Team Ninja wants ideas for next patch!

chocogerman777

Well-Known Member
D

Deleted member 473

Guest
Scramble mode O_O.....you didnt hear anything *runs away*
 

Prince Adon

Best in the World!!!
Premium Donor
They need to patch the net code(again) for the better because it isn't better. It sucks. And I shouldn't have to fight people who lags the damn game up. Also, patch the glitches. I don't often run into glitches, but hearing people whine about it like it's the end of the world is annoying. So fix them!

Another thing, before you people come up in here and start calling out "buffs" and "nerfs" do us a favor and don't. Unless you absolutely knows what NEEDS to be buff. Don't come in here screaming nerfs at all. The game only been out for what? A month almost?
 

WebHead

Active Member
OMG THIS IS OUR FUCKING CHANCE! EVERYONE REQUEST THESE 2 FEATURES: A RANKED LOBBY AND TAG MODE 2 VS 2 (ALSO QUICK RANK MATCH 2 VS 2'S) DONT FUCKING TALK BACK, FUCKING DO IT!
 

Prince Adon

Best in the World!!!
Premium Donor
Rank will never have a lobby. Why and the hell would you want to give Rank a lobby? So it can be laggier than it already is? That's a stupid request. Slap yourself.

If they do add Tag it shouldn't be a patch. It should be a separate mode and they should force you to buy it if you want it. That way I can laugh at you. Since only a hand full of you give a damn about tag.

Also they should somehow allow you to transfer your save matches to the pc somehow.
 

Doug Nguyen

Well-Known Member
1. Fix all the glitches
2. Add co op online tag, should of been there from the beginning.
3. Make matchmaking faster for ranked/simple matches. I hate fighting the same guy who decides 5 rounds is fun, 5 times in a row.
4. Helena needs some buffs in her frame data and properties. She needs safer attacks (Hand slaps should be 0 on block or +1). She needs some special stuns (Sit downs). Guard breaks that are quicker and dont require that long ass charge. A faster jab. Bokuho duck recovery should be shorter.
5. Other characters need fixing too but i dont know them as well.
6. Shorten holds active window and make low holds recovery longer. They deserve it. Low hold spammers.
 

Prince Adon

Best in the World!!!
Premium Donor
Fix the online. I don't expect it to be perfect, but it still gets ridiculously laggy. It at least should not be like that in ranked/simple match. I also feel that if your internet sucks, and you're lagging you shouldn't even be allowed to connect to rank.

From what I've been reading it looks like the game is glitchy still. So hopefully they can clean some more of those up. I guess this is the perfect time for people to list those.

I also wish they would allow you to be able to upload your fights online. It can even be to youtube, or facebook from the game.
 

Tones

Well-Known Member
Premium Donor
Team battle. It was the only mode I played and I know I'm not the only one who did this (Check DOAworld).

Change the input for Brad Wong's handstand stance because the way it currently is makes him unable to dash in from both normal and BT and 6p+k (Shoulder ram that leaves him in BT) and also allow him to transition into like the laying stances... By that I mean 7/9p+k 7 being BTHS and 9 being HS regardless if his in normal or BT.

I think he should be able to enter from 7p and p9 be it 7p8 and also from 4/6 in laying. Have him able to seamlessly transition from both BTHS, HS and LHT LFT and vice versa because realistically, one would. Shouldn't change much but it would allow for more dynamic and creative play, which is exactly what Brad Wong is about.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
in training we need the reset button returned to the back button,this whole trigger + back buttons is annoying and really breaks the flow IMO.also the ability to use it in Command training is a must why the hell they removed it is beyond me
 

shunwong

Active Member
1. Improve online

2. Fix glitches

3. Fix input buffer weirdness

4. No balance changes unless minor like the previous patch

5. If the hit level was shown (not in the databox, but where the hit connects) in command training that would be great.
 

Awesmic

Well-Known Member
Standard Donor
For the story mode: Extra story DLC to fill in the gaps of the story mode so some scenes will make more sense. More importantly, chapters for Lisa and Christie.

So the few who actually enjoy it will shut up once and for all: Team Battle mode... as free DLC.

For Christie: Bring back her wall hit on her 4k2kpp string. As it currently is, it's all but useless as a juggle because the last punch in the string doesn't register as a wall hit near the wall.

For online play: Please, please, please, fix the issue where some of us can't join friend lobbies consistently and get frozen to the loading screen. This bug is still prevalent.

Also, give us the option to save replay data in both ranked and lobby matches alike. Furthermore, fix the playback problem that often occurs after performing a Cliffhanger or Power Blow during a match.

For training mode: Integrate the missions in the story mode as a step-by-step tutorial a la Virtua Fighter 4 Evolution. And if possible, add some individual character tutorials directly from the guide covering basics and briefing on some important tools regarding said characters.

I'm probably gonna sound overambitious and might get some flak for the next one by some people, but you know what? Fuck 'em. Since TTT2 is getting a ball game and DOAX fans may feel left in the cold, add a volleyball minigame that's strictly about volleyball and GIVE IT A PURPOSE. I mean, we got a beach stage ripped from the game's data, for cryin' out loud... or so I've read. Why not use it as a fighting stage AND a minigame stage?

The minigame can serve as an alternative method to unlocking costumes for those who don't want to grind on the single player modes. If possible, implement a Power Spike mechanic that behaves in the same manner as Power Blows to make it more fun. Alternatively, the game can be released weeks down the road as a fun way to "unlock" the DLC costume collection as well as those already on the disc.
 

Souichiro

Member
I agree for the most part with the above people stating that glitches and netcode stability is top priority.
I also agree with them about not touching characters as it is TOO soon. Not even tiers are official(not that they ARE gonna be for at least 6 months IMO)
In the event that they feel like they need to fix character specific stuff they should only touch what really is broken.
Other than bayman i can't really give an example since i haven touched anyone else but i would be happy for better post launch juggle.
Also. Fix certain stuff about off line tag versus mode mode:
At opponent knockdown for example there is an infinite exploit which is really annoying by spamming
tag button +:8::P+K: if done correctly the opponent cannot tech at all!
Also when the opponent is knocked down and them or their partner attemptes to switch them and i press either :8::P+K: or the character specific moves like Baymans :2::K:(knee stomp) at the moment of the player switch their partner who just came in got smashed. It isnt something major but its something that should be fixed.
I undestand not many people here may care about the off line Tag VS but me and my buddies have had lots of fun with it over the years.

Edit pls put Bayman's fire bullet back to :6::P+K: like it used to be. There is no reason for it to be :4: :P+K: as you cant properly use it while running anymore.
 

Rikuto

P-P-P-P-P-P-POWER!
I have a few smooth games here and there, but the majority of them are still laggy, unfortunately.

Well, that sucks. I've heard some people say that their issues haven't really gone away, but the patch made my life and most of the people I know 100% better. I think certain setups just hate the netcode for some reason.

You aren't on wireless, are you?
 
I haven't seen Perfect Legend play so I don't know whats broken in this game yet but I think they need to force players to use the sidestep and a perfect way of doing that would be making sidesteps beat offensive holds
 
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