LarsMasters
Active Member
For those who wants to moveset swap-like during gameplay, you don’t need TMC Bone Tool for now, all you need now are the current LNK_Reshuffle & AutoLink.
cmn_face.mpm is the main source of character gameplay faces, but will not affect on cutscenes’ face swap changes.
Currently, putting cmn_face.mpm won’t work on AutoLink for now. Only adding TMC & TMCL models, & textures can: TMC & TMCL (namely on NAME, NAME.FACE, NAME.HAIR). --P & ---C can also be count if want to add them.
The model swap must be put on the AutoLink Folder of the characters:
DOA5LR Game > AutoLink > Character Folder Name (eg. AYANE) > 01 02 folder onwards
Best suggestion on cmn_face swapping on Reshuffle is to rename/add another name first in order to avoid sudden error. Eg.: FIGHTERCHARNAME (playable fighter)_CHARNAMEFACE (other character’s face) like this: AYANE_KASUMI
All thanks to Ryonafiend
cmn_face.mpm is the main source of character gameplay faces, but will not affect on cutscenes’ face swap changes.
Currently, putting cmn_face.mpm won’t work on AutoLink for now. Only adding TMC & TMCL models, & textures can: TMC & TMCL (namely on NAME, NAME.FACE, NAME.HAIR). --P & ---C can also be count if want to add them.
The model swap must be put on the AutoLink Folder of the characters:
DOA5LR Game > AutoLink > Character Folder Name (eg. AYANE) > 01 02 folder onwards
Best suggestion on cmn_face swapping on Reshuffle is to rename/add another name first in order to avoid sudden error. Eg.: FIGHTERCHARNAME (playable fighter)_CHARNAMEFACE (other character’s face) like this: AYANE_KASUMI
All thanks to Ryonafiend