Triangle System

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   Break System
   Ground State
   Movement
   Positions
   Stages
      A.P.O.
      Chamber of Potential
      Chinese Festival
      DOA Colosseum
      Forbidden Fortune
      Hidden Garden
      Lost Paradise
      Miyabi
      Road Rage
      Seaside Eden
      Sweat
      The Muscle
      The Throwdown
      Unforgettable
      Zero
      Holds
      Strikes
      Throws
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    Image: https://www.koeitecmoamerica.com/manual/doa6/us/images/4010.png

    Strikes beat Throws. Throws cannot connect during the startup of a strike. Striking a throwing opponent will result in a high counter state, increasing damage to 150%.
    Throws beat Holds. Offensive holds cannot connect during the startup of a throw*. Throwing an opponent performing a hold will result in a high counter state, increasing damage to 150%.
    Holds beat Strikes. Holding a strike during the early frames of the hold will result in a counter state, increasing damage. Landing an offensive hold during the startup of a strike will result in a high counter state, increasing damage to 150%.

    *This is not true for all DOA games, but it is the case in DOA6.




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