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[template=text-box-h2]title=Critical Stun | align=center[/template] While in critical stun, you are unable to guard or attack, but you can still hold. If you perform a hold but still get struck by an attack, you will still be considered as being in a stunned state. When striking someone in a critical stun, it will trigger the attack's counter hit effect. For example, an attack that normally would only stun on counter hit will cause said stun even on a normal hit. It is also possible to shorten the length of a stun by performing what is known as a Stagger Escape. You can Stagger Escape by mashing buttons and direction inputs. Think of it as an invisible meter that you build up with each input, but which also gradually empties with time. The fuller the meter is, the faster you recover from stun. You take less damage while in critical stun, though how much depends on what counter hit state you are in. [TABLE] [TR] [TD][B]State[/B][/TD] [TD][B]Damage revision[/B][/TD] [/TR] [TR] [TD]Normal hit[/TD] [TD]50%[/TD] [/TR] [TR] [TD]Counter hit[/TD] [TD]50%[/TD] [/TR] [TR] [TD]High counter hit[/TD] [TD]60%[/TD] [/TR] [/TABLE] [template=text-box-h2]title=Stun Threshold | align=center[/template] The stun threshold is the max amount of damage you can take before a stun state will try to end itself. Exceeding the stun threshold generally causes your move to either knock the opponent down or push them away, preventing further extension. The stun threshold for normal hit and counter hit is 40 damage. On a high counter hit it increases to 60 damage. The stuns threshold reaction will also automatically trigger if you strike someone with the same move twice in a row during stun.
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