Search titles only
By:
Menu
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
Rankings
Leagues
Dead or Alive 6
Dead or Alive 5 Last Round
Wiki
Pages
Latest activity
Media
Random
Playlists
Donate
What's new
New posts
New profile posts
Latest activity
Log in
Register
What's new
Search
Search titles only
By:
Pages
Latest activity
Wiki
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Edit history
[template=text-box-h2]title=Dead or Alive 6: Triangle System | align=center[/template] [CENTER][STYLE_IMG=max-height: 300px;]https://www.koeitecmoamerica.com/manual/doa6/us/images/4010.png[/STYLE_IMG][/CENTER] [COLOR=rgb(226, 80, 65)]Strikes[/COLOR] beat [COLOR=rgb(44, 130, 201)]Throws[/COLOR]. Throws cannot connect during the startup of a strike. Striking a throwing opponent will result in a high counter state, increasing damage to 150%. [COLOR=rgb(44, 130, 201)]Throws[/COLOR] beat [COLOR=rgb(65, 168, 95)]Holds[/COLOR]. Offensive holds cannot connect during the startup of a throw*. Throwing an opponent performing a hold will result in a high counter state, increasing damage to 150%. [COLOR=rgb(65, 168, 95)]Holds[/COLOR] beat [COLOR=rgb(226, 80, 65)]Strikes[/COLOR]. Holding a strike during the early frames of the hold will result in a counter state, increasing damage. Landing an offensive hold during the startup of a strike will result in a high counter state, increasing damage to 150%. *This is not true for all DOA games, but it is the case in DOA6. [template=text-box-h2]title=Blended | align=left[/template] [template=text-box-h3]title=Unblockable[/template] [template=text-box-h3]title=Offensive Holds[/template] [template=text-box-h3]title=Side Attack[/template]
Revert
Wiki
Menu
Log in
Register
Install the app
Install
Forums
What's new
Log in
Register
Search
ALL
DOA6
DOA5
DOA4
DOA3
DOA2U
DOAD
Top