LoL.... sorry, handsome. I don't actually play with Akira so I don't know what his Parries and Sabaki's are, given my experience with Jacky I bet they are hard to pull off.
Anyway.... Offensive Holds are actually Throws..... I'm sure by now you've noticed that throws work differently in DoA5 than in other games, you try to throw and you get hit like 90% of the time...... well thats because Strikes will Always Beat Throws (except strikes that require charging), frame data doesn't even matter.... for example: if I try to perform 6T which is Tina's best punish throw, the throw will take 6 Fames before it connects with The Opponent, BUT if my opponent performs almost any attack at all... No Matter How Slow It Is (As long as the attack gets initiated before the 6th Frame)..... then the throw will lose..... its definitely quite the adjustment to see your 5 Frame Throws fail against a 20 Frame Strike. Throws are Primarily used against Punishing Holding, Punishing Unsafe Moves, and Punishing Turtlers who block without really thinking.
And that Brings us to Offensive Holds..... these are throws that Reverse the above mentioned rule.... so now if you perform a fast strike the offensive Hold will Beat it no matter how slow the Offensive Hold is.... its basicly a Hold.... but instead of waiting for someone to hit me, I can just perform it and it will beat an Opponent's Guard plus whatever attack they plan on using, yep.... these things are powerful.
Now lets get to specifics, Offensive Holds (as far as Tina is Concerned) Will Beat out High Punches, High Kicks, Mid Punches and Mid Kicks..... so long as your opponent is standing upright when they perform them, you cannot Throw a Crouching or Jumping Opponent.... still though you can imagine how annoying this is as pretty much all your moves are performed while standing up right, Also be warned.... in some cases characters like Mila and Tina can beat low kicks, this is a spacing issue as They Lunge forward when performing The Offensive Hold and the OH connects with you before your standing low kick connects with them.... this shouldn't be an issue against characterS like Jan Lee. Anyway, if you want to go on the Offensive against an Offensive Hold then your options are any Crouching Attacks you may have or You can Throw them out of it (Just like you would against a regular hold, I hope you do that already).... ofcourse its not that simple...... there different types of Offensive Holds, Tina and Mila's tackle is an Offensive Hold.... but they perform it while Crouching so if you try to throw them or use a High Strike, even while crouching it will miss, if you're jumping then theres a possibility they can go right underneath you.... oh very important..... this is one of the Offensive Holds that will beat a Standing Throw.
Bayman (That tricky bastard), his Offensive Hold is Hardcore, he Rolls Side ways when he perform's his, so no only is he classified as crouching but due to the sideways motion he can dodge your crouching strikes if they don't track and can possibly still connect the OH due to simple timing.... so against him you need a low throw punish, should be simple, every character has one..... oh Bayman also grabs out of his Forward Roll but gosh darnit I have no idea what type of grab it is, its sneaky as hell.
Your general defensive option from an Offensive Hold is to Crouch, but if you have a jumping back flip then you can do that.
But wait.... THERES MORE.... Jumping Offensive Holds !!! Yes, sweetness, some Offensive Holds are performed while jumping, several characters have them (including Tina) but this is actually Lisa Hamilton/La Mariposa's specialty... now the purpose of a Jumping Offensive Holds is that you can't Throw a Jumping Opponent as I mentioned.... geeze how long have I been typing..... anyway I am not entirely sure but I think I think this can actually beat out a throw.... so what you wana do is if Lisa is Running torwards you and she Leaps, Either Free Step or Side Step out if the way..... Yep, Jumping Offensive Holds don't usually having Tracking Properties....beware of your surroundings, if Lisa hops off a wall and Performs an Offensive Hold then that Offensive Hold will have the Ability to Track Side Steppers.... or she can Troll you and just perform a Drop Kick.... or a full body Slam. Yeah Lisa is a pain.
Pretty much more than Half of the DoA cast can perform Offensive Holds, you can bet for sure that if you're facing off against a Grappler then they know they have Offensive Holds, but with Striking/Grappler Hybrids like Alpha then its possible such players don't know the properties of their own character's throws, and then you have Marie Rose, I don't know for sure But her Offensive Holds can only be accessed from specific stances, When she Rolls Forward or When she is Back Turned.
And then we have the Enigma that is Low Offensive Holds..... only Psychics use these because it's hard to tell when your opponent is going to perform a crouching attack.... however I have a Gameplan..... I use Low Offensive Hold whenever someone rolls torwards me.... if I see a Rolling Animation then I reactively perform a Low Offensive Hold....
I'l have to experiment with these before I know the details but for now just keep in mind that as long as you don't crouch then they won't get you.... but if you must crouch then use a Low Kick. I don't know if a Low OH can beat a Low Throw by simple timing.
And yeah..... theres a whole lot more stuff about Offensive Holds, and I don't know about it because its mostly character specific but thats what I've gathered so far..... with Tina, but unlike Parries the OHs seem to be alot more consistent so that shouldn't be an issue.
Allrighty then..... it might seem complicated but you can handle it... no problem.
Its the side stepping that's going to be a massive pain in the ass to deal with.