6P tends to be my main go-to gut reaction when stomp whiffs. It's i13 though. Most chars jabs are i10. Rachel's +2 after stomp whiff isn't enough to stop wake-up jabbers.What are you using? You're pretty much limited to 6P/6K, anything else is too slow and you will be jabbed out.
If 66T lands as Hi-Counter, you get guaranteed 6PKP follow-up. (which leads into air grab combo when used on an opponent's back) I'm not 100% sure if 6PKP is guaranateed after normal Counter 66T.Rachel can use 66T to complicate things, but 66T does no damage and just puts you in the same situation again- block to defend against 6KP or what have you, or attack to Hi-Counter the throw. (The only thing guaranteed from 66T is a PP stun, and then you're just playing regular DOA.)
Yeah let that Leon combo vid remind you all that while Rachel has tricks, her damage is nothing compared to the other grapplers. She has to work harder than the other grapplers for actual damage. Her combos may seem cheap and annoying cause they're "easy/braindead", but the other grapplers don't even have to do nearly as long of combos to get bigger damage than what Rachel does with her seemingly-neverending air grab combos.Rachel seems to me like she's a grappler, baiting mid punch holds, without Real Grappler Damage™.
More? As if she has any? (besides Power Blow guard break, which is universal to all chars)more frame advantage guard breaks
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