So I figure I can test this myself, but I thought I'd ask if anyone knew for sure: does a throw beat an OH only if the active frames come out for the throw first? Or is the throw just invincible to the OH from the first frame? As an example, say Bayman lands a guard crush and he's at +9. A neutral throw should beat his 6f+p at 16 frames cleanly (should be active on frame 15 (9 disadvantage + 5 execution + 1 active):. But if the opponent gets greedy and goes for something 8 or 12 frames which should then actually be active on frame 18 or 22 after the OH should have become active, will the OH win or will the throw win? If it's the former (as seems sensible) then several characters should have unthrowable situations from some stuns or force techs (yay!). If it's the latter that kind of sucks.