Eve-online has a nifty little feature where out-of-game 3rd party utilities are basically allowed to request data from the core servers regarding player stats and map control information in real time.
If Tecmo wanted to step up their game all they would have to do is set up a server where this information is mirrored and let the fansites automatically download it and do whatever they wanted with that information.
.... That said, online stats are really troublesome, and team ninja has always had some truly bizarre ideas on how to rank people which are not anywhere near acceptable to a serious community.
I like online ranks more as a way to filter out the garbage when I'm just dicking around trying to find someone make me stay awake. Unfortunately most other people use it as a sign they are actually good at something and have a reputation worth defending, which is an unfortunate misunderstanding on their part. There is something to be said about the joys of griefing people who do take it seriously though, so it's a mixed bag.
Soul Calibur has this system where every other week it has a temporary "tournament mode" for Global which lasts for a couple of days. This mode is actually not a tournament at all, its just a temporary leaderboard which disappears after an alloted time frame. There is absolutely no incentive to play in it.
Borrowing from that horrendously flawed concept which was born from netcode and lobby engineers not having any idea what the fuck a tournament is, why doesn't DOA 5 run something more along the lines of where every couple of weeks it allows players to queue up at a specific time. it then starts to auto-run a tournament in double elimination format and points/titles/rank progression are given to players based on how they place inside of these tournaments, and how big the turnout was.
Before entering the queue, the third party server basically pings you to see if you're a laggy son of a bitch. If you don't meet a certain downstream/upstream criteria, you are barred from entry. If your connection experiences a sudden drop in quality during a match that is completely inconsistent to how you are flagged when the test ran, you are auto-DQ'd. This is to prevent scrubs from just turning on the torrents to fuck with people. Having the infrastructure to do this also ensures that anytime someone ragequits they are appropriately detected for doing so and punished.
On the same ticket, you have multiple regions where people can enter during this timeframe. People in different regions will not face off with each other to prevent horrible lag scenarios and general lameness. A person would only be able to enter one region per tournament night, obviously.
This kind of infrastructure basically holds internet scrubs accountable for their bullshit. The two major questions are, is Tecmo willing to go the extra mile like Namco did with SCV and maintain third party servers? And can internet scrubs actually handle getting their shit tossed and being called out on it? When I look at certain websites and the way scrubs cry, I can't help but wonder if some of these companies are actually trying to give them an easy way out of getting their asses kicked.