Official Doa3.1 Lei Fang discussion

virtuaPAI

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ok, this is a serious thread. in here talk about serious setups, strats, move placing and which ones to use, wall, combos, etc. if u r looking for a place to put an entitled opinion or BS like "my fav juggle with her is...." then post somewhere else. this thread is for facts that have been proven ONLY!!! not what u THINK but what u KNOW

Here are some Mid kick(regular mid kick parry) Counter-parry follow ups


:3 :p :p, :6 :p :k, :p :p :6 :p :k
Damage:
Counter Hit requirements: None
Setup: - After Mid Kick Parry
Weight: Mid weights only
Reliability: Medium


:3 :p :p, :8 :p , :k :2 :k , :p :p :k :k
Damage: 106 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: Heavy weights only
Reliability: Medium

:3 :p :p, :8 :p , :k :2 :k :p :p :2 :k
Damage: 92 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: Heavy weights only
Reliability: Medium

:3 :p :p, :8 :p , :k :2 :k :p :p :k :2 :k
Damage: 102 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: Heavy weights only
Reliability: Medium

:3 :p :p, :8 :p , :k :2 :k :4 :6 :p
Damage: 84 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: Heavy weights only
Reliability: Medium

:3 :p :p, :8 :p , :8 :k :3 :p :p, :k :k
Damage: 94 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: All
Reliability: Medium

:3 :p :p, :8 :p , :8 :k :3 :p :p , :k :2 :k
Damage: 90 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: All
Reliability: Medium

:3 :p :p, :8 :p , :8 :k :p :3 :p :p :plus :k
Damage: 84 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: All
Reliability: Medium

:3 :p :p, :8 :p , :8 :k :3 :k :p :plus :k
Damage: 81 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: All
Reliability: Medium

:3 :p :p, :8 :p , :8 :k : :p :p :6 :p :k
Damage: 85 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: All
Reliability: Medium

:3 :p :p, :8 :p , :8 :k :p :p :k :k
Damage: 89 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: All
Reliability: Medium

:3 :p :p, :8 :p , :8 :k :p :p :k :2 :k
Damage: 85 pts
Counter Hit requirements: None
Setup: After Mid Kick Parry
Weight: All
Reliability: Medium
 

virtuaPAI

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Official Doa3.1 Lei Fang Thread

-Wall Pressure

-Back to wall

-When Her back is to the wall, you better be a player who can mix up well or your ass is grass. Lei fang's :4 :9 :f not only parries High punches, it also parry mids. Once parried, Your opponents back will be stuck next to the wall and you can get a guaranteed attack such as :6 :p :plus :k.

- :4 :f :plus :p, is lei fang's Damage Churner. when your opponent thinks you might parry and start to mix up, you can block his attacks and Throw his ass against the wall. The Combo you should use is:

:3 :p :p, :6 :p :k , :8 :k , :p :p :k :k . You will get 135pts for normal walls and 155pts on Explosive walls.


Opponents back to wall

-You are clearly at a disadvantage when your back is to the wall...Alot of players go into desperation mode, trying to get away from the wall. Using any type of kick while their back is to the wall is very dangerous. Parrying a h/m Kick with :4 :9 :f or L kick with :4 :3 :f will give you a free attack. You can use either :6 :p :plus :k , or for even more damage, you can use :4 :6 :p. There is nothing your opponent can do from that point. If Your opponent happens to use a mid kick, you can reverse it with :6 :f , and recieve a guaranteed back turned combo. Here is a good combo for this situacion:

:3 :p :p, :6 :p :k , :8 :k , :p :p :k :k . You will get 135pts for normal walls and 155pts on Explosive walls.
*Add 25pts when using her advanced mid kick hold*

Open Space Pressure

-To start taking control of the match, you need to employ the basics of high level play..ie Poking and using frame advantage. Unlike most of the other characters, Her :p(one of her main poking tools), leave her @ neutral. Meaning, Your opponent cannot counter throw her and/or counter attack her less they have 9 frame jab's or a 10 frame jab with priority. You can poke to set them up to block/hold. Once this starts to happen, You can start to throw their ass. If they think they can get away with attacking you while your are in the throwing process, They need to beware of what Im going to write below.

-With Lei fang parries, You can avoid all of the mixup craze that Doa players love to use. Her parries practically simplfy it to a high/low mixup. Since the best attacks are high/mid, you will drastically deminish their attack options. This gives Lei fang the advantage. she can attack without many players being able to counter attack and throw her.

When parying Blows, you get a free guaranteed attack such as :6 :p :plus :k or :k , or :p or any move that execute around the same amount of frames(testing is required).

When Parrying kicks, You get a free attack such as :4 :6 :p , :6 :p :plus :k or :k , or :p or any move that execute around the same amount of frames(testing is required)

When Holding your opponents Mid kick, You can get a free guaranteed followup such as:

:3 :p :p, :6 :p :k , :p :p :k :k
 

virtuaPAI

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-Lei Fang's best moves to use:

:236:p
-This attack leaves lei fang at +1 on block, which allows her to use her more powerful 10 frame attacks to beat out 10 frame jabbers who dare to counter attack

:p :p :p
-This may seem as a simple :p string, however, lei fang Recieves +1 on block, and if you choose, you can lead to many mixup just from the :p :p starter.

:6 :p :k
-This is a 2 hit string that has good priority, allowing you to interrupt your opponents attacks. On counter hit, the 2nd blow in the string will launch your opponent into the air for a Juggle of your choice. The second hit inthe string can be delayed..Which is good for if you know your opponent loves to counter hold. The 2nd hit in this string becomes a wall attack when done close to a wall.


:k :2 :k
-This is a 2 hit string that has great Priority, allowing you to interrupt your opponents attacks.On counter hit, the 2nd blow in the string will launch your opponent into the air for a Juggle of your choice. The second hit in the string can be delayed..Which is good for if you know your opponent loves to counter hold. The 2nd hit in this string becomes a wall attack when done close to a wall.

:2 :p

-Everyone Has a :2 :p which is an anti Jab and stops alot of attacks, but the difference with Lei Fang's, visually it looks like a mid attack. You can practically throw it around a couple times in a match, and your opponent will hold mid instead of low.

:2 :p :plus :k

-This Attack is an anti Jab, and Is hold resistent. This attack also has decent priority and Floats on counter hit. Next to walls, this attack becomes a wall attack when done close to a wall.

:6 :p :plus :k

-This attack is safe on block and becomes a wall attack when done near a wall.

:1 :p :plus :k

-This attack is safe on block and has knock back properties as well as being a wall attack.


:f :plus :k

-This move is perfect for those who are trying to turtle or Rush. As soon as they start to move back, a well timed :f :plus :k will knock them to the floor, the same applies to when your opponent tries to rush in. This attack is also perfect for wake up games. This attack also gives +3 on block and +5 on hit and is also non hold-able. This is a powerful move in her arsenal

:1 :p

-This is her best anti Jab attack. You can add or subtract another :p for mixup purposes, but the move is good as a stand alone.

:3 :p, :p :plus :k or
:3 :p, :k :k

-Both strings launch your opponent into the air for a Nice Juggle. The 2nd hit in the 1st string cannot be reversed for damage. Once you condition your opponent into Holding mid to reverse the non hold-able attack, you can start to mix in the 2nd string to launch them while they try to reverse mid.

:6 :6 :k

-This move has alot of priority, which means it beats out a good portion of attacks in this game. This move is also an anti jab attack as well....best used at a distance.

:8 :k :k
-Not only does the first attack in this string launch on counter hit, the 2nd attack gives +6 on hit and + 4 on block. Not only that, this attack is non holdable, and the 2nd string in this attack is perfect for those who are trying to turtle or Rush. As soon as they start to move back, a well timed :f :plus :k will knock them to the floor, the same applies to when your opponent tries to rush in.

:1 :p :plus :k
-This is a tech crouching attack as well as having +3 on block. This move is very good in avoiding highs and recieving frame advantage on block. Allowing you to evade and keep your offense at the same time.

:6 :6 :f :plus :p

-This throw is a knock back throw, which can be used to knock your opponent into a wall/obstacle, Off a ledge or slope, and cannot be broken.

:3 :f :plus :p

-This throw is one of Lei fang's more powerful single throws(perfect for hi counter throw situations)

:qcf :f :plus :p :pause :4 :6 :f :plus :p :pause :6 :6 :f :plus :p or
:qcf :f :plus :p :pause :4 :6 :f :plus :p :pause :6 :4 :f :plus :p

-These throws do alot of Damage. the 2nd throw is a Knockback throw inwhich you can knock your opponent into a wall/obstacle, Off a ledge or slope. This throw is breakable, But if you know how to Buffer the throws(just frame), the throw almost becomes unbreakable...


:4 :f :plus :p (while back is to wall/obstacle).

-This is one of Lei fang's best throws. This throw allows you to set up your opponent for lots of damage. Once your opponent gets caught, they can only sit there and watch the damage being done to him/her. This attack is also perfect for wake up games. More will come later in this thread.

:6 :f

-This hold has the same priority as The throw tht was mentioned above.This Hold allows you to set up your opponent for lots of damage. Once your opponent gets caught, they can only sit there and watch the damage being done to him/her. More will come later in this thread.


:4 :9 :f and :4 :3 :f

-Lei Fang parries give her aproximatly 16 frames to do as she will. She can force a mixup or take her Guaranteed damage. For Kicks she simply throw their leg to the other side, but for punches, she position switch (about 160+ degrees). This position switch can fumble your opponent causing them to mess up...Use this tactic wisely.
 

virtuaPAI

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Lei fang combo/juggles


:2b :p :+ :k ,:p :p :k :k Knockback, axis shifting
Damage: 89 pts
Counter Hit requirements: Counter hit
Setup: - Non close hit
Weight Class requirements: Lights/mids
Reliability: Med-hard

:2b :p :+ :k ,:p :k :k :k Knockdown
Damage: 89 pts
Counter Hit : Counter hit
Setup: - non close hit
Weight Class requirements: Lights/mids
Reliability: Med-Hard
:2b :p :+ :k ,:p :3b :p ,:p :+ :k 82/100
Damage: 82 pts
Counter Hit requirements: Counter hit
Setup: - non close hit
Weight Class requirements: Lights/ mid
Reliability: Med-hard


:2b :p :+ :k ,:p :p :6b :p 69/85
Damage: 69 pts
Counter Hit requirements: Counter hit
Setup: - non close hit
Weight Class requirements: Light/ mid
Reliability: Med-hard

:2b :p :+ :k ,:p :p :6b :p :p Knockback
Damage: 84 pts
Counter Hit requirements: Counter blow
Setup: - non close hit
Weight Class requirements: Light/ mid
Reliability: Med-hard

:2b :p :+ :k ,:p :p :6b :p :k Knockdown
Damage: 84 pts
Counter Hit requirements: Counter hit
Setup: non close hit
Weight Class requirements: Light/mid
Reliability: Med-hard


:2b :p :+ :k ,:p :p :k :k Knockback, axis shifting
Damage: 102 pts
Counter Hit requirements: Counter hit
Setup: Close hit
Weight Class requirements: Lights/jann lee
Reliability: Med


:2b :p :+ :k ,:p :k :k :k Knockdown
Damage: 102pts
Counter Hit requirements: Counter hit
Setup: Close hit
Weight Class requirements: Light/ Jann lee
Reliability: Med

:2b :p :+ :k ,:p :3b :p ,:p :+ :k
Damage: 95 pts
Counter Hit requirements: Counter hit
Setup: Close hit
Weight Class requirements: Light/Jann lee
Reliability: EZ, Med, Hard, VH (very hard)

:2b :p :+ :k ,:p :p :6b :p
Damage: 82 pts
Counter Hit requirements: Counter hit
Setup: close hit
Weight Class requirements: Light/ jann lee
Reliability: Med

:2b :p :+ :k ,:p :p :6b :p :p Knockback
Damage: 97pts
Counter Hit requirements: Counter blow
Setup: Close hit
Weight Class requirements: Light/ Jann lee
Reliability: Med


:2b :p :+ :k ,:p :p :6b :p :k Knockdown
Damage: 97pts
Counter Hit requirements: Counter blow
Setup: Close hit
Weight Class requirements: Light/Jann lee
Reliability: Med


:3b :3b :p :p ,:p :p :k :k
Damage: 87pts
Counter Hit requirements: Counter blow
Setup:
Weight Class requirements: Light/med
Reliability: Med

:3b :3b :p :p ,:p :k :k :k
Damage: 87/106pts
Counter Hit requirements: Counter/high counter blow
Setup: -
Weight Class requirements: Mid/Light
Reliability: Med


:3b :3b :p :p ,:p :3b :p ,:p :+ :k
Damage: 80/97pts
Counter Hit requirements: Counter/high counter blow
Setup: -
Weight Class requirements: Light/Mid
Reliability: Med

:3b :3b :p :p ,:p :p :6b :p
Damage: 67/82pts
Counter Hit requirements: Counter/high counter blow
Setup:
Weight Class requirements: Light/mid
Reliability: Med

:3b :3b :p :p ,:p :p :6b :p :p
Damage: 82/100pts
Counter Hit requirements: Counter/high counter blow
Setup: .
Weight Class requirements: Light/mid
Reliability: Med

:3b :3b :p :p ,:p :p :6b :p :k
Damage: 82/100pts
Counter Hit requirements: Counter/ high counter blow
Setup:
Weight Class requirements: Light/mid
Reliability: Med



:p :3b :p :p :+ :k ,:p :p :k :k
Damage: 103 pts
Counter Hit requirements: High counter blow
Setup:Open stance
Weight Class requirements:
hard

:p :3b :p :p :+ :k ,:p :k :k :k
Damage: 103 pts
Counter Hit requirements: High counter blow
Setup: open stance
Weight Class requirements:
Reliability: Hard

:p :3b :p :p :+ :k ,:p :3b :p :p :+ :k
Damage: 94 pts
Counter Hit requirements: High counter blow
Setup: open stance
Weight Class requirements:
Reliability: Hard

:p :3b :p :p :+ :k :p :p :6b :p
Damage: 79 pts
Counter Hit requirements:
Setup: - open stance
Weight Class requirements:
Reliability: EZ, Med, Hard, VH (very hard)

:p :3b :p :p :+ :k :p :p :6b :p :p
Damage: 97 pts
Counter Hit requirements: High counter blow
Setup: open stance only
Weight Class requirements:
Reliability: Hard

:p :3b :p :p :+ :k :p :p :6b :p :k
Damage: 97 pts
Counter Hit requirements: High Counter blow
Setup: Open stance only
Weight Class requirements:
Reliability: Hard
 

virtuaPAI

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:6 :p , :k ~ :p , :p, :6 :p, :k
Damage:83/101 pts
Counter Hit requirements: Counter/ high counter hit
Setup: -
Weight Class requirements: Lights/mids
Reliability: Med

:6 :p , :k ~ :9 :k , :k
Damage: 72/87 pts
Counter Hit requirements: Counter/high counter hit
Setup: -
Weight Class requirements: Lights/mids
Reliability: Med

:6 :p , :k ~ :p , :k, :k
Damage: 79/96 pts
Counter Hit requirements: Counter/high counter hit
Setup: -
Weight Class requirements: Lights/mids
Reliability: Med

:6 :p , :k ~ :6 :p , :k
Damage: 68/82 pts
Counter Hit requirements: Counter/high counter hit
Setup: -
Weight Class requirements: Lights/mids
Reliability: Med

*Note* Most only work on Light/Mid weight characters.
 

virtuaPAI

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Lei fang Rising attack Interrupts

:lei

:4 :6 :p interrupts Mid, Knockback- puts you in a stun
:3 :p interrupts Mid
:9 :K :K :K interrupts Low
:F +:K interrupts Low-forced crouch mix-up
:2 :p :+ :K interrupts mid
 
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