DrDogg
Well-Known Member
- doa4's online surpasses alot of exsisting online games despite being an almost launch title in terms of creativity of lobbies .. the interactivity ... and connectivity issues.. (just try kof 13 and you'll thank god for what you have) ... and I have faith that they will make sure that that area of development does take a priority to maximize connection potential ...
I disagree with this. DOA2U had better online than DOA4, but even that game is lacking when compared to current fighting games.
The lobbies in DOA4 were not good. You couldn't wait in line for a match if you were in the 3D lobbies. That alone made them pretty useless. You also couldn't watch the match in full screen while in the lobby. In addition, once you entered a room, you then had to take an extra step to get in line. All of that is poor execution and something I don't want to see repeated.
Now compare this to SC5, which has:
- 6 player lobbies (honestly, anything more than 4 is a waste to me... too much waiting).
- 10 second delay if a player is idle.
- Text chat within the lobby.
- Regional lobbies with tournaments (including stats) and casual matches.
- Ranked/Player Matches with an okay ranking system (still not perfect).
- The ability to register up to 4 rivals and compare a wide variety of stats online and offline.
- Automatic recording of your last 8 matches with the ability to save these recordings to your hard drive, transfer to a PC and upload to Youtube.
- Replay upload for ranked matches.
Honestly, I could care less about the features as long as the netcode is solid. That's my biggest concern, and something that only SC5 (and to a lesser extent, VF5) has gotten right.
I'd also really like it if you could join a friend's room without an invite, like you could back in DOA2U... but I think that's a limitation of XBL/PSN.