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[SIZE=4][template=fd-doa3-chara]selected=gen-fu[/template][/SIZE] This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region. Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=10(2)13 | damage=10 | normal_hit=-2 | guard=-3 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=15(3)21 | damage=20 | normal_hit=-5 | guard=-6 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=13(2)14 | damage=5 | normal_hit=+1 | guard=-4 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=11(3)26 | damage=30 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=14(2)24 | damage=25 | normal_hit=Cr | guard=-9 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=17(2)25 | damage=12 | normal_hit=-6 | guard=-9 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=10(2)19 | damage=13 | normal_hit=-4 | guard=-5 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=M | frames=16(3)23 | damage=17 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit_level=L | frames=11(2)20 | damage=11 | normal_hit=-1 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=14(2)27 | damage=30 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=M | frames=14(5)33 | damage=27 | normal_hit=Cr | guard=-19 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit_level=L | frames=16(3)27 | damage=25 | normal_hit=+3 | guard=-14 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=BT | command=:4::P: | hit_level=M | frames=13(2)22 | damage=18 | normal_hit=-7 | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:4::P::P: | hit_level=MM | frames=22(3)23 | damage=18 | normal_hit=-6 | guard=-6 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:4::P::P::P: | hit_level=MMM | frames=20(3)22 | damage=20 | normal_hit=+6 | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:4::P::P::P+K: | hit_level=MMM | frames=30(3)32 | damage=40 | normal_hit=KNB | guard=+1 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:P+K: | hit_level=M | frames=17(3)34 | damage=50 | normal_hit=KNB | guard=-6 | hold_level=M.P [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Jump | command=:K: | hit_level=M | frames=10(4)29 | damage=30 | normal_hit=KNB | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=Land | command=:P: | hit_level=H | frames=55(2)20 | damage=30 | normal_hit=Cr | guard=-4 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=Land | command=:K: | hit_level=L | frames=61(5)32 | damage=25 | normal_hit=Cr | guard=-19 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=B Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B Jump | command=:K: | hit_level=M | frames=10(4)29 | damage=30 | normal_hit=KNB | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=B Land | command=:P: | hit_level=H | frames=55(2)20 | damage=30 | normal_hit=Cr | guard=-4 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=B Land | command=:K: | hit_level=L | frames=60(5)32 | damage=25 | normal_hit=Cr | guard=-19 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=H | frames=14(3)16 | damage=16 | normal_hit=Cr | guard=-6 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=(HH) | frames=8(2)15 | damage=12 | normal_hit=-5 | guard=-7 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=(HH)M | frames=18(2)24 | damage=25 | normal_hit=Cr | guard=-6 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::2::P: | hit_level=(HH)L | frames=19(2)26 | damage=20 | normal_hit=-9 | guard=-11 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:P::P::2::K: | hit_level=(HH)L | frames=19(2)26 | damage=25 | normal_hit=Cr | guard=-23 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:3::P::P: | hit_level=MM | frames=25(3)22 | damage=22 | normal_hit=+6 | guard=-6 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:9::P: | hit_level=H | frames=12(2)26 | damage=26 | normal_hit=Cr | guard=-10 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=11(2)22 | damage=18 | normal_hit=-7 | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=MM | frames=22(3)23 | damage=18 | normal_hit=-6 | guard=-6 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P::P: | hit_level=MMM | frames=20(3)22 | damage=20 | normal_hit=+7 | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P::P+K: | hit_level=MMM | frames=30(3)32 | damage=40 | normal_hit=KNB | guard=+1 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=M | frames=15(2)22 | damage=22 | normal_hit=0 | guard=-5 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P::P: | hit_level=MM | frames=24(3)29 | damage=30 | normal_hit=KND | guard=-3 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P::6::P: | hit_level=(MM) | frames=15(2)23 | damage=16 | normal_hit=Cr | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P::6::P::P: | hit_level=(MM)M | frames=18(3)30 | damage=30 | normal_hit=KNB | guard=-3 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3_::P: | hit_level=M | frames=13(3)23 | damage=24 | normal_hit=Cr | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=M | frames=12(2)23 | damage=25 | normal_hit=Cr | guard=-6 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::3::P: | hit_level=M | frames=15(3)18 | damage=22 | normal_hit=+10 | guard=-2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:236::F::P: | hit_level=M | frames=20(3)31 | damage=28 | normal_hit=Cr | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:236::P: | hit_level=M | frames=19(2)25 | damage=20 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:236::P::P: | hit_level=MM | frames=18(3)28 | damage=42 | normal_hit=KNB | guard=-1 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::4::P: | hit_level=M | frames=20(9)26 | damage=32 | normal_hit=LNC | guard=-17 | hold_level=M.P | end=BT [/template] [template=fd-doa-strike-row]command=:214::P: | hit_level=M | frames=13(2)25 | damage=25 | normal_hit=Cr | guard=+9 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::4::P: | hit_level=M | frames=16(3)27 | damage=30 | normal_hit=KND | guard=0 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:1::6::P: | hit_level=M | frames=16(3)34 | damage=50 | normal_hit=KNB | guard=-6 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:8::8::P:/:2::2::P: | hit_level=M | frames=21(3)32 | damage=40 | normal_hit=KNB | guard=+1 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:1::P: | hit_level=L | frames=18(2)26 | damage=20 | normal_hit=-9 | guard=-11 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=M | frames=15(3)25 | damage=22 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P+K::P: | hit_level=MH | frames=18(2)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P+K::P::P: | hit_level=M(HM) | frames=23(2)25 | damage=30 | normal_hit=KNB | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P+K::6::P: | hit_level=M | frames=24(3)25 | damage=16 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=M | frames=18(3)28 | damage=42 | normal_hit=KNB | guard=-1 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P+K: | hit_level=L/M | frames=15(2)29 | damage=15/30 | normal_hit=LNC | guard=-12 | hold_level=L.P/M.P [/template] [template=fd-doa-strike-row]command=:2::P+K::P: | hit_level=L/MM | frames=15(2)29 | damage=30 | normal_hit=KNB | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::P+K: | hit_level=M | frames=18(5)23 | damage=26 | normal_hit=Cr | guard=+2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:1::P+K: | hit_level=H | frames=18(2)20 | damage=30 | normal_hit=Cr | guard=-3 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:4::P+K_: | hit_level=M | frames=46~85(3)28 | damage=50~90 | normal_hit=KNB | guard=+24 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::K::P: | hit_level=MM | frames=24(3)26 | damage=25 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::K::P::P: | hit_level=MMH | frames=23(3)26 | damage=40 | normal_hit=KND | guard=+1 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:6_::K: | hit_level=M | frames=13(2)23 | damage=25 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6_::K::K: | hit_level=MM | frames=31(4)26 | damage=30 | normal_hit=Cr | guard=-11 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=17(2)23 | damage=15 | normal_hit=-5 | guard=-7 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K::P: | hit_level=LM | frames=30(3)35 | damage=40 | normal_hit=KNB | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:1_::K::K: | hit_level=LL | frames=30(5)32 | damage=25 | normal_hit=Cr | guard=-19 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=M | frames=14(4)26 | damage=30 | normal_hit=Cr | guard=-11 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=H | frames=19(5)30 | damage=40 | normal_hit=Cr | guard=-14 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:9::K::K: | hit_level=HL | frames=25(5)32 | damage=25 | normal_hit=Cr | guard=-18 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:7::K: | hit_level=M | frames=16(3)45 | damage=35 | normal_hit=LNC | guard=-30 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=H | frames=14(2)26 | damage=24 | normal_hit=Cr | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=H | frames=16(3)30 | damage=28 | normal_hit=Cr | guard=-14 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=L | frames=23(5)32 | damage=25 | normal_hit=Cr | guard=-19 | hold_level=L.K [/template] [template=fd-doa-end][/template] [SIZE=4][B]Throws[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=40 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:4::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=45 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:4::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=15+40 | hit=- | blk=- | hld=- | nts=Next to a wall[/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=48 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=20+38 | hit=- | blk=- | hld=- | nts=Next to a wall[/template] [template=FD1row]cmd=:6::6::F+P::5::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=50+20 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:214::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=17+17+17 | hit=-10 | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:236::F+P: | lvl=[B]H[/B] | ini=7 | act=2 | rec=31 | dmg=35+15 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=10 | act=13 | rec=17 | dmg=0 | hit=-13 | blk=- | hld=- | nts=Air throw, after :236::F+P:[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=36 | dmg=0 | hit=-13 | blk=- | hld=- | nts=Air throw[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=55 | hit=- | blk=- | hld=- | nts=Against backturned opponent[/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=60 | hit=- | blk=- | hld=- | nts=Against backturned opponent[/template] [template=FD1row]cmd=:2::F+P: | lvl=[B]L[/B] | ini=3 | act=2 | rec=25 | dmg=20+36 | hit=- | blk=- | hld=- | nts=Against crouching opponent[/template] [template=FD1row]cmd=:1::F+P: | lvl=[B]L[/B] | ini=4 | act=2 | rec=34 | dmg=15+15+20 | hit=-10 | blk=- | hld=- | nts=Against crouching opponent[/template] [template=FD1row]cmd=:2::F+P: | lvl=[B]L[/B] | ini=3 | act=2 | rec=25 | dmg=62 | hit=- | blk=- | hld=- | nts=Against crouching, backturned opponent[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [SIZE=4][B]Holds[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:7::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a high punch[/template] [template=FD1row]cmd=:7::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a high kick[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=8+8+29 | hit=- | blk=- | hld=- | nts=Against a mid punch[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a mid kick[/template] [template=FD1row]cmd=:1::F: | lvl=- | ini=0 | act=22 | rec=5 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a low punch[/template] [template=FD1row]cmd=:1::F: | lvl=- | ini=0 | act=22 | rec=5 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a low kick[/template] [template=FD1row]cmd=:4::9::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=0 | hit=-16 | blk=- | hld=- | nts=Against a high or mid punch[/template] [template=FD1row]cmd=:4::9::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=0 | hit=-17 | blk=- | hld=- | nts=Against a high or mid kick[/template] [template=FD1row]cmd=:4::3::F: | lvl=- | ini=0 | act=22 | rec=5 | dmg=0 | hit=-16 | blk=- | hld=- | nts=Against a low strike[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=20+23 | hit=- | blk=- | hld=- | nts=Against a jumping punch[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=OD | command=:8::P+K: | hit_level=D | frames=34(10)53/53 | damage=18 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=OD | command=:2::P: | hit_level=D | frames=19(2)32 | damage=10 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:236::F: | hit_level= | frames=0(0)26 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:7::P: | hit_level= | frames=0(0)44 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit_level= | frames=0(0)70 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:2::2::F+P+K: | hit_level= | frames=0(0)77 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-notes-start][/template] Only usable while wearing Costume 2, and only while the hat is still on Gen Fu's head. [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [SIZE=4][B]Tag Throws[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=30+40 | hit=- | blk=- | hld=- | nts=Teamed with Brad Wong[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=10+20+20+20 | hit=- | blk=- | hld=- | nts=Teamed with Helena[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=40+30 | hit=- | blk=- | hld=- | nts=Teamed with Kasumi or Ayane[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=30+10+10+10+10 | hit=- | blk=- | hld=- | nts=Teamed with Zack[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=20+50 | hit=- | blk=- | hld=- | nts=Teamed with Leifang[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=20+30+30 | hit=- | blk=- | hld=- | nts=Teamed with Leifang next to a wall[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=30+40 | hit=- | blk=- | hld=- | nts=Teamed with Ryu Hayabusa[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=70 | hit=- | blk=- | hld=- | nts=Teamed with Leon or Bayman[/template] [template=FD1row]cmd=:F+P::5::F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=30+30+20 | hit=- | blk=- | hld=- | nts=Teamed with Tina[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=35+10 | hit=- | blk=- | hld=- | nts=When partner presses throw[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template]
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