New Hayashi interview with G4

DrDogg

Well-Known Member
- doa4's online surpasses alot of exsisting online games despite being an almost launch title in terms of creativity of lobbies .. the interactivity ... and connectivity issues.. (just try kof 13 and you'll thank god for what you have) ... and I have faith that they will make sure that that area of development does take a priority to maximize connection potential ...

I disagree with this. DOA2U had better online than DOA4, but even that game is lacking when compared to current fighting games.

The lobbies in DOA4 were not good. You couldn't wait in line for a match if you were in the 3D lobbies. That alone made them pretty useless. You also couldn't watch the match in full screen while in the lobby. In addition, once you entered a room, you then had to take an extra step to get in line. All of that is poor execution and something I don't want to see repeated.

Now compare this to SC5, which has:
- 6 player lobbies (honestly, anything more than 4 is a waste to me... too much waiting).
- 10 second delay if a player is idle.
- Text chat within the lobby.
- Regional lobbies with tournaments (including stats) and casual matches.
- Ranked/Player Matches with an okay ranking system (still not perfect).
- The ability to register up to 4 rivals and compare a wide variety of stats online and offline.
- Automatic recording of your last 8 matches with the ability to save these recordings to your hard drive, transfer to a PC and upload to Youtube.
- Replay upload for ranked matches.

Honestly, I could care less about the features as long as the netcode is solid. That's my biggest concern, and something that only SC5 (and to a lesser extent, VF5) has gotten right.

I'd also really like it if you could join a friend's room without an invite, like you could back in DOA2U... but I think that's a limitation of XBL/PSN.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
I'd also really like it if you could join a friend's room without an invite, like you could back in DOA2U... but I think that's a limitation of XBL/PSN.

NeoGaf never approves my membership so I couldn't say it there. That's a Microsoft Certification Guideline now. In the Xbox it wasn't. Now, if a slot is marked "private" then it should block any and all access unless an invite is sent. I believe there is one loophole that Microsoft just doesn't bother to fix and that's if you're in a Party - but it's been awhile since I've looked at the guidelines (they're updated regularly btw, typically whenever new hardware or firmware comes out) so I could be forgetting the loophole.
 

Rikuto

P-P-P-P-P-P-POWER!
Lots of hand wringing and lack of faith in a developer who have changed a lot and seen all the changes in fighting games over the last few years. A bit early to make firm predictions and the negativity is tiresome without a more reliable basis.

I'm tired of it too. I'm tired of being negative and having things to be negative about.

But here we are.
 

EMPEROR_COW

Well-Known Member
Premium Donor
I disagree with this. DOA2U had better online than DOA4, but even that game is lacking when compared to current fighting games.

The lobbies in DOA4 were not good. You couldn't wait in line for a match if you were in the 3D lobbies. That alone made them pretty useless. You also couldn't watch the match in full screen while in the lobby. In addition, once you entered a room, you then had to take an extra step to get in line. All of that is poor execution and something I don't want to see repeated.

Now compare this to SC5, which has:
- 6 player lobbies (honestly, anything more than 4 is a waste to me... too much waiting).
- 10 second delay if a player is idle.
- Text chat within the lobby.
- Regional lobbies with tournaments (including stats) and casual matches.
- Ranked/Player Matches with an okay ranking system (still not perfect).
- The ability to register up to 4 rivals and compare a wide variety of stats online and offline.
- Automatic recording of your last 8 matches with the ability to save these recordings to your hard drive, transfer to a PC and upload to Youtube.
- Replay upload for ranked matches.

Honestly, I could care less about the features as long as the netcode is solid. That's my biggest concern, and something that only SC5 (and to a lesser extent, VF5) has gotten right.

I'd also really like it if you could join a friend's room without an invite, like you could back in DOA2U... but I think that's a limitation of XBL/PSN.

oh ofcourse i totally agree with you about that ...
soul calibur 5's netcode is like ... i dont know what the hell they did ... what demon they signed a contract with ... what voodoo shinanigen they pulled off .. but yes i agree ... its fricken amazing .. and even at far distances ..

i didnt say doa4s netcode is better than all games .. but its better than alot of exsisting ones now ... like kof13, MK9 , sf4AEver2012, sfxt ... although the capcom fighters may have a more decent connection that the other 2 ... once the bar is yellow thats it .. its laggy as hell ... and the sound skips in sfxt just make it unplayable for me ... and it also has this weird frame skip thing with it too .. i dont like how it flows at all ...

soul caliburs netcode is at another level ... i would love for them to make it that good really ...

i just wish they would add a kick option as well ... so that if there was a laggy player... or an idiot troll that puts death metal on mic thinking hes badass .. you can get rid of them instead of dismantling the whole lobby ...

the lobbies could deffinately be fixed for the better ...

i just dont think they're entirely horrible .. i like what they tried to do ... and for being the first fighting game on xbox ... i guess it made sense to try out something new ...

we'll just have to wait and see about what they do with doa5...
 

DrDogg

Well-Known Member
i just wish they would add a kick option as well ... so that if there was a laggy player... or an idiot troll that puts death metal on mic thinking hes badass .. you can get rid of them instead of dismantling the whole lobby ...

I have mixed feeling about the kick feature. While it's great when you've got that one annoying guy in your room, it can also backfire on you. I don't know how many times I get kicked out of rooms because I'm "too good" or "spammed the same move over and over" or "don't have a mic" or "used too many throws" or some other stupid reason. It's pretty annoying.
 

EMPEROR_COW

Well-Known Member
Premium Donor
I have mixed feeling about the kick feature. While it's great when you've got that one annoying guy in your room, it can also backfire on you. I don't know how many times I get kicked out of rooms because I'm "too good" or "spammed the same move over and over" or "don't have a mic" or "used too many throws" or some other stupid reason. It's pretty annoying.

well to alot of people .. those are all very valid reasons ...
you cant cater the game to please the hardcore players only .. but even as a hardcore player i wish i have it sometimes ...

when im playing and someone pulls off a lag switch on me ... i want to get rid of them .. especially in a game like DOA4 where there is no casual setup and the points are ALWAYS on the line ..
then you have the whole .. mic thing ... sometimes you just wanna chill n talk .. and sometimes you just want to shut someone the hell up ... granted you can mute them .. but not when they decide to do it in the middle of a match .. its really off putting ...

take a beginner that just got the game for example ... and he even goes all the way to make a room title called beginners only .. he just wants to get a feel of how the game flows .. then some smug SS tier goes and destroys him just for the points and he cant do anything about it ... weather it was "too good" , or "spammer" .. or whatever reason ... that beginner cant brush that guy off cuz he would always follow him whenever he would make a room just to hog points off of him ... thats not called learning the game or enjoying it ... thats just flat out bullying .. and a kick button should be there to allow a beginner or even a casual gamer like that to get rid of bedroom champion bullies ..

why should the visitor to the room dictate the flow of the room ?

in a 6 man room ... when u get 1 guy get in and he lags the whole other 5 ... why should that 1 guy dictate what the other 5 are doing and dismantle the room ??

i think a kick button is the smartest thing they've ever invented ...
if u wanna struggle through all that then by all means ... go ahead ... dont use the option .. and just be the host and if you wanna be a bully ... that way people would have the option to leave your room... and if you decide to go into theirs n they dont want you then they get rid of u (im not saying you're a bully dont get misunderstand me im just giving an example .. lol ) ... besides ... top players will stand out eventually and they wont kick each other ..and if a top player keeps kicking .. well it would be obvious that hes either a coward or a quitter .. and no GOOD player would use it unless for a very valid reason anyway...

laggers , and people that chat shit on the mic just put me off and i wish i can get rid of them...

the worst was when a bunch of guys all of a sudden started debating religion ... then out or nowhere some guy comes in and says hes gay like thats a belief or something and stirred crap among all the other guys in the room and startd getting all offensive... thats not a fighting game lobby ... AND I FRICKEN MADE THE LOBBY ! .. why should i leave ? i should have the ability to kick the annoying people on the mic ... and i cant just mute them ... cuz what if they wanted to tell me something specific like ... lets switch to tag ... or make it survival .. or add more rounds ... or anything like that .. granted theres the lobby chat but if you're fired up for the next match you wont go back to the lobby to see what people have to say ...

i hate not having a kick option in doa4 ... i really do ... and i want one ..
 

Allan Paris

Well-Known Member
Just make a private room for the people you like to play with. You want a public room, then you deal with the complications that come with dealing with the pbulic.
 

DrDogg

Well-Known Member

Pretty much everything you just stated is a result of poor programming. SC5 has ways around everything you listed. Granted some people will ignore the fact that a room is designated as "beginner's only", but I get kicked out of rooms designated as "all welcome". Not my fault they didn't press right twice to label the room properly.

Just make a private room for the people you like to play with. You want a public room, then you deal with the complications that come with dealing with the pbulic.

If I'm going to play online, I want to experience as any play styles as possible. To me, that's really the only benefit of online play. Playing with the same 10 people over and over does not allow me to do this.
 

Allan Paris

Well-Known Member
DrDogg, you are right about that, still if you play out in the open (pub rooms) then you have to roll with the punches that come with it. You can't make public private rooms, or you can, actually make a room with the majority private and leave 2 or 3 slots open for the public. That way you don't get the full effect of playing several assholes at once.

I am not against a kick option, but I can see that option getting out of hand quick for the same reasons you already listed up above. If one is brought into the game, you'll end up playing the same 10 people anyways because the better you get the higher the chances of you getting kicked from the pub rooms you hop in. With the current players playing today, yeah, bet on it, for the ones that have bulit their own complex of how the game is played, you will be getting kick from the sight of your name popping up on the screen.
 

x Sypher x

Active Member
That is so true lol. It happens a lot even without the kick option. You enter a room and they either ask you to leave because you're lagging (but that's a given) or they don't want to risk losing points to a lower rank, or they just leave the room. And the one thing I hate the most is when they let you stay in the room but when it's your turn they exit to the lobby and restart so you get skipped >.< TN should really fix that or revert back to DOA2U lobby form. Oh and in DOAD you get rejected for whatever reason lol.
 

Raansu

Well-Known Member
Getting kicked by bad players always sucks, but personally I feel the option is worth the trouble. I solve that by just hosting my own room generally so I can deal with assholes accordingly.
 
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