Alright, I was planning to do all the relevant frame data here, but as you'll see the list becomes very short as most of the moves are at very high frame disadvantage on block.
= 10 frames, -2 on block
= 12, -4 on block
= 12, -7 on block
= 13
= 13, -4 on block
= 13, -4 on block
= 13, -8 on block
= 14, -5 on block
= 14, -10 on block
= 15, -13 on block
= 17, -6 on block
= 18, -5 on block
= 20, +1 on block
= 24
= 30, +13 to +14 on block (+14 distant guarantees
)
= 33, +1 on block
= +7 on block
Feel free to contribute to the list, I simple stuck to the "essentials" of fast and advantage on block moves, where you don't really care about +20 frames moves as they will never beat the opponent to the punch unless they crush, which makes frame data irrelevant.
I was trying to find more "fast" and frame traps, but truth be told Ein has turned into a powerhouse rather than the fast hitter I remember him as.
I've been doing some ranked matches in tag with Hitomi as the backup, and I won't hold back on the fact that she is the carrier by a long shot (then again I used her in DoA5, so it is no surprise). That said everything Ein does Hitomi seem to be able to do better, with the exception of low crushes in
and
, and low crit on hit
..His best juggles also require the difficult "while getting up
" to perfect timing and no lagg, and the output doesn't seem to be worth teaching the muscles reflexes for it.
and
seem to not work reliable anymore, I've tried using both my PS3 controllers and I constantly end up in low grab and what not, (or tag switz in
for that matter). I'm still relearning the changes I guess, but I'm amazed of why the
has become so sensitive for screw ups, which is essential for Ein's move sets of the old, not to mention difficulties of execution during lagg.
I'll update my "logg of discoveries" as time moves on, but right now I'm very skeptical. I've no difficulties admitting that new characters like Momiji (which I also believe I will be maining) has far better potential than what I see in Ein so far. Thus I don't see how he can become high tier with his current setup. Again, I'm not skilled yet, and it would be stupid to judge a character so early on, but fact is that if the opponent sticks to blocking, he's got very little to reply with. Or am I wrong?
Please, let us try continue to evolve this characters strategies together to throw my initial impression away. I really like this character's "setup", so I don't want him to suck.