Zeo's DOA5U Ein Frame Data Chart

Zeo

Well-Known Member
DOA5 Hayate could have worked honestly. It was a mixture of DOA3 and 4 Hayate but lacked the frame advantage of 3 and the unpredictability and mixup potential of 4 which ended up being a trainwreck. I've touched time and again on how they could fix up so I don't really need to again but I will say Ein can be great without changing much but it's in the frames mostly.

DOA4 Ein port would be horrible in 5 but with certain move properties/safety and frame advantage he could wo-... wait. I made a chart showing exactly how I think he should play, do I even need to be posting this? lol
 

TakedaZX

Well-Known Member
Yea, the frames deal is obvious. I just don't want them to take away. That's why I don't want them to change him from DOA4. I guess to be a bit more specific, I don't want moves lost unless they're replaced with good reason by something clearly better.

Example:

Hayate 1P+K (DOA4 Uppercut/Shoryuken)
Replaced with/Moved to 6P+K~P+K

This was a likable change. 50/50 mix-up on launchers. Both unsafe. Significant frame advantage with a high punch with allowed you to pressure with dash in 236T, 7K. The wind dash throw mix-up at the time felt lacking but the damage of the throw was nothing to take for granted.

The only problem was they sacrificed his best poke and other non-gimmicky options from the wind dash to give something good... but lacking.

The DOA4 Wind Dash was means to an entry in a way with a good NH mid P stun, good wall blow Mid K, good low mix-up, and good throw (aesthetically), and overall a teleport to get in unexpectedly.

The DOA5 Wind Dash had two launchers and a cover of +7 to it if the opponent decides to block as well as a throw mix-up for block and holders as well. This works best in stun with 4P6P+K because you get the 50/50 on launchers and you can cover those with the high punch (if you need a wall splat and the throw for good damage.

More transitions to work with would help this a lot, that's Hayate though.

Ein, I don't want to suffer with a half assed deal between. Anyway I gotta go.
 

Zeo

Well-Known Member
They could nerf his frames some more but I honestly don't know what they could actually take away from Ein. He's so... bare bones already I'll say. Slowing down 4K is a pretty amazingly drastic way to nerf him though.
 

TakedaZX

Well-Known Member
He's so... bare bones already I'll say. Slowing down 4K is a pretty amazingly drastic way to nerf him though.
Scrapping 3KKK since he has 9KK forcing you to always 3K, 9K. They could turn his 66PK into a high like Hitomi's which is a blessing and a curse at the same time. They could nerf the speed of 4K. They could make nothing track because adding the side step factor into the game made things a lot different for many characters since now their better moves can be sidestepped.

There's a lot and in the end it'd just feel like you're getting fucked over... which I don't want... but hopefully the fact that they say he'll play the same will solidify some aspect of him... Anyway, I just hope he's safe.
 

Zeo

Well-Known Member
Scrapping 3KKK since he has 9KK forcing you to always 3K, 9K. They could turn his 66PK into a high like Hitomi's which is a blessing and a curse at the same time. They could nerf the speed of 4K. They could make nothing track because adding the side step factor into the game made things a lot different for many characters since now their better moves can be sidestepped.

There's a lot and in the end it'd just feel like you're getting fucked over... which I don't want... but hopefully the fact that they say he'll play the same will solidify some aspect of him... Anyway, I just hope he's safe.
If 3K caused a sit down I wouldn't care if it lost it's followup as 3KKK's only use outside of that would be to catch people that decided to stop blocking. That and if it was a standalone move it would have to be made safe. Knowing TN though it would probably stay unsafe, not be a SDS and we'd just have lost a good tool.

Actually... every will disagree with me but I think... 3P should track. He turns his body in a circular motion before bringing out his fist like Gen Fu's 214P. But... it would be an i13 tracking mid... the fastest tracking move in the game... Jesus.
 

Zeo

Well-Known Member
But the range of 3P is short and on NH it doesn´t give you anything special.
A tracking move catching a step functions the same as a mid hitting an opponent blocking while crouching. It gives you the stun properties of a move on CH without the bonus CH damage. So yes you WILL get the deep lift stun if it catches them stepping.
 

TakedaZX

Well-Known Member
A tracking move catching a step functions the same as a mid hitting an opponent blocking while crouching. It gives you the stun properties of a move on CH without the bonus CH damage. So yes you WILL get the deep lift stun if it catches them stepping.
Hitting someone out of SS is CH.
 
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