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[template=text-box-h2]title=Guarding | align=center[/template] Pressing :F: or :4_: guards against high and mid strikes. Low attacks can still hit you, but will only cause 80% damage while you are guarding. Guarding does not protect against throws. Pressing :2_::F: or :2_: guards against low strikes. High strikes and standing throws will not be able to hit you because you are in a crouching state. If hit by a mid strike during crouching, you will take 125% damage from the hit. Additionally, most mid strikes have more dangerous hit reactions against crouching opponents. [template=text-box-h2]title=Unblockable Strikes | align=center[/template] An unblockable strike's hit effect will still occur even if the opponent is guarding. Unblockable attacks are always high strikes, meaning you can crouch to avoid them. If an unblockable attack hits someone guarding with :F: or :4_:, they will only take 80% damage. [template=text-box-h2]title=Throw and Hold Breaks | align=center[/template] When hit by certain throws and holds, it is sometimes possible to escape by pressing :F+P+K: or :F+P: at the right time. Neutral throws (:F+P:) can be escaped if you press :F+P: within the first 16 frames of the throw's animation. Some throws and holds are combo throws/holds. Most of these can be escaped if you press :F+P+K: or :F+P: before your opponent inputs the next part of the throw/hold combo. Note that your input will only be accepted once the "combo throw/hold" UI message appears on screen.
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