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[B][SIZE=7]Kasumi[/SIZE][/B] [B][SIZE=7][SIZE=6]Overview[/SIZE][/SIZE][/B] [SIZE=5][FONT=arial]Strengths[/FONT][/SIZE] [SIZE=6][FONT=arial][SIZE=5]Weaknesses[/SIZE][/FONT][/SIZE] [SIZE=5]General Strategy[/SIZE] [B][SIZE=7][FONT=Arial][FONT=arial][SIZE=6]Recommended Moves[/SIZE][/FONT][/FONT][/SIZE][/B] :P: - +1 on Counter hit. Get the opponent to respect the jab and it's followups and you are golden. Free cancel this the most because it's only -2 to 3 on block so by the time the opponent realizes you have free canceled you can still counter blow them with another jab or a fast mid. Don't neglect punch grab either. :2::P: - 12 frame high crush. Only -1 on Normal Hit. Depending on the character you are facing you can apply pressure after connecting with this move. I would recommend to just block against characters with 11 frame mids because more often than not they will counter blow you after you hit with this. It's a little safer to attack against people with 12 frame mids but don't expect your pressure to go uninterrupted all the time. :6::P::K: - Abuse the hell out of this move. It is safe and is one of her better pokes. It is also a nice way to end pressure. Always make sure you are in range for it. If you really want to go for the low sweep finish just understand you are taking a gamble. :1::P: - As of the patch this move has become -9 on hit so understand you are taking a risk if you are trying to poke with this. This is a instant tech crouch so use it for that purpose mainly. Never do 1PP unless 1P connects as a counter hit. Even then people like to low hold the second hit so I would highly recommend just stopping at 1P. :3::P: - This move is one of her deepest stuns and has a natural combo in 3PP if you do not delay the string. It's nice in pressure as well because you can poke with 3P then block and remain safe if you expect the opponent to be blocking out of fear of 3PP. This is one of the best strings to delay along with Kasumi's PP6P and PPP strings. 3PPP is safe( If you fuzzy guard and buffer a throw escape) but the last hit is high so all a knowledgeable opponent has to do is 2P or even better low crush the high so they can get some damage in. It even has some mix-ups to go with the mid punch in the form of a high kick (3PK) and low kick (3P2K). :4::P: - This poke has some range to it. I recommend using it only in cases where you are trying to interrupt an opponents pressure or when you need a mid punch with distance because there is no safety to this move at all. If it is blocked you either have to end your pressure immediately or commit to a unsafe mix-ups of 4PP, 4PK or 4P2K. [SIZE=5]Basics[/SIZE] [SIZE=5]Special[/SIZE] [SIZE=5]Move list with Frame Data[/SIZE] [SIZE=6][FONT=arial][B]Combos[/B][/FONT][/SIZE] [SIZE=6][B]Match Ups[/B][/SIZE] [SIZE=6][B]Match Videos[/B][/SIZE]
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