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[template=text-box-h2]title=Counter Hits | align=center[/template] If your strike hits an opponent during the startup frames of their own strike, it will cause a counter hit state. Some strikes change reaction on a counter hit. Additionally, counter hits increase damage to 125%. Launch heights increase on counter hits. A strike that launches on normal hit will launch even higher on a counter hit. If your throw hits an opponent during the startup frames of their own throw, it will cause a counter hit state. Some throws change reaction on a counter hit. Additionally, counter hits increase damage to 125%. [template=text-box-h2]title=Mid strikes vs Crouching | align=center[/template] When you hit a crouching opponent with a mid strike, the initial hit causes a counter hit reaction and counter hit damage, but is otherwise considered a normal hit state unless a counter hit occurred. [template=text-box-h2]title=Strikes vs Backturned | align=center[/template] When you strike a backturned opponent, the initial hit causes a counter hit reaction and damage, but is otherwise considered a normal hit state, unless a counter hit state had already occurred. You are unable to perform holds while in a backturned stun state. [template=text-box-h2]title=Close Hits | align=center[/template] Some strikes do increased damage when within close hit range of an opponent. [TABLE] [TR] [TD][B]State[/B][/TD] [TD][B]Damage revision[/B][/TD] [/TR] [TR] [TD]Normal hit[/TD] [TD]150%[/TD] [/TR] [TR] [TD]Counter hit[/TD] [TD]160%[/TD] [/TR] [TR] [TD]High counter hit[/TD] [TD]160%[/TD] [/TR] [/TABLE] Close Hits cannot occur while the opponent is in critical stun. [template=text-box-h2]title=Half Hits | align=center[/template] Some low strikes cause less damage and have weaker hit reactions when used from far away. [TABLE] [TR] [TD][B]State[/B][/TD] [TD][B]Damage revision[/B][/TD] [/TR] [TR] [TD]Normal hit[/TD] [TD]50%[/TD] [/TR] [TR] [TD]Counter hit[/TD] [TD]80%[/TD] [/TR] [TR] [TD]High counter hit[/TD] [TD]80%[/TD] [/TR] [/TABLE]
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