How will we use a joystick w/DOA5?

Talim JP

Leifang practitioner
Premium Donor
DOA5 really lookin good but looks like we may have to use more than 4 buttons for the new commands (w/sticks).
The 4 buttons are H, :P:, :K: and T.
Power Blows use R1/RB.
And w/o two sticks don't know how you can control the direction of the Power Blow (uses directional buttons/pad).
Sidesteps also use R1/RB.
 

grap3fruitman

Well-Known Member
Standard Donor
DOA5 is still a three button game that uses :P:, :K: and :h:.
Power Blow is :H+P+K:
Side Step is :2::H+P+K: and :8::H+P+K:
Throws are still done with :H+P:
 

DrDogg

Well-Known Member
Why are we calling Guard/Free Step, "Hold"? That's totally throwing me off because I keep thinking "Hard Punch/Attack".
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
First, please don't change the font color for the default text in the posts, as your font color may be difficult to read for others who are in the other style.

Second, the game is three buttons: :h:, :P:, :K:.

Throw is performed with :H+P:
Power blows are :H+P+K:
Directions can be controlled through either the Directional Pad, the Left Stick, or the Right Stick.
Sidesteps are :2::H+P+K: or :8::H+P+K:

If you want the original button layout from the DOA arcades I would suggest mapping your buttons to the following, using the "Street Fighter" eight button style layout:

X Y RB LB | Square Triangle R1 L1
A B RT LT | X Circle R2 L2

Xbox360_Button_X.png
Xbox360_Button_Y.png
Xbox360_Bumper_Right.png
Xbox360_Bumper_Left.png

Xbox360_Button_A.png
Xbox360_Button_B.png
Xbox360_Trigger_Right.png
Xbox360_Trigger_Left.png


PS3_Square.png
PS3_Triangle.png
PS3_R1.png
PS3_L1.png

PS3_X.png
PS3_Circle.png
PS3_R2.png
PS3_L2.png


You make the following assignments:

:h: =
Xbox360_Button_A.png
/
PS3_X.png

:P: =
Xbox360_Button_X.png
/
PS3_Square.png

:K: =
Xbox360_Button_Y.png
/
PS3_Triangle.png
 

Matt Ponton

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Staff member
Administrator
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The nice thing about that style is that :H+P: is the same as Light Punch + Light Kick (Macro for Street Fighter's Throw, and many other games).

I personally use:

:h: = X / Square
:P: = Y / Triangle
:K: = RB / R1

as that's where my index, middle, and ring fingers rest and it's easier on me to press the hold button with one of those fingers instead of my thumb.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Why are we calling Guard/Free Step, "Hold"? That's totally throwing me off because I keep thinking "Hard Punch/Attack".

Sadly, that's the way that they are displaying it in the game. It was actually the original term for the button in Dead or Alive 1. In Dead or Alive 2 they changed it to the "Free" button because in order to "step" into the background or foreground you had to hold down the "Free" button - thus the term "Free Step".

It should be noted that the hold button by itself in DOA1 performed a parry attack with no directional notation required.

I too would prefer the Free or Guard button to be used and you could suggest so on the online feedback for the DOA demo, but for now it's their designed display so we should keep consistent with the title we are referring to so confusion is prevented from new players.
 

DrDogg

Well-Known Member
Sadly, that's the way that they are displaying it in the game. It was actually the original term for the button in Dead or Alive 1. In Dead or Alive 2 they changed it to the "Free" button because in order to "step" into the background or foreground you had to hold down the "Free" button - thus the term "Free Step".

It should be noted that the hold button by itself in DOA1 performed a parry attack with no directional notation required.

I too would prefer the Free or Guard button to be used and you could suggest so on the online feedback for the DOA demo, but for now it's their designed display so we should keep consistent with the title we are referring to so confusion is prevented from new players.

How do you feel about sidestep being a command? Seems off to me since I'm so accustomed to double tapping a direction. The new input seems faster, but... I guess more awkward?
 

Matt Ponton

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Staff member
Administrator
Standard Donor
It's.... different. It's obvious they took it from VF5's offensive step so it shouldn't be that much of an issue. You can still do in DOA4/DOA3 with :2::2: commands as well, I was actually able to step Ayane's :6::P: with just :2_: at the start of the match - credit to the "DOA3.1 step system" in there as they said.
 

Berzerk!

Well-Known Member
As I said on the stream chat I was surprised that they didn't leave sidestep as double taps up and down but the up+buttons is actually quite smart because it preserves the existing free step system.
It's too bad they didn't add something funky like a wave step by crouch dashing out of a sidestep but it still seems to provide plenty of options and the response from the game to what you want to do seems very clear.

I also like that it's one tap which is elegant like vf, even if it requires the button press. It's actually kind of satisfying to have something to do with the buttons beside guard or attack and people will enjoy using it if dashing in and out of screen in vf is anything to go by.

I'd also agree that the Hold button should just come into line with VF and be called Guard.
 

UncleKitchener

Well-Known Member
Standard Donor
The thing is that back in DOA1, the button didn't guard and it was there to initiate holds. Guarding was Tekken-ish.

Calling the guard button 'Hold' makes no sense. Maybe the word hold means something else in Japanese, but that still doesn't make sense in English.

I think I'll be setting up my stick buttons to the KOF layout (which is just the VF layout with an extra forth button). I guess you could call that the old school VF layout.
 

Talim JP

Leifang practitioner
Premium Donor
In DOA4 I'm usin 4 buttons (one for Free/Guard) as well (as I'm from a Soul Calibur background).
I was usin a different button for throws so I have 4 buttons in a SC style (listed in the order of my 1st post).

So in my config it looks like Power Blows and Side Step will be OK.

No one has talked about controllin the direction of the power move (they say you have to use the directional button/pad).
If the joystick can be used then it's no prob but if it's one of the other directional inputs/controllers (on a pad) then there will be a prob as a joystick only has the stick.

Mr. Wah- As far as I know I haven't changed my font color (I'm now/just converted to Google Chrome and use it all the time so it may be causin probs if you were talkin to me).
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
It's fine, I edited the post. It appeared in a gray color.

Either way, you can use the analog sticks any time you can use the directional pad.

Throw being a macro makes it unnecessary. You can still use it if you want, I just prefer the original 3 button use.
 

EMPEROR_COW

Well-Known Member
Premium Donor
acctually come to think of it...
you know how powerblows are now H+P+K ?

I wonder how that would impact tag mode ...
H+P+K was regular tag
> + H+P+K was one attack
< + H+P+K another attack
^ + H+P+K was a tag from above (on a downed opponent)

2 of those seem to be inputs for something else now .. (powerblows and the sidestep)

i would really hate to see tag getting reduced ... or even changed as i thoroughly enjoy it ...
and they did one hell of a crappy job with tag in DOA:D ...

shit ..
now im worried ...
 

EMPEROR_COW

Well-Known Member
Premium Donor
Hopefully they'll make it like how it was in DOA2 where it was 66H+P+K.
but wasnt that just for the throws (if my memory serves me correctly)

im talking about TAG tags ... like ... mid combo tags ...
offensive tags ...
tag stomps ..

^+H+P+K is now a sidestep ... so how will you tag stomp now ? or will that change as well ?

unless they just remove powerblows from tag mode ... that would make it alright

either that or turn powerblows into something like
qcf+H+P+K or qcb+H+P+K

i would hate to see the crap from DOA:D as the core tag system ... (using the H button)
H has too many applications ... one main one being input cancels ...i would hate to see a character fricken tag in at the price of an input cancel ... that would be utter shit ...

plus .. i dont want a fucking AI to control my tag partner ... i want to control them both!! or atleast have a friend control the 2nd ... like in every DOA before that ...

they shouldnt mess with the tag system ... im really worried about it
 

R4712-VR88

Active Member
im talking about TAG tags ... like ... mid combo tags ...
offensive tags ...
tag stomps ..

OH! That tagging. It may stay as H+P+K. Like, you'll just tap H+P+K and tag in and out. If you hold down H+P+K that will initiate your charge attack and power blow.
 

EMPEROR_COW

Well-Known Member
Premium Donor
OH! That tagging. It may stay as H+P+K. Like, you'll just tap H+P+K and tag in and out. If you hold down H+P+K that will initiate your charge attack and power blow.

the problem is ... tapping H+P+K right now is also a move ... its a non charge version of the power blow ...

this whole thing is messed up ...

as hyped as i was now im just worried :S
 

EMPEROR_COW

Well-Known Member
Premium Donor
Is there a way to tag cancel in DOA games?

tagging is almost instant ... what do you mean exactly ?

you can cancel a chain into a tag if thats what you're wondering ...

for example ... u do a launch ...into PP>PK into H+P+K (tag) ... and the next character gets in to complete the combo .. and if you know your stuff you can do 3 or 4 tags (or more) in 1 combo ..

even before the launch .. u can like cancel anything into tag ...
P.. tag
PP .. tag ...
PP>P tag ... etc ...

the problem is now there are conflicting inputs ... and im just afraid they will ruin one of the best things about DOA .. (at least for me) which is tag mode ...
its always been perfect .. from DOA2 onward ... i would hate to see it get reduced to the blasphemy that is DOA:D tag mode ..
 
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