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[template=text-box-h2]title=Basic movement | align=center[/template] You can move forward and backwards with :6_: and :4_:. While moving backwards with :4_:, you automatically guard against high and mid attacks. You can move while crouching with :3_: and :1_:. While moving backwards with :1_:, you automatically guard against low attacks. [template=text-box-h2]title=Dashing | align=center[/template] You can dash forward and backwards with :6::6: and :4::4:. Getting hit by a strike during a backdash results in a high counter hit state. This means backdashes are very risky to do when close to an opponent, where attacks will likely still connect. You can run towards a target by holding down :6_: during a forward dash. You can only initiate a run if you a sufficiently far away from your opponent. You can crouch-dash by pressing :3::3:. Crouching-dashing instantly puts you into a crouching state, which means it can be used to avoid high strikes and standing throws. [template=text-box-h2]title=Free-Stepping | align=center[/template] In DOA3 and DOA2U, you initiate free-stepping by pressing :8: or :2:. Once you are free-stepping, you can move freely in 8 directions. While moving away from opponents with :7_:, :4_: and :1_:, you will automatically guard against strikes. If hit by a mid strike while holding :1_:, :2_: or :3_: to free-step towards the camera, you are considered crouching by the game and will therefore get a crouching hit reaction. [template=text-box-h2]title=Jumping | align=center[/template] In DOA3 and DOA2U, you can jump forward by pressing :9:. While backturned, you can turn around and jump in place and by pressing :8:. Getting hit by a strike during a jump results in a high counter hit state. While jumping, you can perform a jumping punch with :P: or a jumping kick :K:. If you wait until you are landing from your jump, pressing :P: or :K: will let you perform a landing attack instead.
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