DOA5U DOA5U 1.03 Patch

HoodsXx

Well-Known Member
16T never guaranteed a hit in VF anyways destruction. And no this isn't VF man you should not be able to followup with a 2P on CH. In vanilla you were forced to hold that lil setup. As you could not slow escape it.
 

DestructionBomb

Well-Known Member
Standard Donor
16T never guaranteed a hit in VF anyways destruction. And no this isn't VF man you should not be able to followup with a 2P on CH. In vanilla you were forced to hold that lil setup. As you could not slow escape it.

Should not be able to? He should. That follow up provided a good procedure, infact wouldn't it be the opponent's fault to fall for such a trick and allowing himself to be stunned from CH? 2p was always blockable and SS'd. 2p to 66p will not connect if the opponent chooses to hold block from 2p. Also Pai has guaranteed hit from certain throws to compensate for the lack of throw damage for follow up on strings. Akira lacks Tracking and has a poor throw game. GBs and GBoDs will not compensate to fill his issues and recovery frames delay. I know this isn't VF, clearly this is DOA..But this doesn't change that certain setups have to be called for on the bad match ups with certain characters. I will accept that giving Akira tracking would be too much since he always been like that.

If anything the most I can ask is at least change the bad recovery frames on certain moves on block.
 
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KingGhidorah

Well-Known Member
Should not be able to? He should. That follow up provided a good procedure, infact wouldn't it be the opponent's fault to fall for such a trick and allowing himself to be stunned from CH? 2p was always blockable and SS'd. 2p to 66p will not connect if the opponent chooses to hold block from 2p. Also Pai has guaranteed hit from certain throws to compensate for the lack of throw damage for follow up on strings. Akira lacks Tracking and has a poor throw game. GBs and GBoDs will not compensate to fill his issues and recovery frames delay. I know this isn't VF, clearly this is DOA..But this doesn't change that certain setups have to be called for on the bad match ups with certain characters. I will accept that giving Akira tracking would be too much since he always been like that.

If anything the most I can ask is at least the bad recovery frames on certain moves.

Fuck yo Akira and VF characters, Destruction. -_- I'd rather have a jumper attached to my balls than deal with ANY of them especially should they get any buffs.
 

hollow

Well-Known Member
Someone could please say me if with the system changes listed in the patch, now similar infinites are not more possible in the game?

(Infinity start to 1:20)

(Of course just the second combo is an infinity)



Thanks for the clarification :)
However this mean that they are planned to arrive soon with a DLC pack on the Japanese PS3 (maybe together with the Kasumi's Rangeki Ace Odissey outfit?).
In my opinion in tag mode ONLY the bounce moves need to be like Jacky's where he can only do it the 2x (4H+K I think) and it won't bounce anymore for the rest of the combo but when it comes to Sarah and mainly Pai it resets which is just dumb. I've counted at least 8 characters that have an infinite with Pai all because of her bs 5KK because it doesn't have a limit on the bounce. What good is a 30 combo limit on tag if your dead by like the 23rd hit?
 

Kronin

Well-Known Member
In my opinion in tag mode ONLY the bounce moves need to be like Jacky's where he can only do it the 2x (4H+K I think) and it won't bounce anymore for the rest of the combo but when it comes to Sarah and mainly Pai it resets which is just dumb. I've counted at least 8 characters that have an infinite with Pai all because of her bs 5KK because it doesn't have a limit on the bounce. What good is a 30 combo limit on tag if your dead by like the 23rd hit?

So Pai's (and Sarah's) property wasn't changed and this happens also after the patch?
 

hollow

Well-Known Member
So Pai's (and Sarah's) property wasn't changed and this happens also after the patch?

I remember doing it the day the patch was released but I can't remember if it was before of after but it seriously wouldn't surprise me if the problem was unsolved.
 

Tenryuga

Well-Known Member
The thing is though not many players know about characters other than what they see on surface level. There are very few people that can tell me the moves in the game that crush Kasumi's 11 frame mid due to its terrible hitbox and there are few people who know Kasumi has poor hitboxes in general that need to be addressed as well as many other things.

The character is intended to play an aggressive poking game due to how unsafe her strings are yet the minute she uses her better pokes and stun initiators she may have to end her offense because shes like -9 or more and has to bank on the opponent "respecting" her string followups to be safe or continue her assault. That's the entirety of her pressure.

I'm not going to lie that there are Kasumi players that are whining and asking for buffs just for the sake of getting buffs as I have seen some very ridiculous suggestions (Some one said they wanted +18 on her 46T. Just know that is enough advantage to make it a 7i dragon gunner.) Nonsense like that I do not agree with. But this character does indeed have some issues that need to be addressed but people don't see it because they say "Well she's fast." or "Well she's a ninja she's good." or "Well she's the poster girl." and because they get their ass handed to them by her since they don't know how to combat her or her speed.

Another thing people don't realize is just because a character wins a tournament or is able to perform does not mean they need don't need tweaks. I'm sure 50 million people have told @Brute and other Ryu players that Ryu is fine in this game because of Master's tournament performance even though the character has room for improvements and tweaks and dismiss what may be legit suggestions for the character because "Ryu's fine."
 
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HoodsXx

Well-Known Member
Exactly Destruction this is doa. And you can easily crush a move or beat someone out whose free canceling with a 2P and more than naught its on CH. You can ask Codemaster if you want, he does that a lot and follows up with P. Now you can slow escape it so that people don't get hit by the followup but ofcourse she's still at 0 while Akira is what like -5 after 66P I believe. But either way having 2P connect with 66P is just silly in general. He does has insane pressure too. -looks at Galen's annoying Akira D:- but yeah, I agree the recovery frames for his 2P could go back to Vanilla standards.
 

DestructionBomb

Well-Known Member
Standard Donor
Exactly Destruction this is doa. And you can easily crush a move or beat someone out whose free canceling with a 2P and more than naught its on CH. You can ask Codemaster if you want, he does that a lot and follows up with P. Now you can slow escape it so that people don't get hit by the followup but ofcourse she's still at 0 while Akira is what like -5 after 66P I believe. But either way having 2P connect with 66P is just silly in general. He does has insane pressure too. -looks at Galen's annoying Akira D:- but yeah, I agree the recovery frames for his 2P could go back to Vanilla standards.

Not just 2p but P > 66P has that issue too and should of been like the vanilla version. The only problem that I can totally understand was the damage from 16 Throw. If I had to pick between the guaranteed hit from 16T or his vanilla frames I'd go with the grab. Reduce the damage to how they want it, If they can't then at least change the recovery frames of P, 66P and 2P.
 

Mestizo

Active Member
Standard Donor
Anyone who thought that the rachel stomp game wasnt ridiculous is just...

thank God she nerfs now, same for alpha and momo and leon got the right buffs. Good stuff
 

Dr.Bhup

Member
So basically Rachel, Momiji and Alpha got nerfed and the rest of the cast is untouched? Ok I guess.

Meh, I've already moved on to one of the higher ranked top tiers.

I don't even no if you're serious or just trolling. You are in fact admitting to 'tier whoring' and proudly presenting that on a forum..?
As if the tier lists were the truth and the main factor for winning, which we all know they clearly are not. But even if they were, it's not a good thing to just pick high tiers. You should play a character you like and stick to them no matter what.
 

Codemaster92163

Well-Known Member
The reason I'm glad his guaranteed options from that throw were removed is because it was vastly superior to every single one of Pai's throws, which is all she really has compared to him and Sarah. Only one of her throws (which does piss poor damage by itself) keeps the combo in a HCH status, but Akira had lots of damage + the HCH CB combo from that single throw alone. If they want to get rid of some of the damage, as well as knock down the HCH status down to NH after the first strike, then sure, it's fine. But the way it is, it outclasses (by far) a lot of the casts' throws.

If he's to ever get that throw back, they'd not only need to buff Pai to ensure she remains relevant, but the rest of the cast as well. Still, I don't think a character should have every good tool available to them. Pai's throws make up for her lack of damage and tracking, but Akira already has insane damage and decent tracking, as well as great frames, average speed and average counters.

And I'm glad they changed everyone's 2Ps. Like said above, you can technically slow escape Pai's, but you can't follow it up with 6P in any situation, and you have to be toe-to-toe with the opponent for P to connect on hit. Even then, it's still kind of a cheesy way to get in a free stun, so I don't think we need anything guaranteed off of our 2Ps
 
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RoboJoe

Well-Known Member
Wait wait wait..!
I'm a noob, please agree amongst yourself now before I get more confused!

Can you or can't you tech roll and do a wake up kick from side tech?

This makes a HUGE difference!

I was wrong. Confused properties of side tech with side roll.
 

Codemaster92163

Well-Known Member
So Pai's (and Sarah's) property wasn't changed and this happens also after the patch?

Sadly, no. I believe the issue with Pai is that her bound has to maintain a constant rebound height, or else she'll become far worse in singles. I don't think they know how to ensure the opponent is always relaunched at the appropriate height for her in singles while providing diminishing returns in tag.
 
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