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[h3]Strengths[/h3] - One of the fastest characters in the game allowing her to get a plethora of counter-blows. (9 frame jab, 11 frame mid.) - Due to her speed she excels at pressure and mixups through use of free cancelling and string delays. - Can bypass a majority of the stun game with :h+k: and :4::h+k:. - Has high damage output on juggles that begin on counter hit. (30%- just over 50%) [h3]Weaknesses[/h3] - She is highly unsafe. Any move or string that isn't P / PP, 3K, or 2P is throw punishable on block even if measures can be taken to ensure safety (fuzzy guarding or throw escaping.) - Her strikes are weak if they do not connect on counter hit. [h2]Recommended Moves[/h2] [h3]Punches[/h3] :P: - +1 on Counter hit. Get the opponent to respect the jab and it's followups and you are golden. :2::P: - 12 frame high crush. Only -1 on Normal Hit. Depending on the character you are facing you can apply pressure after connecting with this move. It is a instant high crush with greater speed although less payoff than 1P. :6::P::K: - It is safe and is one of her better pokes. It is also a nice way to end pressure. Always make sure you are in range for it. If you really want to go for the low sweep finish just understand you are taking a gamble. :1::P: - As of the patch this move has become -9 on hit so understand you are taking a risk if you are trying to poke with this. This is a instant tech crouch so use it for that purpose mainly. :3::P: - This move is one of her deepest stuns and has a natural combo in 3PP if you do not delay the string. :4::P: - This poke has some range to it though all of its followups are unsafe. [h3]Kicks[/h3] :9::K: -This is a low crush and has a bounce on counter hit that you can follow with a small combo like 4PKK. It wall splats when the opponent is in stun and you can follow with a wall juggle. You can also use this at max threshold for a bounce and follow with a PKK7K into the teleport ender of your choice. It has 2 followups: 9KP which is safe if you fuzzy guard and buffer a throw escape and 9KK which is unsafe but will catch people trying to crouch or low crush 9KP. :h+k: - It causes a unholdable stun and it diverts meaning that in the worse case scenario Kasumi's stun game is put to an end. She takes no damage if the opponent guesses right on this move. It allows you to follow with 6K into PKK7K with a teleport ender of your choice. :4::h+k: - This move got nerfed. On a opponent that is slow escaping it is only +18 meaning she no longer gets a guaranteed launch. However it still causes a sitdown stun and thus still guarantees followups to get you to your CB / launch or throw mix-up at max threshold. :3::K: - This is a poke with distance to it. Unfortunately that's all you will be using it for in ver 1.03 because it no longer wall splats. It gives Kasumi +4 on NH so its enough to get her pressure started. [h3]Special[/h3] :3::p+k: - This closes the gap between you and your opponent. The kick followup is unsafe, the punch is safe if you fuzzy guard and buffer a throw escape and the throw will connect if your opponent doesn't strike or crouch. She can do her :9::p+k: flip if you hold 8 or 9 as well. :9::p+k: - This can be used to hop over wakeup kicks. If you press K on block she will do a hop kick into a teleport of your choice. :p+k: gives +1 frame advantage and :6::p+k: allows you t to do the followups mentioned above. [h2]Move list with Frame Data[/h2] [h2]Match Ups[/h2] [h2]Moveset & Combos[/h2] [h3]Counter Hit Juggles[/h3] :9::K: :pause: :4::P::K::K: [U]:3::3::K::pause:[/U] :p+k: :h6::K::K: :3::3::K: :pause: :6::6::K::K: :pause: :7::K: :~: :p+k: [h3]Bread and Butter Juggles[/h3] [h4]Post CB[/h4] [U][B]:2::3::6::P::pause:[/B][/U][B] :K::K::7::K::~::6::p+k: :pause: :P::P::6::P::K::K: ([/B]Lightweights.) :2::3::6: :P: :pause: :P::K::K::7::K::~::6::p+k: :K::K: (Midweights.) [U][B]:2::3::6:[/B][/U][B] :P: :pause: :K::K::7::K: :~: :6::p+k: :K::K: [/B](Heavyweights.) :3::3: :K: :pause: :6::6::K::K: :pause: :7::K: :~: :p+k: :K::K: (A sexier light / midweight juggle. It does the same damage as the other midweight juggle but needs more room.) :3::3::K: :pause: :3::3::P: :pause: :2::P: :pause: :P::K::K::7::K: (CB wall juggle for Light and midweights.) :3::3::K: :pause: :3::3::P: :pause: :2::P: :pause: :4::P::K::K: (Heavyweights) :3::3::K: :pause: :3::3::P: :pause: :2::P: :pause: :7::K: :~: :K::K: (Situational combo. Sometimes after 2P they are not directly in front of the wall so PKK7K will whiff. 4PKK could be used but there are times when 7K will hit and won't wall splat, allowing you to get more damage than 4PKK. Confirmed to work on light and possibly middleweights.) [h4]In stun[/h4] :h+k: :pause: :6::K::pause::P::K::K::7::K::~: :6::p+k: :K::K: ( Light & mid-weight.) :h+k: :pause::6::K: :pause::P::K::K::7::K::~::p+k: (Heavyweight.) :h+k: :pause: :6::6::P: :pause: :9::K: :pause: :P::K::K::7::K::~::6::p+k: :K::K: (H+K must not bring you to the threshold for this combo to connect.) :4::h+k: [IMG]http://www.freestepdodge.com/styles/default/xenforo/clear.png[/IMG] :3::P: :pause: :4::P::K::K: (4H+K must bring you to the threshold for 3P to launch.) :4::h+k: :pause: :3: :h+k: :pause: :P::K::K::7::K: :~: :6::p+k: :K::K: (Light & mid-weights.) :4::h+k: :pause: :3: :h+k: :pause: :P::K::K::7::K: :~: :p+k: (Heavies.) The :3::h+k: launch is slow escapable but is guaranteed on a non-SEing opponent. :h+k:combos are guaranteed. [h4]Wall hit[/h4] :3::3::P: :pause::2::P: :pause: :P::K::K::7::K: (After moves with small recovery. Light & mid-weight) :3::3::P::pause: :2::P: :pause::4::P::K::K: (Same as above. For Heavyweights.) :P::P::6::P::6::K: (Another wall followup. Use after moves with long recovery like 6PKK.) [h4]Throws[/h4] :2::3::6::H+P: :pause: :6::K::pause: :P::P::K::K: (Universal and best juggle when on the wall. 59 DMG NH 89 DMG HCH) :2::3::6::H+P::pause::6::6::pause::K::K::7::K::~::6::p+k::pause::P::P::K::K: (Lightweights. 75 DMG NH 112 DMG HCH) :2::3::6::H+P::pause::6::6: :pause::K::K::7::K::~::6::p+k: :K: :pause: :P::P::6::P::6::K::K: (Mid-weights. 76 DMG NH 112 DMG HCH) :2::3::6::H+P::pause: :6::K::~: :h::pause: :K::K::7::K: :~::6::p+k: :K::K: (Heavyweights. 65 DMG NH 98 DMG HCH) :2::3::6::H+P::pause: :h+k::pause::P::P::7::K::~::p+k: (Universal force tech juggle. 54 DMG NH +9-10 frame advantage) :1::H+P: :pause: :K::K: :7::K: :~: :6::p+k: :K: :pause: :P::P: :6::P::6::K::K: (Light and Midweights. 69 DMG NH 101 DMG HCH) :1::H+P: :pause: :K::K::7::K: :~: :6::p+k: :pause: :P::P::6::P::6::K::K: (Heavyweights. 62 DMG NH 91 DMG HCH) :1::H+P: :pause: :4: :P::K: :pause: :4::P::K::K: (Universal juggle right by walls or objects. 47 DMG NH 68 HCH. Damage is raw and doesn't include hazards.) :1::H+P: :pause: :4: :P::K: :pause::P::K::K::7::K: (Near walls) [h4]Holds[/h4] :4::6::h::pause::6::pause::K::K::7::K::~::6::p+k::pause::P::P::K::K: (Light and midweights. 72 DMG NH 107 DMG HCH) :4::6::h::pause::6: :K::K::7::K::~::6::p+k::pause::P:[IMG]http://www.freestepdodge.com/styles/defaulPunch (:p:) :P:t/xenf class=oro/clear.png[/IMG]:6::P::6::K::K: (Heavyweights. 66 DMG NH 97 DMG HCH) :4::6::h::pause::6::K::pause::K::K::7::K::~::6::p+k: :K::K: (Heavyweights. 62 DMG NH 93 DMG HCH) :1::h: :pause: :P::K::K::7::K::~::6::p+k: :K::K: (Universal low kick hold combo. 62 DMG NH 92 HCH) :1::h::pause::P::P::K::K: (Universal juggle near walls. Minimum 58 DMG NH 84 HCH) :1::h: :pause: :3::3::P: :pause: :2::P: :pause: :P::K::K::7::K: (Juggle for when you are right by the wall. Use on light or midweights. Minimum 65 DMG 95 DMG HCH) :1::h::pause::3::3::P::pause::2::P::pause: :4::P::K::K: (Heavyweight Juggle. Minimum 60 DMG 87 HCH) [h4]Ceiling stun juggles (Guaranteed)[/h4] :2::3::6::H+P: :pause: :3::3::K: :pause::3::3::P::pause::7::K::~::p+k: :K::K: :2::3::6::H+P::pause::3::K::pause::3::3::P::pause::4::P::K::K: :2::3::6::H+P::pause: :9::P::pause: :4::P::pause::P::K::K::7::K: :~: :6::p+k: :K::K: (Light and Midweights. 100 DMG NH 125 DMG HCH) :1::H+P: :pause: :3::3::P: :pause: :2::P: :pause: :7::K: :~: :p+k: :K::K: :1::H+P: :pause: :3::3::P: :pause: :2::P: :pause: :4::P::K::K: :1::H+P: :pause: :3::3::P: :pause: :2::P: :pause: :P::K::K::7::K: (Near walls)
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