Zack in DOA5U

MasterHavik

Well-Known Member
All right gang we need to make a lsit of changes and costumes we want for Zack in DOA 5.

I'll start.

Costumes

-Costume 2 or 4 from DOA 4
-Shadowman Costume
-The white suit in DOAU
-the one with the dreadlocks in DOAD

I'll edit this post later with what gameplay changes I want.
 

Yaguar

Well-Known Member
- Duck entry, faster. Quick enough to let something like :K: be blocked but not so EVERYTHING beats it out if you go from :2::P: into duck on NH.

More as I think of it from playing tonight.
 

Aven Kujo-Gin

Well-Known Member
-Shadowman Costume

doa2-zack-2.jpg

OMG yessss! This is absolutely my fav costume of all.
About the gameplay... I would like the kick in 4:23 to have a sit down stun, instead of throwing the enemy away, also, to prevent people to hold the second kick, it can have a variant while Zack use a throw instead of the second kick. Don´t know if it would work or not, it´s just an idea.
 

RhythmikDesigns

Active Member
the kick at 4:23 can maybe be a trip stun. And that isn't a bad idea.


I think he's talking about Sway K~K.

And yeah Aven, it would only work if TN gave Zack other options from the recovery of Sway K. I would say give him your throw option, a kick option while he's on his back (similar to the second K from 7K~K), blanka ball, and then his regular overhead kick.
 

Yaguar

Well-Known Member
I'd like to see some more mid-feints.
Going to try remember what his current ones are on...

7PP - Can feint the 2nd punch.
PP8P/K - The spinning feint into hit.
Duck 22K - I love this move. Feint the duck and spinning low. (Calling this a feint anyway)

I feel a bit like the built Zack to have some potential for making your opponent think with feinting moves but they all lead from a high generally. Would be cool to see Zack as that character who might hit you... But may just clown around, push the potential for that side of his game and make him Master of Minds (and Islands).

Love his mix up game but would love to see his mixups include nothing, just raw bait.
Even give 1 (so not too OP) feint a +frames if the move before it hits at CH.
7P feint leads into +X. Recall 7P being High so that balances it straight out as I always get punched out of that by every little scraggy bastard. Would give you a nice way of cancelling into something else through the +frames but also let opponents block if you choose that option.
 

Yaguar

Well-Known Member
:6::H+P: currently gives +13.
This means that it can be followed by :P: or :6::P: neither of which does much or offers a loop of any real standard.
+15 would give better choice and it isn't by any means overpowered as Kokoro/Eliot/Lei Fang all have raw setups from Grabs/Counters.

Just checking couple numbers and:
Eliot Parry is +16
Kokoro is mainly +15 but has one +20 (:1::T:). All grabs too.
Lei Fang I don't need to check... She gets 100 damage from her mid kick counter. Shit is broken.
 

Yaguar

Well-Known Member
Zack Beam: -30/-40 on Block. Knockdown on hit.
Thoughts on this? Should it still remain just a risky finisher or give it some practical application?
This way if you use it screen end to end you should be safe again and if it hits the long recovery is fine.
 

MasterHavik

Well-Known Member
I'd like to see some more mid-feints.
Going to try remember what his current ones are on...

7PP - Can feint the 2nd punch.
PP8P/K - The spinning feint into hit.
Duck 22K - I love this move. Feint the duck and spinning low. (Calling this a feint anyway)

I feel a bit like the built Zack to have some potential for making your opponent think with feinting moves but they all lead from a high generally. Would be cool to see Zack as that character who might hit you... But may just clown around, push the potential for that side of his game and make him Master of Minds (and Islands).

Love his mix up game but would love to see his mixups include nothing, just raw bait.
Even give 1 (so not too OP) feint a +frames if the move before it hits at CH.
7P feint leads into +X. Recall 7P being High so that balances it straight out as I always get punched out of that by every little scraggy bastard. Would give you a nice way of cancelling into something else through the +frames but also let opponents block if you choose that option.
I like that idea it would create more mindgames.

:6::H+P: currently gives +13.
This means that it can be followed by :P: or :6::P: neither of which does much or offers a loop of any real standard.
+15 would give better choice and it isn't by any means overpowered as Kokoro/Eliot/Lei Fang all have raw setups from Grabs/Counters.
Good idea.

Zack Beam: -30/-40 on Block. Knockdown on hit.
Thoughts on this? Should it still remain just a risky finisher or give it some practical application?
This way if you use it screen end to end you should be safe again and if it hits the long recovery is fine.
Do you argee with it beign a faint stun? Yeah I would like it ot be useful though.
 

Yaguar

Well-Known Member
Big one I found today that would be amazing (come on TN he needs this):
Strings that end with the kick in something like :P::P::P::K:

This should push back on block enough to make it safe. Much like Eliots :7::K: was on DOA4 (not sure if it still is).
This gives us no frame change (perhaps 1 might need to) but offers Zack some safety AND gives him the much needed mid range to give him some increased effectiveness vs. the super close range pressure fighters.
 

Yaguar

Well-Known Member
From the E3 trailer it looks like they gave Zack a combo! Last shot is him, which means he is the face of DOA5U. Jus' sayin'
 

Yaguar

Well-Known Member
So I think from everything so far my biggest issue with Zack is his height.
Now I know a lot of characters have issues with high hits but Zack has a lot I personally rely on. Things like :9::P::P: aim right for the top of the head, any short character throwing out a general mid seems to slip under it and a couple of others.

Think my issue is just with :9::P::P: really, it lands so damn high.

Back on general height I feel Zack is one of the easier to crush characters and I'm blaming that on his height!
 
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