Templates

boldurl boldurl
character-icon-list-end character-icon-list-end
character-icon-list-item character-icon-list-item
character-icon-list-start character-icon-list-start
charbig charbig
Dead or Alive 1: Characters doa1-character-select
Dead or Alive 2 ULTIMATE: Characters doa2u-character-select
Dead or Alive 3: Characters doa3-character-select
Dead or Alive 4: Characters doa4-character-select
Dead or Alive 5 LAST ROUND: Characters doa5lr-character-select
Dead or Alive 5 ULTIMATE: Characters doa5u-character-select
Dead or Alive 5: Characters doa5-character-select
Dead or Alive 6: Characters doa6-character-select
Dead or Alive 6: Stage Select doa6-stage-select
Dead or Alive++: Characters doapp-character-select
doa5fd-end doa5fd-end
doa5fd-start doa5fd-start
doa5fdhold-row doa5fdhold-row
doa5fdspecial-row doa5fdspecial-row
doa5fdstance-row doa5fdstance-row
doa5fdstrike-fullnote doa5fdstrike-fullnote
doa5fdstrike-row doa5fdstrike-row
doa5fdthrow-row doa5fdthrow-row
doa6-profile doa6-profile
fd1end fd1end
fd1row fd1row
fd1sec fd1sec
fd1str fd1str
fd1str-throw fd1str-throw
fdnclend fdnclend
fdnclrow fdnclrow
fdnclstr fdnclstr
Frame Data: Dead or Alive (PS1): Characters fd-doa-ps1-chara
Frame Data: Dead or Alive 2 HARD・CORE: Characters fd-doa2-chara
Frame Data: Dead or Alive 2 ULTIMATE: Characters fd-doa2u-chara
Frame Data: Dead or Alive 3: Characters fd-doa3-chara
Frame Data: Dead or Alive 4 (Patched): Characters fd-doa4-1-chara
Frame Data: Dead or Alive 4 (Pre-patch): Characters fd-doa4-0-chara
Frame Data: Dead or Alive 5 LAST ROUND: Characters fd-doa5lr-chara
Frame Data: Dead or Alive 5 ULTIMATE: Characters fd-doa5u-chara
Frame Data: Dead or Alive 5: Characters fd-doa5-chara
Frame Data: Dead or Alive 6: Characters fd-doa6-chara
Frame Data: Dead or Alive 6: Hold Table: End fd-doa6-hold-end
Frame Data: Dead or Alive 6: Hold Table: Entry fd-doa6-hold-entry
Frame Data: Dead or Alive 6: Hold Table: Start fd-doa6-hold-start
Frame Data: Dead or Alive 6: Strike Table: End fd-doa6-strike-end
Frame Data: Dead or Alive 6: Strike Table: Entry fd-doa6-strike-entry
Frame Data: Dead or Alive 6: Strike Table: Start fd-doa6-strike-start
Frame Data: Dead or Alive 6: Throw Table: End fd-doa6-throw-end
Frame Data: Dead or Alive 6: Throw Table: Entry fd-doa6-throw-entry
Frame Data: Dead or Alive 6: Throw Table: Start fd-doa6-throw-start
Frame Data: Dead or Alive: End fd-doa-end
Frame Data: Dead or Alive: Strike (Row) fd-doa-strike-row
Frame Data: Dead or Alive: Strike (Start) fd-doa-strike-start
Frame Data: Dead or Alive: Throw (Row) fd-doa-throw-row
Frame Data: Dead or Alive: Throw (Start) fd-doa-throw-start
Frame Data: Divider fd-divider
Frame Data: Notes (End) fd-doa-notes-end
Frame Data: Notes (Start) fd-doa-notes-start
gallery gallery
game-select game-select
game-select-doa5 game-select-doa5
headercolspan headercolspan
iframe iframe
indexicon indexicon
Information Table (End) info-table-end
Information Table (Row) info-table-row
Information Table (Start) info-table-start
redirect redirect
text-box-h2 text-box-h2
text-box-h3 text-box-h3
Wrap (End) wrap-end
Wrapper (Start) wrap-start
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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