I hope I'm not too late for reply, take me soo much time to be sure of my translation haha
I'm still perplexed in how it will done. I'm anngry as you about the game look doa4. In contrary, I don't like there are only 3hold and no 4.
I guess I will wait to play and see how it's look like when I will try it. no break throw it's still fun to read this...
But even if it's the perfect doa, I can't believe it will a good game for competition.
However, why no question about tag mode ?
They really give up about this ? Even if one day they want to do a doa5?
Why 1F is still a crouching ?
And nobody care about desing ? Why Hayate look like an yaoi character?
This is another example of TN not knowing their game. Everything that was stated in the above quote have the total exact opposite on gameplay. There is absolutely no advantage of attacking in doa4 compared to Doa2/3. Attacks in doa2/3 having different properties allowed characters to use specific attack strategies to win. Characters Had true comboes, unholdable strings,
setups.etc. There were so many ways to press offence in doa2/3.
For this reason, doa3 wasn't good for a single in my opinion. Because all character couln't be aggressive like a jann lee or gen fu.
And since DoAU DoA became an online game. I can't imagine this kind of advantage on moves on the live. You add the lag and 1st attack=win.
The base of DoA is a "scissors paper stone" system, if attack is too important it's no more a doa I think.
For myself, I really enjoyed single mode in doa4. Execpt sad characters loke bass who it's a bit difficult for win. May be for those characters, give advantage move like doa3 couln't be a good balance?
For the 2nd time they do doa remix, I hope they will do many change for a maybe doa5