Also sure I know we need use mids, but here what I say is if you want use upper hits. Ok, this might be a bad example to start, let me pull off another more typical situation that frame gap might be matters. Still, kokoro, if she do a combo like 46p,236p+kp,here we can use mid punch launcher 33p+k(21)(that's shown in EMPER0RC0W's combo video)and 33p(18)instead of a CB(20), but here I think the frame gap might be not enough for the opponent to react, since its only has at most 2 frame gaps. and opponents tend to hold you mid CB at that time.
However,if we say hayabusa,or alpha, when they get to some level two Threshold or all level three threshold, they both can use a comparatively quick mid punch launcher, for hayabusa it's 3p(15),and alpha it's 6p(13), so compare to their CB(20)(alpha's mid punch CB), it has a fairly lagre gap, for hayabusa it's 5 frames, and for alpha it's 7 frames! So I think it is enough to use it when you want to do a quick mid punch launcher. not only the frame gap is huge, but also both of them has some scary throw, so the opponents tend to not hold immediately, even if they tend to hold immediately they may hold the upper launcher or mid kick launcher, since hayabusa's upper launcher is 8p(14)and 8k(16),4k(15) and his mid kick launcher is 334k(14)and 6k(15). If we use mid punch launcher quickly it's less likely would be hold(because they may think you can not perfom a CB at this time, since it's kind slow(20 frames) and normally people don't do a mid punch launcher while in level two or three threshold) .
So what's your opinion? how many frame gap is enough to use at another same type strike or even throw or OH?
And because of that here the question come: for the same type strike or throw or OH, how many frame gap is enough to ok use another one? For example, when kokoro do a combo like,46p,8p6p,it cause a sit down stun ,but if opponent SE very fast, they can avoid any guaranteed follow up launcher, since its only +17.But if we use 46p,p+k,it gives opponent a faint stun , and if we use 6p after,it is +17, and if use 66p,it is +18, and here we can do her quickest launcher 6kp(wait, why in sit stun we also have +17 but we can not use this launcher?), so if frames does not matter for holds why would we not just use p+k instead of 8p6p, since the 6p in 8p6p string is almost no dealy(bad
I know some times, you have to use 8p, like when the frame advantage only has +18(66p), but here I mean when you have enough frame advantages like 46p(+27). Also sure I know we need use mids, but here what I say is if you want use upper hits. Ok, this might be a bad example to start, let me pull off another more typical situation that frame gap might be matters. Still, kokoro, if she do a combo like 46p,236p+kp,here we can use mid punch launcher 33p+k(21)(that's shown in EMPER0RC0W's combo video)and 33p(18)instead of a CB(20), but here I think the frame gap might be not enough for the opponent to react, since its only has at most 2 frame gaps. and opponents tend to hold you mid CB at that time.
However,if we say hayabusa,or alpha, when they get to some level two Threshold or all level three threshold, they both can use a comparatively quick mid punch launcher, for hayabusa it's 3p(15),and alpha it's 6p(13), so compare to their CB(20)(alpha's mid punch CB), it has a fairly lagre gap, for hayabusa it's 5 frames, and for alpha it's 7 frames! So I think it is enough to use it when you want to do a quick mid punch launcher. not only the frame gap is huge, but also both of them has some scary throw, so the opponents tend to not hold immediately, even if they tend to hold immediately they may hold the upper launcher or mid kick launcher, since hayabusa's upper launcher is 8p(14)and 8k(16),4k(15) and his mid kick launcher is 334k(14)and 6k(15). If we use mid punch launcher quickly it's less likely would be hold(because they may think you can not perfom a CB at this time, since it's kind slow(20 frames) and normally people don't do a mid punch launcher while in level two or three threshold) .
So what's your opinion? how many frame gap is enough to use at another same type strike or even throw or OH?
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