synce
Well-Known Member
Buffs! Buffs! Freshly baked buffs, come get your buffs here! (Try not to drool.)
[NEW MOVE] 9PP4, 9KP4, KKPP4, KKKP4 can now end in back-turned stance. It is possible to move 10 frames faster than ending front-facing.
[NEW MOVE] Sidestep P+K: can change the facing direction during sidestep.
P: changed startup from 12 to 11F, changed advantage on normal hit or guard from -2 to +1F.
PK: removed wall blow back.
66PP: changed hit reaction on normal hit or higher to limbo stun.
8P: changed to allow move to be performed before the match.
KKK: changed held attribute from parry to jump mid kick hold.
Back turned K6K, 6PK4, K6K4, 2KK4, PKK4: changed recovery from 25 to 20.
3K4: changed recovery from 25 to 20F, fixed an issue that did not switch status to back-turned until after recovery finished even though the character is turned around.
9K, KKK: changed hit reaction on normal hit to knock down stun.
Back turned 7P: changed damage from 25 to 24, changed startup from 16 to 20, changed into a Critical Burst move.
Back turned 4P: removed wall blow back.
64T: changed startup from 6 to 11F.
Back turned 4P+K: changed the hit reaction on back-turned hit, allowing guaranteed back-turned 4P, etc. Also fixed an issue that made it go through an opponent often.
Sidestep P: changed startup from 32 to 28, changed hit reaction on Counter hit to crumple stun.
Heavy grounds attacks when facing forward: changed damage from 22 to 30.
Heavy grounds attacks when back-turned: changed damage from 20 to 40.
Back turned P+K, 7KP, PPPP+K: changed the status right after landing to squatting.
Back turned P+K4, 7KP4, PPPP+K4: fixed an issue that allowed command input delay.
Derivative followup moves cannot be done from Lisa's Twister (H+K at face-up opponent's feet).
Game-changers (IMO) are highlighted. There are a couple nerfs (like last K in KKK being holdable now) but they're heavily outweighed by the buffs I think
[NEW MOVE] 9PP4, 9KP4, KKPP4, KKKP4 can now end in back-turned stance. It is possible to move 10 frames faster than ending front-facing.
[NEW MOVE] Sidestep P+K: can change the facing direction during sidestep.
P: changed startup from 12 to 11F, changed advantage on normal hit or guard from -2 to +1F.
PK: removed wall blow back.
66PP: changed hit reaction on normal hit or higher to limbo stun.
8P: changed to allow move to be performed before the match.
KKK: changed held attribute from parry to jump mid kick hold.
Back turned K6K, 6PK4, K6K4, 2KK4, PKK4: changed recovery from 25 to 20.
3K4: changed recovery from 25 to 20F, fixed an issue that did not switch status to back-turned until after recovery finished even though the character is turned around.
9K, KKK: changed hit reaction on normal hit to knock down stun.
Back turned 7P: changed damage from 25 to 24, changed startup from 16 to 20, changed into a Critical Burst move.
Back turned 4P: removed wall blow back.
64T: changed startup from 6 to 11F.
Back turned 4P+K: changed the hit reaction on back-turned hit, allowing guaranteed back-turned 4P, etc. Also fixed an issue that made it go through an opponent often.
Sidestep P: changed startup from 32 to 28, changed hit reaction on Counter hit to crumple stun.
Heavy grounds attacks when facing forward: changed damage from 22 to 30.
Heavy grounds attacks when back-turned: changed damage from 20 to 40.
Back turned P+K, 7KP, PPPP+K: changed the status right after landing to squatting.
Back turned P+K4, 7KP4, PPPP+K4: fixed an issue that allowed command input delay.
Derivative followup moves cannot be done from Lisa's Twister (H+K at face-up opponent's feet).
Game-changers (IMO) are highlighted. There are a couple nerfs (like last K in KKK being holdable now) but they're heavily outweighed by the buffs I think