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[h2]Strengths[/h2] [LIST] [*]Kasumi is one of the fastest characters in the game (9 frame jab, 11 frame mid), allowing her to get a plethora of counter-blows [*]Due to her speed she excels at pressure and mix-ups through using free cancelling and string delays [*]She has high damage output on juggles (30% - just over 50%) [/LIST] [h2]Weaknesses[/h2] [LIST] [*]She is highly unsafe, any move or string that isn't :P: / :P::P:, :3::K::K:, or :2::P: is throw punishable on block even if measures can be taken to ensure safety (fuzzy guarding or throw escaping) [*]Her strikes are weak if they do not connect on counter-hit [/LIST] [h2]Recommended Moves[/h2] [h3]Punches[/h3] :P: - Gives +1 on counter-hit. Get the opponent to respect the jab and it's followups and you are golden. :2::P: - A 12 frame high crush that is only -1 on normal hit. Depending on your opponent's character, you can apply pressure after connecting with this move. It is a instant high crush with greater speed although less payoff than :2::P:. :6::P::K: - As one of her better pokes, it is safe and a nice way to end pressure. Always make sure you are in range for it. If you really want to go for the low sweep finish just understand you are taking a gamble. :1::P: - With a patch, this move has become -9 on hit so you are taking a risk if you are trying to poke with this. It is a instant tech-crouch so use it for that purpose mainly. :3::P: - This move is one of her deepest stuns and has a natural combo in :3::P::P: if you do not delay the string. :4::P: - This poke has some range to it though all of its followups are unsafe. [h3]Kicks[/h3] :9::K: -This kick is a low crush and has a bounce on counter hit that you can follow with a small combo like :4::P::K::K:. It wall splats when the opponent is stunned, allowing you to follow with a wall juggle. You can also use this at max threshold for a bounce and follow with :P::K::K::7::K: plus a teleport ending of your choice. It's first follow-up :9::K::P: is safe if you fuzzy guard and buffer a throw escape. The second one, :9::K::K: is unsafe but will hit people who are trying to crouch or low crush. [COLOR=#000000]:h+k: - Causes a turnaround stun on critical-hit and high-counter-hit. It allows you to follow with :6::K: (depends on the space between Kasumi and her opponent) or the guaranteed :9::K: into :P::K::K::7::K: with a teleport ending.[/COLOR] :4::h+k: - This move causes a sit-down stun and guarantees follow-ups to go for a critical burst. However, it is only +18 on a opponent that is slow-escaping, meaning that she get's no longer a guaranteed launch like in the pre-patch version. :3::K: - This is a poke with distance to it. Unfortunately it lost it's wall splats with patch version 1.03. It gives Kasumi +4 on NH so its enough to get her pressure started. [h3]Other[/h3] :3::p+k: - This move closes the gap between you and your opponent. The kick followup (:3::p+k::K:) is unsafe, the punch (:3::p+k::P:) is safe if you fuzzy guard and buffer a throw escape. The throw (:3::p+k::H+P:) will connect if your opponent doesn't strike or crouch. She can do her :9::p+k: flip if you hold :8: or :9: as well. :9::p+k: - Can be used to hop over wake-up kicks. If you press :K: on block she will do a hop kick into teleport. :p+k: gives +1 frame advantage and :6::p+k: allows you to do the followups mentioned above. [h2]Moveset & Combos[/h2] Check out her [URL='http://www.freestepdodge.com/threads/no-one-gets-in-my-way-doa5u-kasumi-combo-thread.3280/']combo thread[/URL] for more information and discussions. :f: - Free Cancel [h3]Launcher[/h3] [h4]High Launcher[/h4] :236::P: :8::K: (Only on counter-hit) :h+k: (On counter-hit or if the opponent is stunned) [h4]Mid Launcher[/h4] :3::P: - (Only when it breaks the threshold or when it is used after you connect with :3::P:) :3::3::P: :4::P::K: :7::K: :3::3::K: :3::h+k: (If the opponent is stunned) [h4]Low Launcher[/h4] :2::K::K: (as part of the string, the second kick launches if the opponent is stunned) [h4]Throw Launcher[/h4] :236::H+P: :1::H+P: :6::6::H+P: [h4]Hold Launcher[/h4] :4::6::h: :1::h: [h3]Basic Combos[/h3] :P::K::K::7::K:, :6::p+k:, :K::K: :P::K::K::7::K:, :p+k: [h4]Critical Burst Combos[/h4] Usable if your opponent is stunned, e.g. on counter-hit. Note, that none of these combos is guaranteed. :6::h+k:, :6::6::P::4::P::6::p+k: :h+k:, :2::K:, :6::p+k:, :7::K:, :6::p+k: [h4]Wall Friendly Combos[/h4] Usable if your opponent is stunned, e.g. on counter-hit. Otherwise, he won't get launched high enough. :3::3::P:, :2::P:, :4::P::K::K: :9::K:, :3::3::P:, :2::P:, :4::P::K::K: :9::K:, :3::3::P:, :2::P:, :K::K::6::K: :9::K:, :3::3::P:, :2::P:, :K::K::7::K: :p+k:, :3::3::P:, :2::P:, :4::P::K::K: :p+k:, :3::3::P:, :2::P:, :K::K::6::K: :p+k:, :3::3::P:, :2::P:, :K::K::7::K: :3::3::K:, :3::3::P:, :2::P:, :4::P::K::K: :3::3::K:, :3::3::P:, :2::P:, :K::K::6::K: :3::3::K:, :3::3::P:, :2::P:, :K::K::7::K: :4::K:, :2::P:, :4::P::K::K: :4::K:, :3::3::P:, :2::P:, :K::K::6::K: :4::K:, :3::3::P:, :2::P:, :K::K::7::K: :3::P::K:, :2::P:, :4::P::K::K: :3::P::K:, :3::3::P:, :2::P:, :K::K::6::K: :3::P::K:, :3::3::P:, :2::P:, :K::K::7::K: [h3]Power Launcher Combos[/h3] Light/Middleweight: :7::p+k:, :K::K::7::K:, :6::p+k:, :P::P::K::K: :7::p+k:, :7::K:, :6::p+k:, :K::K::7::K:, :6::p+k:, :9::P::K:, :6::p+k:, :K::K: Heavyweight: :7::p+k:, :K::K::7::K:, :6::p+k:, :K:, :P::P::6::P::6::K: Super-heavyweight: :7::p+k:, :K::K::7::K:, :6::p+k:, :P::P::6::P::6::K: :7::p+k:, :K::K::7::K:, :6::p+k:, :9::P::K:, :6::p+k:, :K::K: [h4]Ceiling[/h4] Heavyweight: :7::p+k:, :3::3::K:, :3::3::P:, :2::P:, :P::K::K::7::K: Super-heavyweight: :7::p+k:, :3::3::K:, :3::3::P:, :2::P:, :4::P::K::K: [h3]"No Timing" - Power Launcher Combos[/h3] For information about the format of these combos go [URL='http://www.freestepdodge.com/threads/no-timing-power-launcher-combo-guide.3927/']here[/URL]. [h4]No Wall[/h4] Featherweight: :7::p+k:, (:P:) :6::K:, :K::K::7::K::6::p+k:, :9::P::K::6::p+k:, :K::K: Light/Middleweight: :7::p+k:, (:P:) :7::K::6::p+k:, :K:, :P::P::K::K: :7::p+k:, (:4::4:), :236::P:, :K::K::7::K:, :6::P::+::K::9::P::K:, :6::P::+::K::K::K: :7::p+k:, :4::4::P::K::K::7::K:, :6::p+k:, :P::P::6::P::K::2::K: :7::p+k:, (:4::h:) :K::K::7::K::6::p+k:, :P::P::K::K: Heavyweight: :7::p+k: (:H+P: or :4::h:) :K::K::7::K::6::p+k:, :9::P::K::6::p+k:, :K::K: [h4]Wall required[/h4] Featherweight: :7::p+k:, (:4::h:) :3::3::P:, :2::P:, :3::3::P:, :4::P::K::K: Light/Middleweight: :7::p+k:, (:2::H+P:) :3::3::P:, :2::P:, :P::K::K::K: [h3]Minimal Launch Height Combos[/h3] [h4]Using High Launcher[/h4] Featherweight: :8::K:, :P::K::K::7::K:, :p+k: :8::K:, :P::6::P::h6::K::K: :8::K:, :P::P::7::K:, :6::p+k:, :K::K: Heavyweight: :8::K:, :P::P::7::K:, :p+k: :8::K:, :4::P::K::K: :h+k:, :6::K:, :P::K::K::7::K:, :6::p+k:, :K::K: :h+k:, :3::3::K:,:3::3::P:, :2::P:, :P::K::K::K: :h+k:, :3::3::K:, :3::3::P:, :2::P:, :P::K::K::7::K: :236::P:, :P::P::6::P::K: :236::P:, :P::6::P::h6::K::K: :236: :P::K::K::7::K:, :p+k: :236::P:, :P::K::K::K: :236::P:, :P::K::K::7: Super-heavyweight: :h+k:, :6::K:, :K::K::7::K:, :6::p+k:, :K::K: :h+k:, :3::3::K:, :3::3::P:, :2::P:, :4::P::K::K: :236::P:, :4::P::K::K: [h4]Using Mid Launcher[/h4] Light/Middleweight: :7::K:, :6::p+k:, :K::K: :7::K:, :p+k: :7::K:, :6::p+k:, :f:, :P::K::K::K: :7::K:, :6::p+k:, :f:, :P::K::K::7::K: :7::K:, :6::p+k:, :f:, :P::P::6::P::K: :3::3::K:, :7::K:, :6::p+k: :K::K: :3::3::K:, :6::6::K::K:, :7::K: :4::P::K:, :P::K::K::K: :4::P::K:, :P::K::K::7::K: Heavyweight: :3::3::P:, :P::P::6::P::K: :3::3::P:, :2::P:, :4::P::K::K: :3::3::P:, :2::P:, :7::K:, :p+k: :3::3::P:, :2::P:, :P::K::K::K: :3::3::P:, :2::P:, :P::K::K::7::K: :3::3::K:, :6::6:, :P::P::7::K:, :p+k: :3::3::K:, :6::6:, :P::P::6::P::K: :3::3::K:, :3::3::P:, :2::P:, :4::P::K::K: :3::3::K:, :3::3::P:, :2::P:, :P::K::K::7::K: :3::3::K:, :3::3::P:, :2::P:, :P::K::K::7::K: :4::P::K:, :P::P::7::K: :p+k: Super-heavyweight: :3::3::K:, :p+k::h6::K::K: :3::3::K:, :P::K::K::K: :3::3::K:, :P::K::K::7::K: :4::P::K:, :4::P::K::K: :4::P::K:, :P::P::6::P::K: [h3]Medium Launch Height Combos (Counter-hit)[/h3] [h4]Using High Launcher[/h4] Featherweight: :8::K:, :P::K::K::7::K:, :6::p+k:, :K::K: Heavyweight: :8::K:, :P::K::K::7::K: :236::P:, :P::K::K::7::K:, :6::p+k:, :K::K: Super-heavyweight: :8::K:, :P::K::K::7::K:, :p+k: :8::K:, :P::K::K::K: [h4]Using Mid Launcher[/h4] Light/Middleweight: :3::3::P:, :2::P:, :7::K:, :6::p+k:, :K::K: :7::K:, :6::p+k:, :K:, :f:, :4::P::K::K: :7::K:, :6::p+k:, :f:, :P::P::6::P::K: :3::3::K:, :6::6::K::K::7::K:, :6::p+k:, :K::K: Heavyweight: [B]:4::P::K:[/B], :P::K::K::K: :4::P::K:, :P::K::K::7::K: Super-heavyweight: :4::P::K:, :P::P::7::K:, :p+k: :4::P::K:, :4::P::K::K: [h3]Maximum Launch Height Combos (Critical Burst)[/h3] [h4]Using High Launcher[/h4] Featherweight: :8::K:, :P::K::K::7::K:, :6::p+k:, :9::P::K:, :6::p+k:, :K::K: :8::K:, :3::3::P:, :2::P:, :4::P::K::K: :8::K:, :3::3::P:, :2::P:, :7::K:, :6::p+k:, :K::K: Light/Middleweight: :8::K:, :P::K::K::7::K:, :6::p+k:, :K::K: :236::P:, :K::K::7::K:, :6::p+k:, :f:, :P::P::6::P::K: Heavyweight: :8::K:, :P::P::7::K:, :6::p+k:, :K::K: Super-heavyweight: :236::P:, :P::K::K::7::K:, :6::p+k:, :K::K: [h4]Using Mid Launcher[/h4] Heavyweight: :7::K:, :6::p+k:, :K:, :f:, :4::P::K::K: :3::3::K:, :2::P:, :4::P::K::K: :4::P::K:, :P::P::7::K:, :6::p+k: :K::K: :4::P::K:, :9::K: :4::P::K:, :6::P::K: :4::P::K:, :P::P::6::P::K: [h3]Throw Juggles[/h3] Featherweight: :1::H+P:, :4::P::K:, :f:, :K::K::7::K:, :p+k: :6::6::H+P:, :6::P::6::K:, :P::K::K::7::K:, :6::p+k:, :9::P::K:, :6::p+k:, :K::K: Light/Middleweight: :236::H+P:, :K::K::7::K:, :6::p+k:, :f:, :P::P::K::K: :6::6::H+P:, :6::P::6::K:, :f:, :K::K::7::K:, :6::p+k:, :9::P::K:, :6::p+k:, :K::K: :6::6::H+P:, :6::P::6::K:, :f:, :P::K::K::7::K:, :6::p+k:, :K::K: :6::6::H+P:, :6::P::6::K:, :f:, :P::K::K::K: Heavyweight: :236::H+P:, :K::K::7::K:, :6::p+k:, :K:, :f:, :P::P::6::P::6::K: :236::H+P:, :6::K:, :P::P::K::K: :236::H+P:, :K:, :f:, :3::3::P:, :2::P:, :P::K::K::7::K: :1::H+P:, :K::K::7::K:, :6::p+k:, :K:, :f:, :P::P::6::P::K: Super-heavyweight: :236::H+P:, :6::K:, :f:, :K::K::7::K:, :6::p+k:, :K::K: :236::H+P:, :K:, :f:, :3::3::P:, :2::P:, :4::P::K::K: :1::H+P:, :K::K::7::K:, :6::p+k:, :f:, :P::P::6::P::K: :1::H+P:, :4::P::K:, :f:, :P::K::K::7::K: [h3]Hold Juggles[/h3] Light/Middleweight: :1::h:, :K::K::7::K:, :6::p+k:, :f:, :P::P::6::P::6::K: Heavyweight: :4::6::h:, :K::K::7::K:, :6::p+k:, :f:, :P::P::K::K: :4::6::h:, :K:, :f:, :3::3::P:, :2::P:, :4::P::K::K: :4::6::h:, :236::P:, :K::K::7::K:, :6::p+k:, :9::P::K:, :6::p+k:, :K::K: :1::h:, :3::3::P:, :2::P:, :P::K::K::K: :1::h:, :3::3::P:, :2::P:, :P::K::K::7::K: Super-heavyweight: :4::6::h:, :K::K::7::K:, :6::p+k:, :f:, :P::P::6::P::K: :4::6::h:, :6::K:, :f:, :P::P::K::K: :4::6::h:, :236::P:, :P::K::K::7::K:, :6::p+k:, :9::P::K:, :6::p+k:, :K::K: :1::h:, :3::3::P:, :2::P:, :4::P::K::K: :1::h:, :K::K::7::K:, :6::p+k:, :9::P::K:, :6::p+k:, :K::K:
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