synce
Well-Known Member
Mostly good news. Her stance transitions are a little more dangerous now, she has more stuns, and they didn't screw with her frame advantage. The only real bad news is 66h+k doesn't bounce anymore so you might have to find new (less damaging?) juggles. Could be a big nerf now that I think about it 
Changed sidestep speed.
PPK: changed back-turned hit reaction.
PPKK., 46KK: changed launch height to it can be used as a relauncher in tag matches.
PP4P, 3PP4P, Bokutai P4P: changed damage from 12 to 14, changed hit reactions on Counter hit or higher to high stagger.
3PP4P: change advantage on normal hit from +1 to +2F.
4K: changed hit reaction on Counter hit to belly stun, and hit reaction on Hi Counter hit to crumple stun.
PK: changed hit reactions from Counter hit or higher to high staggers.
3KPP: changed hit reactions on standing Counter hit or higher or on crouching normal hit or higher to crumple stuns.
46K, PPK: changed hit reactions from Counter hit or higher to uppercut staggers.
6KP, PPP, Bokutai PP: changed damage from 10 to 12.
6KP7 or 4K: changed held attribute from mid kick hold to mid kick parry.
9K: changed hit reaction on Counter hit to uppercut stun.
9KK: added 1m wall blow back.
46KK: changed damage from 22 to 24.
6P+KP: changed hit reaction on normal hit to small belly stun, and on Counter hit or higher to belly stun.
64PP: changed hit reactions from Counter hit or higher to belly stuns.
466P+K: removed down hit, added close hit effect.
46P+K: corrected the recovery status to squatting.
6P+K: changed hit reaction on normal hit to Critical.
46H+K: changed hit reactions from Counter hit or higher to Critical Stun.
66H+K: improved controls, added 1m to 2nd hit blow back, removed the bounce effect.
Running K: changed damage from 35 to 45.
Bokutai P: changed to Critical Burst move.
Meishoho P: changed hit reactions from Counter hit or higher to sit-down stuns.
Improved controls for the change in direction after Hakkeshou.
T: added floor danger zone effect.
2_6T: added floor danger zone effect.
1T: added floor danger zone effect.
2T: added floor danger zone effect, fixed an issue the made the recover for the grabbing motion long.
Sidestep K: changed damage from 16 to 20.
Improved controls to make 9K easier to perform from crouch.
Changed sidestep speed.
PPK: changed back-turned hit reaction.
PPKK., 46KK: changed launch height to it can be used as a relauncher in tag matches.
PP4P, 3PP4P, Bokutai P4P: changed damage from 12 to 14, changed hit reactions on Counter hit or higher to high stagger.
3PP4P: change advantage on normal hit from +1 to +2F.
4K: changed hit reaction on Counter hit to belly stun, and hit reaction on Hi Counter hit to crumple stun.
PK: changed hit reactions from Counter hit or higher to high staggers.
3KPP: changed hit reactions on standing Counter hit or higher or on crouching normal hit or higher to crumple stuns.
46K, PPK: changed hit reactions from Counter hit or higher to uppercut staggers.
6KP, PPP, Bokutai PP: changed damage from 10 to 12.
6KP7 or 4K: changed held attribute from mid kick hold to mid kick parry.
9K: changed hit reaction on Counter hit to uppercut stun.
9KK: added 1m wall blow back.
46KK: changed damage from 22 to 24.
6P+KP: changed hit reaction on normal hit to small belly stun, and on Counter hit or higher to belly stun.
64PP: changed hit reactions from Counter hit or higher to belly stuns.
466P+K: removed down hit, added close hit effect.
46P+K: corrected the recovery status to squatting.
6P+K: changed hit reaction on normal hit to Critical.
46H+K: changed hit reactions from Counter hit or higher to Critical Stun.
66H+K: improved controls, added 1m to 2nd hit blow back, removed the bounce effect.
Running K: changed damage from 35 to 45.
Bokutai P: changed to Critical Burst move.
Meishoho P: changed hit reactions from Counter hit or higher to sit-down stuns.
Improved controls for the change in direction after Hakkeshou.
T: added floor danger zone effect.
2_6T: added floor danger zone effect.
1T: added floor danger zone effect.
2T: added floor danger zone effect, fixed an issue the made the recover for the grabbing motion long.
Sidestep K: changed damage from 16 to 20.
Improved controls to make 9K easier to perform from crouch.