Frame Data: DOA2U: Tengu

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  • Green text means buffed from original DOA2.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 17(2)28 15 Cr -7 H.P
    :3::P: M 20(3)21 18 Cr -14 M.P
    :2::P: L 15(3)14 12 0 -5 L.P
    :K: H 15(3)26 30 LNC +3 H.K
    :3::K: M 21(2)27 25 Cr -10 M.K
    :2::K: L 20(2)31 20 Cr -15 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 20(2)28 25 Cr -12 H.P
    BT :2::P: M 25(2)26 35 LNC -7 M.P
    BT :2_::P: L 18(2)21 15 +10 -6 L.P
    BT :K: H 14(3)42 30 LNC -15 H.K
    BT :2::K: M 22(2)26 28 Cr -10 M.K
    BT :2_::K: L 19(2)24 25 Cr -7 L.K
    BT :8::K: M 19(3)32 45 KND -5 M.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    Jump :P: M 10(4)36 15 Cr -12 J.M.P
    Jump :P+K: M 15(2)43 50 KNB -16 J.M.P
    Jump :K: M 10(4)44 35 KNB -20 J.M.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :K: M 34(4)18 20 Cr -6 M.K
    :2_::K: L 33(4)22 20 Cr -7 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P::P: HH 22(2)20 15 Cr -6 H.P
    :P::P::P: HHH 20(2)40 40 KND -13 H.P
    :P::P::4::P: HHH 21(2)32 40 KND -12 H.P BT
    :P::P::2::K: HHL 24(3)35 25 Cr -20 L.K
    :P::P::K: HHM 20(4)96 35 KNB -70 M.K
    :P::P::K::2::K: HHML 31(3)33 25 Cr -19 L.K
    :P::K: HM 23(3)22 35 KND -1 M.K
    :6::6::P: H 21(2)40 40 KND -13 H.P
    :4::P: H 21(2)32 40 KND -12 H.P BT
    :6::P: M 29(3)20 25 Cr +7 M.P
    :6::P::P: MM 21(3)21 30 Cr -14 M.P
    :1::P: M 21(2)25 12 +4 -10 M.P
    :1::P::P: (MM) 25(2)25 12 +4 -10 M.P
    :1::P::P::P: (MMM) 25(2)25 18 +4 -10 M.P
    :8::K: H 12(2)25 30 LNC +3 H.K
    :6::K: H 28(2)31 45 KNB -3 H.K
    :4::K: M 23(3)22 35 KND -1 M.K
    :236::K: M 18(4)96 45 KNB -70 M.K
    :236::K::2::K: ML 31(3)33 25 Cr -19 L.K
    :K::K: HH 35(2)31 45 KNB -3 H.K
    :3::K::K: MM 25(3)32 40 KND -14 M.K
    :3::K::K::K: MMM 25(3)32 45 KND -5 M.K
    :7::K: M 14(4)26 30 LNC -13 M.K
    :7::K::P:/:7::P::P: M 43*(7)42 50 KNB -16 J.M.K
    *~15 frames of startup if not counting backflip's landing frames
    :P+K: M 27(2)39 53 KNB -11 M.P
    :4::P+K: 39(0)211
    :4::P+K::5::P: M 62*(10)39 60 KNB -20 M.P**
    *~23 frames of startup if not counting stance's startup frames
    **Can only be held at close range
    :4::P+K::5::F: 0(0)56*
    *~22 frames if not counting stance's startup frames
    :2::F+K: L 23(3)32 25 Cr -19 L.K
    :2::F+K::K: LM 20(4)31 30 KND -3 M.K
    :2_::F+K::K: LL 20(3)35 30 Cr -19 L.K
    :2_::F+K::K::K: LLL 20(3)35 35 Cr -19 L.K
    :F+K: M 17(3)32 40 KND -4 M.K

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 4(2)22 30+30
    OBTS :F+P: THROW H 4(2)22 *
    *89 on The Safari
    *94 on The Great Opera
    *94 on The Prairie
    *99 on The Suspension Bridge
    *109 on The Great Wall
    *109 on The Shrine
    *124 on The White Storm
    :6::F+P: THROW H 5(2)26 65
    OBTW :6::F+P::5::P: THROW H 5(2)26 30+30+35
    :426::F+P: THROW H 6(2)30 90
    To Standing Opponent's Back
    :F+P: THROW H 4(2)22 58
    :6::F+P: THROW H 5(2)26 70
    To Crouching Opponent's Front
    :2::F+P: THROW L 2(2)24 70
    :3::3::F+P: THROW L 3(2)33 100
    CEIL :3::3::F+P: THROW L 3(2)33 110
    OBTL :3::3::F+P: THROW L 3(2)33 110
    *130 on The Great Opera
    *140 on The Great Wall
    *150 on The Aerial Gardens
    *140/170 on The Dragon Hill (depends on specific ledge)
    To Crouching Opponent's Back
    :2::F+P: THROW L 2(2)24 75

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :7::F: DH H.P 0(22)8 63
    :7::F: DH H.K 0(22)8 30+33
    :4::F: DH M.P 0(22)8 63
    :4::F: DH M.K 0(22)8 63
    :1::F: DH L.P 0(22)5 23+10+10+10+10
    :1::F: DH L.K 0(22)5 15+15+33

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    OD :8::P+K: D 34(10)51/45 40
    OD :8::F+P+K: D 49(-)39/54 50
    OD :2::K: D 32(3)80 30

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :7::P: 0(0)38
    :9::P: 0(0)37
    :9::P::P: 0(0)55
    :9::P::P::P: 0(0)73
    :4::6::4::F+P+K: 0(0)100
    Appeal : "Jinezumi!"
    :2::2::F+P+K: 0(0)100
    Appeal : "Ka~tsu!"
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