Psylence
New Member
I was looking for a list of important things to know about the system mechanics like:
- Getting hit while moving causes counter hit status
- Getting hit while your back is to a ledge causes critical stun even on hits that don't normally stun (citation needed)
- Being on ice or water affects how things work (I've read that it does, but I don't know how it does)
- whether or not there's a priority system for strikes - for example, it seems to be impossible to counter hit someone's wakeup kick unless you crush it
- Hitting guard during a strings window for the next input cancels the string and allows you to input other moves.
- You can shake out of stun faster by holding guard and mashing directionals. Doesn't guarantee getting out of a stun combo, but significantly reduces the opponents options for continuing the stun combo.
- Some strings can be held out of, but others can't. It seems to be string dependent and you just have to know them.