
Strikes beat
Throws. Throws cannot connect during the startup of a strike. Striking a throwing opponent will result in a high counter state, increasing damage to 150%.
Throws beat
Holds. Offensive holds cannot connect during the startup of a throw*. Throwing an opponent performing a hold will result in a high counter state, increasing damage to 150%.
Holds beat
Strikes. Holding a strike during the early frames of the hold will result in a counter state, increasing damage. Landing an offensive hold during the startup of a strike will result in a high counter state, increasing damage to 150%.
*This is not true for all DOA games, but it is the case in DOA6.