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[template=doa1-character-select][/template] [template=text-box-h2]title=Bayman | align=center [/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=info-table-start] col1=Basic Info | span=2 [/template] [template=info-table-row] col1=Nationality | col2=Russian [/template] [template=info-table-row] col1=Date of Birth | col2=Oct 10 [/template] [template=info-table-row] col1=Height/Weight | col2=6'6" / 231 LB [/template] [template=info-table-row] col1=Measurements | col2=47-38-40 [/template] [template=info-table-row] col1=Fighting Style | col2=Russian Commando [/template] [template=info-table-row] col1=Occupation | col2=Assassin [/template] [template=info-table-row] col1=Favorite Food | col2=Beef Stew [/template] [template=info-table-row] col1=Hobby | col2=Collecting firearms, Chess [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=text-box-h2]title=DOAU bio | align=left [/template] Working as a professional assassin, the mercenary Bayman uses his code name, well known in the darker side of the world. As a child Bayman witnessed the assassination of his parents, carried out under martial order. He was later trained by the Russian military in commando-style fighting, and served as a special agent for many years. He is posing as a participant of the Dead or Alive World Combat Tournament and his true assignment is to find and exterminate Fame Douglas, the notorious leader of DOATEC (Dead or Alive Tournament Executive Committee.) [template=text-box-h2]title=PlayStation bio | align=left [/template] As a child Bayman witnessed the assassination of his parents, carried out under martial order. He was later trained by the Russian military in commando-style fighting, and served as a special agent for years. Until the day he made one fatal mistake involving the Kremlin's favorite daughter. He was banished from the Special Forces forever, and exiled to Brighton Beach, New York. He now works as a professional assassin. Bayman is posing as a participant of the Dead or Alive World Combat Tournament, but his true assignment is to find and exterminate Fame Douglas, the notorious leader of DOATEC (Dead or Alive Tournament Execution Committee). [template=text-box-h2]title=Ending | align=left[/template] The player is shown the ending text In the Dead or Alive arcade game if the game is set to Japanese. [QUOTE="Translation by Oni_Dino"] “All done here.” After defeating the bodyguard sent in by the tournament organizer, Bayman snuck away from the stage to accomplish his original mission. Shrouded in darkness, Bayman waited until Fame Douglas, the organizer of the tournament, came into his line of sight. Bayman crept up behind him and wrapped one muscular arm around Douglas’s neck. Suddenly, Bayman remembered the horrible image of his parents being gunned down by a hail of gunfire. Bayman shook off the memory as he squeezed his arm with all his might. And Douglas fell to the ground lifelessly with an unsatisfying sound. —Mission accomplished. [/QUOTE] [template=text-box-h2]title=Dead or Alive (Arcade) Command List | align=left [/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Strikes [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=HIT LEVEL | col4=END STATE [/template] [template=info-table-row] col1=Jab | col2=:P: | col3=? | col4=. [/template] [template=info-table-row] col1=Front Kick | col2=:6::K: | col3=M.K | col4=. [/template] [template=info-table-row] col1=Shoulder Tackle | col2=:4::6::P: | col3=M.P | col4=. [/template] [template=info-table-row] col1=Spinning Back Knuckle | col2=:4::P: | col3=M.P | col4=. [/template] [template=info-table-row] col1=Smash | col2=:3::P: | col3=M.P | col4=. [/template] [template=info-table-row] col1=Sliding Kick | col2=:2::H+K: | col3=L.K | col4=. [/template] [template=info-table-row] col1=Rolling Sobat | col2=:H+K: | col3=? | col4=. [/template] [template=info-table-row] col1=Leg Spike | col2=:1::K: | col3=? | col4=. [/template] [template=info-table-row] col1=Heel Hammer | col2=:4::K: | col3=? | col4=. [/template] [template=info-table-row] col1=Upper Palm | col2=:8::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Drop Kick | col2=:9::K: | col3=? | col4=. [/template] [template=info-table-row] col1=Javelin Kick | col2=:8::K: | col3=? | col4=. [/template] [template=info-table-row] col1=Palm Arrow | col2=:7::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Body Blow | col2=:6::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Stomach Crash | col2=:6::P::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Body Blow | col2=:P::6::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Storm Body Blow | col2=:P::6::P::P: | col3=? | col4=. [/template] [template=info-table-row] col1=High Kick | col2=:K: | col3=? | col4=. [/template] [template=info-table-row] col1=Jab High Kick | col2=:P::K: | col3=? | col4=. [/template] [template=info-table-row] col1=Jab Straight | col2=:P::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Storm Palm Stamp | col2=:P::P::3::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Storm Back Knuckle | col2=:P::P::P::4::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Storm Rolling Sobat | col2=:P::P::K: | col3=? | col4=. [/template] [template=info-table-row] col1=Head Bat | col2=:P+K: | col3=? | col4=. [/template] [template=info-table-row] col1=Swing Double Hammer | col2=:6::4::P: | col3=? | col4=. [/template] [template=info-table-row] col1=Reverse Double Hammer | col2=:6::4::P::P: | col3=? | col4=. [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Throws [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=HIT LEVEL | col4=END STATE [/template] [template=info-table-row] col1=Front Suplex | col2=:H+P: | col3=H.T | col4=. [/template] [template=info-table-row] col1=Neck Hanging Tree | col2=:4::H+P: | col3=H.T | col4=. [/template] [template=info-table-row] col1=Quebradora Congiro | col2=:426::P: | col3=H.T | col4=. [/template] [template=info-table-row] col1=Victor Cross Hold | col2=:236::H+K: | col3=H.T | col4=. [/template] [template=info-table-row] col1=Victor Arm Bar | col2=(TOB) :H+P: | col3=? | col4=. [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Holds [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=HIT LEVEL | col4=END STATE [/template] [template=info-table-row] col1=Standing Parry | col2=:h: | col3=HM.DH | col4=. [/template] [template=info-table-row] col1=Crouching Parry | col2=:2::h: | col3=L.DH | col4=. [/template] [template=info-table-row] col1=Catching Cross Hold | col2=:214::h: | col3=M.K.DH | col4=. [/template] [template=info-table-row] col1=Shoulder Breaker | col2=:6::3::2::h: | col3=H.OH | col4=. [/template] [template=info-table-row] col1=Standing Arm Lock | col2=:6::6::h: | col3=H.OH | col4=. [/template] [template=info-table-row] col1=Standing Neck Lock | col2=:6::6::h: :5: :624::h: | col3=COMBO | col4=. [/template] [template=info-table-row] col1=D.D.T. | col2=:6::6::h: :5: :624::h: :5: :214::P: | col3=COMBO | col4=. [/template] [template=info-table-row] col1=Leg Trip | col2=:236::h: | col3=H.OH | col4=. [/template] [template=info-table-row] col1=Achilles Hold | col2=:236::h: :5: :624::h: | col3=COMBO | col4=. [/template] [template=info-table-row] col1=Half Boston Crab | col2=:236::h: :5: :624::h: :5: :214::K: | col3=COMBO | col4=. [/template] [template=info-table-row] col1=Side Arm Lock | col2=:3::h: | col3=L.OH | col4=. [/template] [template=info-table-row] col1=Side Arm Lock | col2=:9: :5: :2::h: | col3=L.OH | col4=. [/template] [template=info-table-row] col1=Sleeper Hold | col2=(TOB) :6::h: | col3=H.OH | col4=. [/template] [template=info-table-row] col1=Swing Neck Hold | col2=(TOB) :6::h: :5: :624::h: | col3=COMBO | col4=. [/template] [template=info-table-row] col1=Choke Slam | col2=:6::h: | col3=H.OH | col4=. [/template] [template=info-table-row] col1=Behind Arm Lock | col2=(TOB) :3::h: | col3=L.OH | col4=. [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Down Attacks [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=HIT LEVEL | col4=END STATE [/template] [template=info-table-row] col1=Knee Drop | col2=:8::K: | col3=D | col4=. [/template] [template=info-table-row] col1=Stomping | col2=:3::K: | col3=D | col4=. [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template]
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