Codemaster92163
Well-Known Member
-The problem with you not wanting just frames to dramatically increase your chances of winning is already built in the game. For example, if a player is capable of just framing their combo throws, that is a 100+ points of guaranteed damage that a lesser skilled player will never get. The combos/juggles from danger zone rebounds require strict(moreso than regular combos/juggles) timing, and depending on the character being used, you can get up to 40+ damage. Those 40+ points can either make or break a match.
The difference in that is that none of those are just-frames. They're only improved if you do manage to perfectly time everything. You don't need to be perfect on combo throws to perform the entire thing - it just helps to ensure the opponent won't break your throw. I'd consider that just competing with the opponents' timing, not necessarily forcing you to be frame perfect as JFs often do. As for wall combos...I never really have difficulty doing any of them, so I don't see that being a proper example either. A few characters require stricter timing than others, yes, but that's in no way/shape/form a JF in the true sense of the word.
I think we just view this differently - we're not necessarily arguing over the merits of the topic, really, but now just kind of disagree as to what falls into what category. In any case, I see your point, but I don't see it translating over to what I'm getting at. Whether it's a failure of communication or otherwise, I feel we're just looking at it from different perspectives =) if we're not, then well what does it matter considering it's just my opinion.