16T never guaranteed a hit in VF anyways destruction. And no this isn't VF man you should not be able to followup with a 2P on CH. In vanilla you were forced to hold that lil setup. As you could not slow escape it.
Should not be able to? He should. That follow up provided a good procedure, infact wouldn't it be the opponent's fault to fall for such a trick and allowing himself to be stunned from CH? 2p was always blockable and SS'd. 2p to 66p will not connect if the opponent chooses to hold block from 2p. Also Pai has guaranteed hit from certain throws to compensate for the lack of throw damage for follow up on strings. Akira lacks Tracking and has a poor throw game. GBs and GBoDs will not compensate to fill his issues and recovery frames delay. I know this isn't VF, clearly this is DOA..But this doesn't change that certain setups have to be called for on the bad match ups with certain characters. I will accept that giving Akira tracking would be too much since he always been like that.
If anything the most I can ask is at least the bad recovery frames on certain moves.
I love you too.
This weekend I'll be doing more. Friday or Saturday's good.
In my opinion in tag mode ONLY the bounce moves need to be like Jacky's where he can only do it the 2x (4H+K I think) and it won't bounce anymore for the rest of the combo but when it comes to Sarah and mainly Pai it resets which is just dumb. I've counted at least 8 characters that have an infinite with Pai all because of her bs 5KK because it doesn't have a limit on the bounce. What good is a 30 combo limit on tag if your dead by like the 23rd hit?Someone could please say me if with the system changes listed in the patch, now similar infinites are not more possible in the game?
(Infinity start to 1:20)
(Of course just the second combo is an infinity)
Thanks for the clarification
However this mean that they are planned to arrive soon with a DLC pack on the Japanese PS3 (maybe together with the Kasumi's Rangeki Ace Odissey outfit?).
In my opinion in tag mode ONLY the bounce moves need to be like Jacky's where he can only do it the 2x (4H+K I think) and it won't bounce anymore for the rest of the combo but when it comes to Sarah and mainly Pai it resets which is just dumb. I've counted at least 8 characters that have an infinite with Pai all because of her bs 5KK because it doesn't have a limit on the bounce. What good is a 30 combo limit on tag if your dead by like the 23rd hit?
So Pai's (and Sarah's) property wasn't changed and this happens also after the patch?
Fuck this piece of shit fucking game. Team ninja doesn't care about its fans & does/ nerfs whatever the fuck they want.
Exactly Destruction this is doa. And you can easily crush a move or beat someone out whose free canceling with a 2P and more than naught its on CH. You can ask Codemaster if you want, he does that a lot and follows up with P. Now you can slow escape it so that people don't get hit by the followup but ofcourse she's still at 0 while Akira is what like -5 after 66P I believe. But either way having 2P connect with 66P is just silly in general. He does has insane pressure too. -looks at Galen's annoying Akira D:- but yeah, I agree the recovery frames for his 2P could go back to Vanilla standards.
Meh, I've already moved on to one of the higher ranked top tiers.
You can wake up kick from side tech
You can't tech roll to the side and then use a wake up kick, you have to choose not to tech once hitting the ground and then roll to the side and wake up kick.
Wait wait wait..!
I'm a noob, please agree amongst yourself now before I get more confused!
Can you or can't you tech roll and do a wake up kick from side tech?
This makes a HUGE difference!
So Pai's (and Sarah's) property wasn't changed and this happens also after the patch?