OH vs. Throw

shinryu

Active Member
So I figure I can test this myself, but I thought I'd ask if anyone knew for sure: does a throw beat an OH only if the active frames come out for the throw first? Or is the throw just invincible to the OH from the first frame? As an example, say Bayman lands a guard crush and he's at +9. A neutral throw should beat his 6f+p at 16 frames cleanly (should be active on frame 15 (9 disadvantage + 5 execution + 1 active):. But if the opponent gets greedy and goes for something 8 or 12 frames which should then actually be active on frame 18 or 22 after the OH should have become active, will the OH win or will the throw win? If it's the former (as seems sensible) then several characters should have unthrowable situations from some stuns or force techs (yay!). If it's the latter that kind of sucks.
 

Rikuto

P-P-P-P-P-P-POWER!
Throw is invincible to an OH.

You need to make people downright terrified of your strikes if you wanna get them with an OH.
 

shinryu

Active Member
Good thinkin, TN! That's what I thought, but it's still kind of shitty.

Going to have to try something stupid out at home and see what happens if you throw during Tina's 8f+p frankensteiner. You can't possibly throw her so I'm assuming you whiff and she whiffs worse, but it's a interesting question. On the upside, depending on how strict the buffer is, I suppose this only gives them a single frame to do anything about 66f+p after a +20 setup for Bayman, as an example. Bass can probably do something similar off a 6kk force tech too. I know Tina can basically be in on first frame with 46p after the 8p force tech too.
 

Souichiro

Member
In my Opinion the best course of action after frankenstiner would be ducking it and then immediately low throw (2f). The damage is amazing for the first two parts especially, AND you can decide not to go with the 3rd one to keep the frame advantage. Especially since the 3rd part does so little damage compared to the first two. My best buddy plays Tina and most of the time he used to pull a Frankensteiner on me when he knew i was going to wake up with no kicks. I can safely tell you that he never does that now :D
 

Omegan Eckhart

Well-Known Member
Beating OH's with throws is highly impractical. You can do it if people get really predictable, (I like waiting for Bayman players to try and loop their wall OH then BAM! Helena does her 4F+P and THEY eat the wall!) but more often than not you will probably eat a HC combo when trying it.
 

shinryu

Active Member
In my Opinion the best course of action after frankenstiner would be ducking it and then immediately low throw (2f). The damage is amazing for the first two parts especially, AND you can decide not to go with the 3rd one to keep the frame advantage. Especially since the 3rd part does so little damage compared to the first two. My best buddy plays Tina and most of the time he used to pull a Frankensteiner on me when he knew i was going to wake up with no kicks. I can safely tell you that he never does that now :D

See, he needs to mix in 8k then. Close hits on a ducking opponent for 52 damage, same damage as the 8f+p. Neither move is exactly safe but it is a nasty mixup on wakeup for Tina.

I do agree a lot of the time throwing OHs is not the best option, but there are a number of setups (as you point out) where it's a very obvious thing to go for and I could see someone just going for f+p on guess. If you had to worry if your throw was fast enough that would change the dynamics considerably. Mostly hurts Bayman though I guess.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
As long as their hit frame reaches the opponent before their attack reaches its hit frame, high or low. There are low offensive holds.
 

Doug Nguyen

Well-Known Member
As long as their hit frame reaches the opponent before their attack reaches its hit frame, high or low. There are low offensive holds.
Wow didnt think OH were that good, and arent most OH faster than the fastest jabs too. I hate Lei fangs OH and especially Jann lees.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Wow didnt think OH were that good, and arent most OH faster than the fastest jabs too. I hate Lei fangs OH and especially Jann lees.

No. OHs are typically in the "launching attack" range of 16+ startup frames. That means any poke will beat it unless in heavy disadvantage.
 

shinryu

Active Member
It just kind of sucks because heavy disadvantage is exactly where to use an OH, but the opponent can be pretty braindead and put in their biggest throw to counter if they expect it. Whereas if they had to worry about the 3 frames between 6f+p and 66f+p they might have to guess something quicker, depending. Again, I guess this is mostly a problem for Bayman pressure. But Bass certainly is hurt by it and Tina to a lesser extent.
 
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