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[template=fd-doa2-chara]selected=leon[/template] This page is the frame data for Leon in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region. Click on an entry to open the Notes section. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. Assume a FUFT (Face Up, Feet Towards) downed state for the opponent on a KND (Knockdown) or LNC (Launch) if not otherwise specified. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=11(2)13 | damage=12 | normal_hit=1 | guard=1 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [Jab] [LIST] [*]Counter Hit: +4 [*]Hi Counter Hit: Cr [*]Critical Finish: KND [*]Backturned Hit: +4, Cr (Hi Counter) [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=13(2)20 | damage=20 | normal_hit=2 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-notes-start][/template] [Palm Stamp] [LIST] [*]Counter Hit: Lift Stun [*]Critical Finish: LNC [*]Backturned Hit: Cr [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=14(2)15 | damage=5 | normal_hit=0 | guard=-5 | hold_level=L.P | end=C [/template] [template=fd-doa-notes-start][/template] [Low Knuckle] [LIST] [*]Counter Hit: Cr [*]Critical Finish: KND [*]Backturned Hit: +3, KND (Hi Counter) [/LIST] Recovers in a Crouching state. Alternate Commands: :1: :P: High crush. Opponent downed state: FDFT (Hi Counter Backturned Hit). [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=14(2)27 | damage=32 | normal_hit=Cr | guard=-14 | hold_level=H.K | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [High Kick] [LIST] [*]Counter Hit: Faint Stun [*]Critical Finish: Restand [*]Backturned Hit: Cr [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=14(3)24 | damage=26 | normal_hit=Cr | guard=-9 | hold_level=M.K | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [Middle Side Kick] [LIST] [*]Counter Hit: Sitdown [*]Critical Finish: KND [*]Backturned Hit: Cr [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=16(2)24 | damage=12 | normal_hit=-5 | guard=-8 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [Low Kick] [LIST] [*]Counter Hit: Trip Stun [*]Critical Finish: Hard KND [*]Backturned Hit: -3, Hard KND (Hi Counter) [/LIST] Opponent's downed state is stance dependant. Guaranteed on Critical Finish and Backturned Hit Hi Counter: To downed opponent :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=13(2)26 | damage=12 | normal_hit=Cr | guard=-11 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [Turning Back Knuckle] [LIST] [*]Backturned Hit: Stagger Back stun [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:P::P: | hit_level=M | frames=20(2)28 | damage=18 | normal_hit=1 | guard=-12 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [Smash Hook] [LIST] [*]Counter Hit: Cr [*]Backturned Hit: Hard KND [/LIST] Opponent downed state: FUHD (Backturned Hit). Guaranteed on Backturned Hit: To downed opponent :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:P::P::P: | hit_level=M | frames=20(2)25 | damage=22 | normal_hit=LNC | guard=-10 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [Smash Upper] [LIST] [*]Counter Hit: LNC [*]Backturned Hit: LNC [/LIST] Launch state not comboable on normal hit. Can't connect if opponent is hit by :P::P: backturned. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=M | frames=14(2)21 | damage=15 | normal_hit=0 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-notes-start][/template] [Turning Body Blow] [LIST] [*]Counter Hit: Cr [*]Backturned Hit: Cr [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit_level=L | frames=13(2)18 | damage=13 | normal_hit=-2 | guard=-5 | hold_level=L.P | end=C [/template] [template=fd-doa-notes-start][/template] [Turning Low Spin Knuckle] [LIST] [*]Counter Hit: Cr [*]Backturned Hit: +3, KND (Hi Counter) [/LIST] Recovers in a Crouching state. High Crush. Opponent downed state: FDFT (Hi Counter Backturned Hit). [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=14(2)27 | damage=30 | normal_hit=KND | guard=-10 | hold_level=H.K | wall=2.5 [/template] [template=fd-doa-notes-start][/template] [Turning Spin Kick] [LIST] [*]Counter Hit: KND [*]Backturned Hit: KND [/LIST] Opponent downed state: FDFT. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=M | frames=16(2)27 | damage=28 | normal_hit=Cr | guard=-11 | hold_level=M.K | wall=2.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [Turning Side Kick] [LIST] [*]Counter Hit: Sitdown [*]Backturned Hit: Cr [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit_level=L | frames=15(2)27 | damage=25 | normal_hit=Cr | guard=-12 | hold_level=L.K | end=C [/template] [template=fd-doa-notes-start][/template] [Turning Low Spin Kick] [LIST] [*]Counter Hit: Hard KND [*]Backturned Hit: Hard KND [/LIST] Recovers in a Crouching state. High Crush. Opponent's downed state is stance dependant. Guaranteed on Counter Hit and Backturned Hit: To downed opponent :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=F. Jump | command=:P: | hit_level=M | frames=10(4)21 | damage=15 | normal_hit=Cr | guard=-6 | hold_level=J.M.P [/template] [template=fd-doa-notes-start][/template] [Assault Down Palm] [LIST] [*]Counter Hit: Cr (Deeper stun) [*]Critical Finish: KND [*]Backturned Hit: Cr [/LIST] During a forward jump. Low Crush. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=F. Jump | command=:K: | hit_level=M | frames=10(4)26 | damage=30 | normal_hit=KND | guard=-12 | hold_level=M.K* | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [Assault Front Kick] [LIST] [*]Counter Hit: Cr [*]Critical Finish: KND [*]Backturned Hit: KND [/LIST] During a forward jump. Low Crush. Opponent downed state: FDFT (Backturned Hit). [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=F. Land | command=:P: | hit_level=M | frames=17(2)28 | damage=20 | normal_hit=KND | guard=-12 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [Assault Smash Hook] [LIST] [*]Counter Hit: +4 [*]Hi Counter Hit: Cr [*]Critical Finish: LNC (not comboable) [*]Backturned Hit: +4, Cr (Hi Counter) [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=F. Land | command=:K: | hit_level=L | frames=19(3)28 | damage=25 | normal_hit=KND | guard=-13 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [Assault Leg Spike] [LIST] [*]Counter Hit: +4 [*]Hi Counter Hit: Cr [*]Critical Finish: LNC (not comboable) [*]Backturned Hit: +4, Cr (Hi Counter) [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=N. Jump | command=:P: | hit_level=M | frames=10(4)21 | damage=15 | normal_hit=Cr | guard=-6 | hold_level=J.M.P [/template] [template=fd-doa-notes-start][/template] [Air Down Palm] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=N. Jump | command=:K: | hit_level=M | frames=10(4)26 | damage=30 | normal_hit=KND | guard=-12 | hold_level=M.K* | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [Air Front Kick] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=N. Land | command=:P: | hit_level=M | frames=17(2)28 | damage=20 | normal_hit=KND | guard=-12 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [Step Smash Hook] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=N. Land | command=:K: | hit_level=L | frames=19(3)28 | damage=25 | normal_hit=KND | guard=-13 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [Step Leg Spike] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=B. Land | command=:P: | hit_level=M | frames=17(2)28 | damage=20 | normal_hit=KND | guard=-12 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [Trap Smash Hook] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=B. Land | command=:K: | hit_level=L | frames=19(3)28 | damage=25 | normal_hit=KND | guard=-13 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [Trap Leg Spike] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=FUFT | command=:K: | hit_level=M | frames=36(4)20 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [Rising Middle Kick] [LIST] [*]Counter Hit: Cr (Deeper stun) [*]Backturned Hit: Cr [/LIST] Face up, feet to opponent. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FUFT | command=:2_::K: | hit_level=L | frames=35(4)24 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K | end=C [/template] [template=fd-doa-notes-start][/template] [Rising Low Kick] [LIST] [*]Counter Hit: Trip Stun [*]Backturned Hit: Hard KND [/LIST] Face up, feet to opponent. Recovers in a Crouching state. High Crush. Opponent's downed state is stance dependant. Guaranteed on Backturned Hit: To downed opponent :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FDFT | command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [Rising Middle Kick] [LIST] [*]Counter Hit: Cr (Deeper stun) [*]Backturned Hit: Cr [/LIST] Face down, feet to opponent. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FDFT | command=:2_::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K | end=C [/template] [template=fd-doa-notes-start][/template] [Rising Low Kick] [LIST] [*]Counter Hit: Trip Stun [*]Backturned Hit: Hard KND [/LIST] Face up, feet to opponent. Recovers in a Crouching state. High Crush. Opponent's downed state is stance dependant. Guaranteed on Backturned Hit: To downed opponent :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FUHT | command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [Rising Middle Kick] [LIST] [*]Counter Hit: Cr (Deeper stun) [*]Backturned Hit: Cr [/LIST] Face up, head to opponent. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FUHT | command=:2_::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K | end=C [/template] [template=fd-doa-notes-start][/template] [Rising Low Kick] [LIST] [*]Counter Hit: Trip Stun [*]Backturned Hit: Hard KND [/LIST] Face up, feet to opponent. Recovers in a Crouching state. High Crush. Opponent's downed state is stance dependant. Guaranteed on Backturned Hit: To downed opponent :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FDHT | command=:K: | hit_level=M | frames=32(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [Rising Middle Kick] [LIST] [*]Counter Hit: Cr (Deeper stun) [*]Backturned Hit: Cr [/LIST] Face down, head to opponent. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FDHT | command=:2_::K: | hit_level=L | frames=31(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K | end=C [/template] [template=fd-doa-notes-start][/template] [Rising Low Kick] [LIST] [*]Counter Hit: Trip Stun [*]Backturned Hit: Hard KND [/LIST] Face up, feet to opponent. Recovers in a Crouching state. High Crush. Opponent's downed state is stance dependant. Guaranteed on Backturned Hit: To downed opponent :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:7::P: | hit_level=M | frames=22(3)22 | damage=30 | normal_hit=Cr | guard=-5 | hold_level=M.P | wall=2.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:9::P: | hit_level=M | frames=28(2)24 | damage=32 | normal_hit=KND | guard=-9 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=M | frames=17(2)28 | damage=18 | normal_hit=1 | guard=-12 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:8::P::P: | hit_level=M | frames=22(2)25 | damage=22 | normal_hit=LNC | guard=-10 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=WR | command=:K: | hit_level=H | frames=12(2)27 | damage=36 | normal_hit=LNC | guard=-12 | hold_level=H.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=M | frames=18(2)33 | damage=34 | normal_hit=LNC | guard=-16 | hold_level=M.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=H | frames=14(2)25 | damage=30 | normal_hit=LNC | guard=-12 | hold_level=H.K | wall=2.5 [/template] [template=fd-doa-notes-start][/template] Alternate Commands: :7::K: [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=M | frames=14(3)29 | damage=35 | normal_hit=Cr | guard=-13 | hold_level=M.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=H | frames=16(2)26 | damage=24 | normal_hit=Cr | guard=-11 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::P::K: | hit_level=H | frames=20(2)27 | damage=36 | normal_hit=LNC | guard=-12 | hold_level=H.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::P::6::K: | hit_level=M | frames=15(2)25 | damage=25 | normal_hit=Cr | guard=-8 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=M | frames=13(2)25 | damage=25 | normal_hit=Cr | guard=-8 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:3_::P: | hit_level=M | frames=12(2)24 | damage=25 | normal_hit=LNC | guard=-8 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::K: | hit_level=M | frames=23(3)25 | damage=30 | normal_hit=KND | guard=-11 | hold_level=M.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=M | frames=15(3)28 | damage=25 | normal_hit=LNC | guard=-11 | hold_level=M.P | wall=2.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=H | frames=23(3)30 | damage=45 | normal_hit=KND | guard=-5 | hold_level=H.P | wall=5.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=H | frames=16(2)23 | damage=30 | normal_hit=Cr | guard=-8 | hold_level=H.P | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::6::P: | hit_level=M | frames=20(5)26 | damage=40 | normal_hit=LNC | guard=-13 | hold_level=M.P | wall=2.5 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::P+K: | hit_level=M | frames=15(3)33 | damage=25 | normal_hit=-5 | guard=-18 | hold_level=M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::P+K::P: | hit_level=M | frames=31(2)33 | damage=30 | normal_hit=Cr | guard=-15 | hold_level=M.P | wall=1.5 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=19(3)28 | damage=25 | normal_hit=-8 | guard=-13 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=14(2)22 | damage=18 | normal_hit=-8 | guard=-8 | hold_level=M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=M | frames=13(2)26 | damage=18 | normal_hit=-11 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P::P::P: | hit_level=M | frames=22(2)30 | damage=25 | normal_hit=KND | guard=-14 | hold_level=M.P | wall=3.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P::P::2::K: | hit_level=L | frames=25(3)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P::K: | hit_level=M | frames=16(3)24 | damage=30 | normal_hit=Cr | guard=-9 | hold_level=M.K | wall=2.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=11(2)13 | damage=12 | normal_hit=1 | guard=1 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::6::P: | hit_level=M | frames=13(2)26 | damage=18 | normal_hit=-9 | guard=-10 | hold_level=M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::6::P::K: | hit_level=M | frames=20(3)29 | damage=35 | normal_hit=Cr | guard=-12 | hold_level=M.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::6::P::2::K: | hit_level=L | frames=25(3)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=H | frames=12(2)27 | damage=30 | normal_hit=Cr | guard=-11 | hold_level=H.K | wall=1 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=H | frames=9(2)14 | damage=12 | normal_hit=1 | guard=1 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=M | frames=24(2)28 | damage=28 | normal_hit=KND | guard=-12 | hold_level=M.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::4::P: | hit_level=H | frames=16(2)26 | damage=24 | normal_hit=Cr | guard=-11 | hold_level=H.P | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::K: | hit_level=M | frames=18(3)29 | damage=35 | normal_hit=Cr | guard=-12 | hold_level=M.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::1::P: | hit_level=M | frames=19(2)25 | damage=32 | normal_hit=Cr | guard=-12 | hold_level=M.P | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=14(2)27 | damage=32 | normal_hit=Cr | guard=-14 | hold_level=H.K | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:K::K: | hit_level=M | frames=27(3)29 | damage=30 | normal_hit=KND | guard=-15 | hold_level=M.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:K::P: | hit_level=M | frames=20(3)31 | damage=25 | normal_hit=-3 | guard=-18 | hold_level=M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:K::P::P: | hit_level=M | frames=32(3)33 | damage=30 | normal_hit=Cr | guard=-15 | hold_level=M.P | wall=1.5 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:214::P: | hit_level=M | frames=18(2)25 | damage=32 | normal_hit=Cr | guard=-12 | hold_level=M.P | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::6::K: | hit_level=L | frames=19(2)24 | damage=20 | normal_hit=0 | guard=-10 | hold_level=L.K | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::6::K::K: | hit_level=M | frames=26(3)29 | damage=30 | normal_hit=KND | guard=-12 | hold_level=M.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=L | frames=25(2)28 | damage=22 | normal_hit=Cr | guard=-16 | hold_level=L.K | end=C [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=16(2)24 | damage=12 | normal_hit=-5 | guard=-8 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2_::K::K: | hit_level=L | frames=23(3)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] This move was first added in the DREAMCAST version. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:236::P: | hit_level=M | frames=22(2)30 | damage=35 | normal_hit=KND | guard=-14 | hold_level=M.P | wall=3.0 [/template] [template=fd-doa-notes-start][/template] This move was first added in the DREAMCAST version. [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=45 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=5(2)26 | damage=43 | advantage= | cliff=o | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=OBTW | command=:4::F+P: | type=THROW | level=H | frames=5(2)26 | damage=53 | advantage= | cliff=o | wall=o | end= [/template] [template=fd-doa-notes-start][/template] To an opponent's front with wall behind opponent. Causes a wall slump. [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::F+P:| type=THROW | level=H | frames=5(2)26 | damage=48 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] Alternate Commands: (While landing from a jump) :F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=OBTW | command=:6::F+P:| type=THROW | level=H | frames=5(2)26 | damage=55 | advantage= | cliff=o | wall=o | end= [/template] [template=fd-doa-notes-start][/template] To an opponent's front with wall behind opponent. Alternate Commands: (While landing from a jump) :F+P: Causes a wall slump. [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::6::F+P:| type=THROW | level=H | frames=6(2)30 | damage=45 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::4::F+P:| type=COMBO | level= | frames= | damage=45+25 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::F+P:| type=COMBO | level= | frames= | damage=45+25+35 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:3::3::F+P:| type=CATCH | level=H | frames=24(5)36 | damage=42 | advantage= | cliff= | wall= | end=C [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::2::F+P:| type=COMBO | level= | frames= | damage=42+10+25 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:214::F+P:| type=THROW | level=H | frames=6(2)30 | damage=30 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::4::F+P:| type=COMBO | level= | frames= | damage=30+30 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::F+P:| type=COMBO | level= | frames= | damage=30+30+45 | advantage= | cliff=o | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:426::F+P:| type=THROW | level=H | frames=6(2)30 | damage=67 | advantage= | cliff=o | wall=5.0 | end= [/template] [template=fd-doa-notes-start][/template] This move was first added in the DREAMCAST version. Causes a BT wall slump. [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=OBTW | command=:426::F+P:| type=THROW | level=H | frames=6(2)30 | damage=75 | advantage= | cliff=o | wall=o | end= [/template] [template=fd-doa-notes-start][/template] To an opponent's front with wall behind opponent. Causes a FDFT knockdown. [template=fd-doa-notes-end][/template] [template=fd-divider]colspan=10 | text=To Standing Opponent's Back[/template] [template=fd-doa-throw-row]command=:F+P:| type=THROW | level=H | frames=4(2)22 | damage=55 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::F+P:| type=THROW | level=H | frames=5(2)26 | damage=30+30 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] Alternate Commands: :4::F+P: | (While landing from a jump) :F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::6::F+P:| type=THROW | level=H | frames=6(2)30 | damage=50 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] Alternate Commands: :214::F+P: | :426::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::4::F+P:| type=COMBO | level= | frames= | damage=50+40 | advantage= | cliff=o | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=PBTW | command=:6::4::F+P:| type=COMBO | level= | frames= | damage=50+30+20 | advantage= | cliff=o | wall=o | end= [/template] [template=fd-doa-notes-start][/template] To an opponent's back with wall behind Leon. Causes a FUFT knockdown. [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:3::3::F+P:| type=CATCH | level=H | frames=24(5)36 | damage=42 | advantage= | cliff= | wall= | end=C [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::2::F+P:| type=COMBO | level= | frames= | damage=42+10+25 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Front[/template] [template=fd-doa-throw-row]command=:2::F+P:| type=THROW | level=L | frames=2(2)24 | damage=40 | advantage= | cliff= | wall= | end=C [/template] [template=fd-doa-notes-start][/template] Alternate Commands: (While landing from a jump) :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::F+P:| type=COMBO | level= | frames= | damage=40+20 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::2::F+P:| type=COMBO | level= | frames= | damage=40+20+8+8+8 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:1::F+P:| type=THROW | level=L | frames=3(2)33 | damage=25+30 | advantage= | cliff= | wall= | end=C [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::F+P:| type=COMBO | level= | frames= | damage=25+30+20 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Back[/template] [template=fd-doa-throw-row]command=:2::F+P:| type=THROW | level=L | frames=2(2)24 | damage=40 | advantage= | cliff= | wall= | end=C [/template] [template=fd-doa-notes-start][/template] Alternate Commands: (While landing from a jump) :2::F+P: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::F+P:| type=COMBO | level= | frames= | damage=40+20 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::2::F+P:| type=COMBO | level= | frames= | damage=40+20+8+8+8 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:1::F+P:| type=THROW | level=L | frames=3(2)33 | damage=25+30 | advantage= | cliff= | wall= | end=C [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::F+P:| type=COMBO | level= | frames= | damage=25+30+20 | advantage= | cliff= | wall= | end= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-divider]colspan=10 | text=To Downed Opponent[/template] [template=fd-doa-throw-row]command=:2::F+P:| type=THROW | level= | frames=15(2)30 | damage=30 | advantage= | cliff= | wall= | end=C [/template] [template=fd-doa-notes-start][/template] All variants of Leon's ground throw (to opponent's feet/head/side facing up/down) deal the same damage, but the head always leaves the opponent facing down, the sides facing up and the feet in the state the opponent was in. [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Holds | align=left [/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:6::7::F: | type=DH | level=H.P | frames=0(22)8 | damage=62 | advantage= [/template] [template=fd-doa-notes-start][/template] DREAMCAST Controls: :7::F: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::7::F: | type=DH | level=H.K | frames=0(22)8 | damage=30+32 | advantage= [/template] [template=fd-doa-notes-start][/template] DREAMCAST Controls: :7::F: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::4::F: | type=DH | level=M.P | frames=0(22)8 | damage=62 | advantage= [/template] [template=fd-doa-notes-start][/template] DREAMCAST Controls: :4::F: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=PBTW | command=:6::4::F: | type=DH | level=M.P | frames=0(22)8 | damage=72 | advantage= | wall=1.0 [/template] [template=fd-doa-notes-start][/template] To an opponent's front with wall behind Leon. DREAMCAST Controls: :4::F: Causes a BT wall slump. [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::6::F: | type=DH | level=M.K | frames=0(22)8 | damage=62 | advantage= [/template] [template=fd-doa-notes-start][/template] DREAMCAST Controls: :4::F: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::1::F: | type=DH | level=L.P | frames=0(22)5 | damage=62 | advantage= [/template] [template=fd-doa-notes-start][/template] DREAMCAST Controls: :1::F: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::1::F: | type=DH | level=L.K | frames=0(22)5 | damage=30+32 | advantage= [/template] [template=fd-doa-notes-start][/template] DREAMCAST Controls: :1::F: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::4::F: | type=DH | level=J.P | frames=0(22)8 | damage=62 | advantage= [/template] [template=fd-doa-notes-start][/template] DREAMCAST Controls: :4::F: [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::6::F: | type=DH | level=J.K | frames=0(22)8 | damage=62 | advantage= [/template] [template=fd-doa-notes-start][/template] DREAMCAST Controls: :4::F: [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:8::P+K: | hit_level= | frames=34-61/35 | damage=22 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::K: | hit_level= | frames=17(8)31 | damage=12 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit_level= | frames=0(0)76 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-notes-start][/template] [Taunt: GO TO HELL] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Tag Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=6(2)30 | damage=15+40+15 | advantage= | end=ZAC [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=6(2)30 | damage=10+30+30 | advantage= | end=BAS [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:236::F+P+K: | type=THROW | level=H | frames=6(2)30 | damage=20+50+10 | advantage= | end=BAS [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=OBTW | command=:236::F+P+K: | type=THROW | level=H | frames=6(2)30 | damage=20+60 | advantage= | end=BAS | wall=5.0 [/template] [template=fd-doa-notes-start][/template] To an opponent's front with wall behind Opponent. Causes a wall slump. [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=6(2)30 | damage=30+40 | advantage= | end=TIN [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=6(2)30 | damage=70 | advantage= | end=GEN [/template] [template=fd-doa-notes-start][/template] This move was first added in the DREAMCAST version. [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=6(2)30 | damage=10+10+50 | advantage= | end=BAY [/template] [template=fd-doa-notes-start][/template] This move was first added in the DREAMCAST version. [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=Partner | command=:4::F+P+K: | type=THROW | level=H | frames= | damage=62 | advantage= | end=LEO | wall=1.0 [/template] [template=fd-doa-notes-start][/template] When partner tags to Leon. Can also occur when the partner does not have a unique tag throw with Leon after performing the :6::6::F+P+K: command with Leon as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation. [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template]
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