DOA5LR Mila's tech-up options (Unholdable or otherwise).

Jefffcore

Well-Known Member
So you're playing a match and you've conditioned your opponent to tech, now you want more.

CB > 8k > p6pp > 3pp > 2p (Lightweights and midweights)

7PK
- Unholdable.
- Grants a short +11 stun on hit, and -5 on block.
- +11 is short enough to press with 6T regardless of whether they hold or not. They have to hit a button. 66T will take priority over anything that doesn't duck.
- -5 is perfect for Fuzzy Guarding. If you know they'll block, throw; if you know they press a button, keep attacking.

7K
- It's one frame away from being unholdable (:()
- +10 on block, and sit-down stun on hit

66TH P+K
- On CH this will max out the stun threshold, getting you to CB in "1 hit".
- Will catch SS
- On NH this requires 1 more stun to get CB
- On block you have 2 follow-ups. How you use these will depend on your opponents reaction. Both can be SS'd, but you can free cancel and throw, creating a 50/50.
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9P > 8K:
7K fully charged is unholdable

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I'll keep this simple with 66k > pp6p6p > 2k, but anything ending in either pp6p6p, or 6pp on a wall will be the same.

66k > pp6p6p > 2k on a wall:

6pk
- Same short +11 stun as earlier.

6pp
- Will knock them back into the wall
- Unsafe
 
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