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[template=fd-doa3-chara]selected=hayabusa[/template] This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region. Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=10(2)13 | damage=10 | normal_hit=-4 | guard=-5 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=15(2)20 | damage=20 | normal_hit=-6 | guard=-6 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=14(2)15 | damage=5 | normal_hit=0 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=12(2)25 | damage=28 | normal_hit=Cr | guard=-8 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=14(2)25 | damage=22 | normal_hit=Cr | guard=-7 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=16(2)25 | damage=10 | normal_hit=-6 | guard=-9 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=12(3)17 | damage=11 | normal_hit=-7 | guard=-7 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=M | frames=13(2)20 | damage=14 | normal_hit=0 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2_::P: | hit_level=L | frames=13(2)20 | damage=13 | normal_hit=-1 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=15(3)25 | damage=30 | normal_hit=KNB | guard=-9 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=M | frames=15(2)29 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2_::K: | hit_level=L | frames=18(5)27 | damage=25 | normal_hit=Cr | guard=-14 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=M | frames=22(2)26 | damage=28 | normal_hit=KND | guard=-8 | hold_level=M.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Jump | command=:K: | hit_level=M | frames=10(4)33 | damage=30 | normal_hit=KNB | guard=-14 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=Land | command=:P: | hit_level=M | frames=51(2)26 | damage=25 | normal_hit=KNB | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Land | command=:K: | hit_level=H | frames=62(5)36 | damage=24 | normal_hit=KND | guard=-22 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=B. Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B. Jump | command=:K: | hit_level=M | frames=10(4)33 | damage=30 | normal_hit=KNB | guard=-14 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=B. Land | command=:P: | hit_level=M | frames=51(2)26 | damage=25 | normal_hit=KNB | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B. Land | command=:K: | hit_level=H | frames=61(5)36 | damage=24 | normal_hit=KND | guard=-22 | hold_level=H.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2_::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=(HH) | frames=8(2)15 | damage=10 | normal_hit=-3 | guard=-4 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=(HH)M | frames=22(2)20 | damage=24 | normal_hit=Cr | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::P::P: | hit_level=(HH)MM | frames=22(3)28 | damage=22 | normal_hit=Cr | guard=-13 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::4::P: | hit_level=(HH)M | frames=15(2)23 | damage=18 | normal_hit=-11 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::4::P::P: | hit_level=(HH)MM | frames=15(2)26 | damage=28 | normal_hit=KNB | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::4::P::2::P: | hit_level=(HH)ML | frames=18(3)30 | damage=22 | normal_hit=Cr | guard=-15 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:P::P::4::P::K: | hit_level=(HH)MM | frames=33(4)30 | damage=36 | normal_hit=KND | guard=-4 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::P::K: | hit_level=(HH)H | frames=16(2)35 | damage=16 | normal_hit=-LNC | guard=-23 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::P::K::K: | hit_level=(HH)HH | frames=15(2)37 | damage=15 | normal_hit=-LNC | guard=-26 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::P::K::K::K: | hit_level=(HH)HHH | frames=15(2)40 | damage=20 | normal_hit=KNB | guard=-12 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:P::P::2::K: | hit_level=(HH)L | frames=24(2)31(20) | damage=25 | normal_hit=Cr | guard=-15 | hold_level=L.K | end=HS [/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=HH | frames=12(2)28 | damage=26 | normal_hit=Cr | guard=-15 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::K::K: | hit_level=HHH | frames=16(2)29 | damage=28 | normal_hit=KNB | guard=-13 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=11(2)21 | damage=18 | normal_hit=-8 | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::K: | hit_level=MM | frames=16(2)29 | damage=25 | normal_hit=-LNC | guard=-12 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::P::K::K: | hit_level=M(MH) | frames=11(2)30 | damage=25 | normal_hit=-LNC | guard=-13 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=M | frames=14(2)26 | damage=28 | normal_hit=KNB | guard=2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=H | frames=14(3)19 | damage=18 | normal_hit=Cr | guard=-4 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=M | frames=15(2)23 | damage=18 | normal_hit=-11 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P::P: | hit_level=MM | frames=15(2)26 | damage=28 | normal_hit=KNB | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P::K: | hit_level=MM | frames=21(2)33 | damage=30 | normal_hit=KNB | guard=-16 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:4::P::2::P: | hit_level=ML | frames=18(3)30 | damage=22 | normal_hit=Cr | guard=-15 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:7::P: | hit_level=M | frames=20(2)20 | damage=24 | normal_hit=Cr | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:7::P::P: | hit_level=MM | frames=22(3)28 | damage=22 | normal_hit=Cr | guard=-13 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::P::P: | hit_level=MH | frames=18| act=3)25 | damage=18 | normal_hit=Cr | guard=-10 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P::P::P: | hit_level=M(HM) | frames=19| act=2)25 | damage=24 | normal_hit=Cr | guard=-7 | hold_level=M.P | nts=3-hit natural combo against a crouching target[/template] [template=fd-doa-strike-row]command=:1::P: | hit_level=L | frames=16(2)29 | damage=18 | normal_hit=-8 | guard=-11 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:1_::P::K: | hit_level=LL | frames=21(5)36 | damage=25 | normal_hit=-7 | guard=-23 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:236::P: | hit_level=M | frames=25(3)23 | damage=28 | normal_hit=-LNC | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:K::P: | hit_level=HM | frames=20(3)27 | damage=22 | normal_hit=Cr | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::K: | hit_level=HH | frames=24(3)28 | damage=36 | normal_hit=KNB | guard=5 GB | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=M | frames=20(4)30 | damage=35 | normal_hit=-LNC | guard=-14 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=H | frames=12(3)30 | damage=24 | normal_hit=-LNC | guard=-14 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:8::K::K: | hit_level=HM | frames=18(3)23 | damage=26 | normal_hit=KND | guard=-8 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:7::K: | hit_level=M | frames=14(4)31 | damage=40 | normal_hit=-LNC | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=WR | command=:K: | hit_level=H | frames=14(3)24 | damage=27 | normal_hit=-LNC | guard=-8 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K::K: | hit_level=ML | frames=30(5)36 | damage=24 | normal_hit=-6 | guard=-21 | hld=:low: :K: [/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=M | frames=15(2)29 | damage=25 | normal_hit=-LNC | guard=-12 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::K::K: | hit_level=(MH) | frames=11(2)30 | damage=25 | normal_hit=-LNC | guard=-13 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:6::6::K: | hit_level=L | frames=30(4)37 | damage=28 | normal_hit=KND | guard=-23 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=24(5)36 | damage=24 | normal_hit=-12 | guard=-23 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K::K: | hit_level=LM | frames=25(3)29 | damage=26 | normal_hit=Cr | guard=-1 | hold_level=M.K* | end=HS [/template] [template=fd-doa-strike-row]command=:1_::K::K: | hit_level=LL | frames=30(2)31(20) | damage=25 | normal_hit=Cr | guard=-15 | hold_level=L.K | end=HS [/template] [template=fd-doa-strike-row]command=:1::K::1::K: | hit_level=LL | frames=27(5)36 | damage=24 | normal_hit=-11 | guard=-23 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K::1_::K::K: | hit_level=LLL | frames=22(2)31(20) | damage=25 | normal_hit=Cr | guard=-15 | hold_level=L.K | end=HS [/template] [template=fd-doa-strike-row]command=:6::4::K: | hit_level=L | frames=17(3)26 | damage=17 | normal_hit=Cr | guard=-10 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:4::K: | hit_level=H | frames=14(2)35(29) | damage=33 | normal_hit=KND | guard=-19 | hold_level=H.K* | end=HS on hit[/template] [template=fd-doa-strike-row]command=:236::K: | hit_level=M | frames=19(2)30 | damage=29 | normal_hit=-LNC | guard=-12 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=WR | command=:4::K: | hit_level=M | frames=14(3)29 | damage=26 | normal_hit=-X | guard=-1 | hold_level=M.K* | end=HS [/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=H | frames=13(3)25 | damage=25 | normal_hit=Cr | guard=-10 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P+K::P: | hit_level=HM | frames=23(2)27 | damage=18 | normal_hit=Cr | guard=-9 | hold_level=M.P | nts=Backturns[/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=H | frames=21(2)24 | damage=26 | normal_hit=Cr | guard=4 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:4::P+K_: | hit_level=M | frames=34~78(3)28 | damage=45~87 | normal_hit=KNB | guard=24 GB | hold_level=M.P | nts=Chargeable[/template] [template=fd-doa-strike-row]command=:3::P+K: | hit_level=M | frames=20(2)27 | damage=20 | normal_hit=-LNC | guard=-11 | hold_level=M.P | nts=Backturns[/template] [template=fd-doa-strike-row]command=:3::P+K::K: | hit_level=M | frames=24(2)26 | damage=28 | normal_hit=KND | guard=-9 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=H | frames=14(2)35 | damage=20 | normal_hit=-LNC | guard=-23 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:F+K::K: | hit_level=HH | frames=15(2)37 | damage=15 | normal_hit=-LNC | guard=-26 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:F+K::K::K: | hit_level=HHH | frames=15(2)40 | damage=30 | normal_hit=KNB | guard=-12 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:4::F+K: | hit_level=H | frames=18(3)25 | damage=32 | normal_hit=KNB | guard=-13 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=L | frames=20(2)31(20) | damage=25 | normal_hit=Cr | guard=-15 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:3::F+K: | hit_level=M | frames=28(4)30 | damage=40 | normal_hit=KND | guard=-4 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:4::P+K: | hit_level=M | frames=34(10)29 | damage=38 | normal_hit=KNB | guard=-3 GB | hold_level=M.K* | nts=With back to a wall[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Handstand Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=HS | command=:P: | hit_level=H | frames=29(2)13 | damage=10 | normal_hit=2 | guard=1 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=HS | command=:F::5::K: | hit_level=M | frames=35(2)27 | damage=25 | normal_hit=Cr | guard=-9 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=HS | command=:K: | hit_level=H | frames=10(3)33 | damage=20 | normal_hit=KNB | guard=-17 | hold_level=H.K* [/template] [template=fd-doa-strike-row]state=HS | command=:K::K: | hit_level=HM | frames=21(3)52 | damage=25 | normal_hit=KNB | guard=-25 | hold_level=M.K* [/template] [template=fd-doa-strike-row]state=HS | command=:P+K: | hit_level=M | frames=15(3)40 | damage=35 | normal_hit=KNB | guard=-13 | hold_level=M.K* [/template] [template=fd-doa-strike-row]state=HS | command=:F+K: | hit_level=L | frames=36(3)35 | damage=25 | normal_hit=Cr | guard=-21 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Throws| align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=40 [/template] [template=fd-doa-throw-row]command=:8::F+P: | type=CATCH | level=H | frames=22(3)29 | damage=45 | nts=Catch throw[/template] [template=fd-doa-throw-row]command=:8::F+P: | type=CATCH | level=H | frames=22(3)29 | damage=55 | nts=Catch throw, next to a wall[/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=6(2)27 | damage=56 [/template] [template=fd-doa-throw-row]command=:3::F+P: | type=THROW | level=H | frames=6(2)27 | damage=48 [/template] [template=fd-doa-throw-row]command=:6::6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=50 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=0 | normal_hit=6/-17 [/template] [template=fd-doa-throw-row]command=:214::F+P: | type=THROW | level=H | frames=6(2)27 | damage=60 [/template] [template=fd-doa-throw-row]command=:426::F+P: | type=THROW | level=H | frames=7(2)31 | damage=30+15 [/template] [template=fd-doa-throw-row]command=:426::F+P::5::268::F+P: | type=COMBO | level= | frames= | damage=30+30 [/template] [template=fd-doa-throw-row]command=:426::F+P::5::268::F+P::5::4862::F+P: | type=COMBO | level= | frames= | damage=30+50 [/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=52 | nts=Against backturned opponent[/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=6(2)27 | damage=55 | nts=Against backturned opponent[/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=58 | nts=Against backturned opponent[/template] [template=fd-doa-throw-row]state=HS | command=:F+P: | type=THROW | level=H | frames=5(10)21 | damage=48 [/template] [template=fd-doa-throw-row]state=HS | command=:4::F+P: | type=THROW | level=H | frames=5(10)21 | damage=50 [/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=3(2)25 | damage=55 | nts=Against crouching opponent[/template] [template=fd-doa-throw-row]command=:1::F+P: | type=THROW | level=L | frames=4(2)34 | damage=62 | nts=Against crouching opponent[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | hit_level=L | frames=3(2)25 | damage=57 | nts=Against crouching, backturned opponent[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Holds| align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.P | frames=0(22)8 | damage=20+10 | nts=Against a high punch[/template] [template=fd-doa-throw-row]command=:7::F::5::248::F: | type=COMBO | level= | frames= | damage=20+20 | nts=Against a high punch[/template] [template=fd-doa-throw-row]command=:7::F::5::248::F::5::6842::F: | type=COMBO | level= | frames= | damage=20+40 | nts=Against a high punch[/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.K | frames=0(22)8 | damage=20+25 | nts=Against a high kick[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.P | frames=0(22)8 | damage=20+10 | nts=Against a mid punch[/template] [template=fd-doa-throw-row]command=:4::F::5::248::F: | type=COMBO | level= | frames= | damage=20+20 | nts=Against a mid punch[/template] [template=fd-doa-throw-row]command=:4::F::5::248::F::5::6842::F: | type=COMBO | level= | frames= | damage=20+40 | nts=Against a mid punch[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.K | frames=0(22)8 | damage=20+25 | nts=Against a mid kick[/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.P | frames=0(22)5 | damage=20+10 | nts=Against a low punch[/template] [template=fd-doa-throw-row]command=:1::F::5::248::F: | type=COMBO | level= | frames= | damage=20+20 | nts=Against a low punch[/template] [template=fd-doa-throw-row]command=:1::F::5::248::F::5::6842::F: | type=COMBO | level= | frames= | damage=20+40 | nts=Against a low punch[/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.K | frames=0(22)5 | damage=45 | nts=Against a low kick[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=J.P | frames=0(22)8 | damage=45 | nts=Against a jumping punch[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:8::P+K: | hit_level=D | frames=34(12)59(53) | damage=18 | nts=Against a downed opponent[/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=D | frames=15(5)33 | damage=10 | nts=Against a downed opponent[/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:2::P+K: | hit_level=- | frames=0(0)30 | damage=0 | end=HS [/template] [template=fd-doa-strike-row]state=HS | command=:2: | hit_level=- | frames=0(0)30 | damage=0 [/template] [template=fd-doa-strike-row]command=:9::P: | hit_level=- | frames=0(0)40 | damage=0 [/template] [template=fd-doa-strike-row]state=HS | command=:4::4: | hit_level=- | frames=0(0)29 | damage=0 [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=- | frames=0(0)68 | damage=0 | nts=With back to a wall[/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit_level=- | frames=0(0)56 | damage=0 | nts=Taunt[/template] [template=fd-doa-strike-row]command=:6::4::4::F+P+K: | hit_level=- | frames=0(0)56 | damage=0 | nts=Taunt[/template] [template=fd-doa-strike-row]command=:2::2::F+P+K: | hit_level=- | frames=0(0)70 | damage=0 | nts=Taunt[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Tag Throws| align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=70 | end=KAS [/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=30+40 | end=AYA [/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=70 | end=EIN [/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=30+40 | end=GEN [/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=20+50 | end=BAS [/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=20+50 | end=JAN [/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=15+55 | end=TIN [/template] [template=fd-doa-throw-row]state=Partner | command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=30+15 | end=RYU [/template] [template=fd-doa-throw-row]state=Partner | command=:F+P::5::268::F+P: | type=COMBO | level= | frames= | damage=30+30 | end=RYU [/template] [template=fd-doa-throw-row]state=Partner | command=:F+P::5::268::F+P::5::4862::F+P: | type=COMBO | level= | frames= | damage=30+50 | end=RYU [/template] [template=fd-doa-end][/template]
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