Soon after the death of its founder, Fame Douglas, the ultranational
organization DOATEC descended into a state of corrupt decay.
However, it has now received a beautiful successor to its leadership:
Helena, the child that Fame Douglas left behind.
After losing both her father and her beloved mother to the darkness of
conspiracy, Helena has chosen to place herself in the middle of the maelstrom
in order to put an end to the chain of tragedy once and for all.
Meanwhile, the man who holds the true power at DOATEC, Prof. Victor Donovan,
has once again locked himself in the Bio Lab Core deep within the dank,
dark bowels of the gigantic Tritower as he continues to covet his dream of creating
the perfect human weapon. Its code name is Alpha-152, and it is the result of the
ultimate evolution of hyper-cloning technology, birthed from a DNA sample of the
Mugen Tenshin Ninja Kasumi.
On the other side of the world, the Mugen Tenshin Clan has gathered,
a family of Ninjas that have suffered innumerable pain at the hands of DOATEC.
The young leader of the clan, Hayate, his heart burning with the desire for revenge,
has brought together the most powerful group of Ninjas known to man and given
them one simple order:
“DOATEC must be destroyed!”
Now, as the 4th Dead or Alive Martial Arts tournament is in progress, the first
fetal rumblings of movement from Alpha-152 can be felt coursing through the
magnificence of the Tritower complex.
It is at this moment that these two great opposing powers, intertwined by fate,
are destined to collide in a cataclysmic inferno of fire and smoke.
This is the final battle, the one that will settle everything...
System: Xbox 360
Versions:
4.0 - non-patched
4.1 - patched (Requires connection to online matchmaking through Xbox LIVE)
- New characters: Kokoro, Eliot, La Mariposa and SPARTAN-458.
- DOA2U mechanics added. (Ceiling hits, slope throws, water throws.)
- New stun, knockback and knockdown animations.
- Downed states and downed attacks reworked; Forced tech system added.
- Ground-bounces added.
- Stun damage threshold is now tied to launch height.
- Using the same attack twice in a juggle forces an air flip, ending the combo.
- Offensive Holds make a return from DOA1. Catch Throws no longer exist.
- Reduced Hold damage when holding during stun. (80%)
- Frame advantage from throws and holds now treated as stuns. (Counter hit reaction, damage revision, able to hold.)
- Obstacle system added.
- Moving danger-zones added. (Jaguars, cars, dinosaurs.)
- Rope bounces added.
- Damage revision reworked; Stun damage increased, launch damage decreased.