Helena in DOA5U

ninjaguy446

Well-Known Member
Helena's loose hair looked different in DOA5U to me. When I played her, it just seemed different then how it is now. What do you guys think?
 

Omegan Eckhart

Well-Known Member
Helena's loose hair looked different in DOA5U to me. When I played her, it just seemed different then how it is now. What do you guys think?
Can you explain to me why at 1:25 Helena does BKO P+K > 4K > 4K > 66K and even though Ein didn't tech it still whiffed and failed to FT?
 

Omegan Eckhart

Well-Known Member
That was me playing. I did it too early. I did it exactly when he landed so it whiffed.
So in order to FT you have to connect the attack after they hit the ground? It can't be done as they are about to hit the deck? Cause currently 66K FT requires no real timing seeing as the opening to land it is massive.
 

ninjaguy446

Well-Known Member
So in order to FT you have to connect the attack after they hit the ground? It can't be done as they are about to hit the deck? Cause currently 66K FT requires no real timing seeing as the opening to land it is massive.
Apparently not. :/ Helena will be fine though.
 

Omegan Eckhart

Well-Known Member
Apparently not. :/ Helena will be fine though.
I don't care whether she can FT or not, I'm just trying to understand how it works now. Gonna have to wait to till release I think.

There's gonna be a balance patch so if she turns out to be shit there's always hope.
 

KwonJigglypuff

Well-Known Member
Hey, 236P+K may no longer be useless! Also, I wonder what we'll be able to get off of 214P+K. Sounds pretty cool that you can get 66KPP off of 236P+K now.

I need to see some footage of it, because it's hard for me to picture it.


And YES for 236P+K finally being useful. Reminds me of my post :
Any idea how to make her 236P+K useful ? I love the animation. Maybe they could give it some sabaki properties?
 

BlackxxxMamba

Active Member
D: That's not good. Do you think it'd be more beneficial for Helena to attempt the 33P4P 6P and hope they tech, do 33P4P BKO 2K, or go for 236PKP/66KPP?

A lot of people, and this is only theory, will more than likely still tech up after Handslaps.

Honestly, 33p(f)33p4p is a more damaging juggle ender than 236pkp and Handslaps only do a little less damage than 66KPP. So you might as well just go for Handslaps regardless.
 
236P+K was +1 for a while now! I really am not thinking of something else, I'm sure...

The unsafety is unnerving. The 66P-and-like going to -9 means it'll be fuzzy pressure all day, and teching will have to be creative.
 

Brute

Well-Known Member
Standard Donor
She was unsafe in vanilla and everyone early on said that she was so un-viable then, too. I wouldn't be too worried. Hopefully people will find some awesome set-ups that don't rely on the force-tech situation as a crutch.

214P+K and the F+K revamp seem pretty tight, btw.
 

Omegan Eckhart

Well-Known Member
@BlackxxxMamba F+K went from being +7 to -1?! Am I reading your blog right?

66P is -9 again the same with BT 6P, but are PP4PP and 4PPP unsafe too seeing as the last hit of these strings is the same animation at 66P?
 
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